Originally posted by cyclotron7
There is combat, you just don't see it. There is combat each turn when the chance to flip is calculated; you are in occupation. The system is not perfect and I agree that more interactiveness could only be better, but it strikes me as odd that you find a problem with units in cities "dissapearing," while units in battle dissapear just as randomly... and they both use similar equations.
There is combat, you just don't see it. There is combat each turn when the chance to flip is calculated; you are in occupation. The system is not perfect and I agree that more interactiveness could only be better, but it strikes me as odd that you find a problem with units in cities "dissapearing," while units in battle dissapear just as randomly... and they both use similar equations.
16 Infantry attack my stack of 10 Infantry. I lose some Infantry, the enemy loses some Infantry. It is satisfying. I lost stuff, but I inflicted casualties. However, a size 16 city flips. My 10 Infantry are gone and the city is still size 16. I lose everything. The enemy loses nothing. Very unsatisfying.
Do you need me to go on?
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