I still think it would be a good idea to enable free upgrades to very obsolete AI units. This would essentially prevent the Spearman/Tank situation, without changing the unit values themselves.
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Still no solution to spearman vs tank problem.
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Still no solution to spearman vs tank problem.
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.Tags: None
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CHANGE UNIT VALUES!!!
Changing Firaxis' stupid unit values is an absloute MUST. I would have used the game as a frisbee three months ago if I didn't.
All post-gunpowder units must be a lot stronger; resources made more available; Espionage made a lot cheaper; useless units such as the helicopter, F-15, privateer, submarine, and explorer (the nukes, too) changed into something more realistic, more historical, and more PLAYABLE than the mindless crap Firaxis slapped together. Naval units also need to be stronger, faster, and no bombardment for ironclads and frigates.
There have been numerous threads on that topic on this and the other forum.
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Does that make much difference Tuberski?Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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Re: Still no solution to spearman vs tank problem.
Originally posted by Grrr
I still think it would be a good idea to enable free upgrades to very obsolete AI units. This would essentially prevent the Spearman/Tank situation, without changing the unit values themselves.
Oh well, can't have everything here!Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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Well I can't find a location from where to download CtP II in it's entirety.Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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Originally posted by Grrr
Does that make much difference Tuberski?Don't try to confuse the issue with half-truths and gorilla dust!
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I need to find that random seed option. That may be of great use in these situations.Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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I didn't realize there was a tank vs spearman problem.
I think there is more of a problem of people playing for the easy win on levels below their ability.
The last game I played (on emperor), there were no ancient units anywhere at least during the industrial age. there had been continuous warfare and in the end, I had to kill maybe 500 mech and regular infantry to win. But no where did my modern or industrial units come up against the ancients.
I agree (for once) with Coracle that this has been discussed exhaustively with solutions before. (sigh)
(of course, this is not to say that I have not had frustrating and unlikely defeats, but I only move with overwhelming force, so that the random defeat doesn't screw me.)
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Originally posted by Grrr
Well I can't find a location from where to download CtP II in it's entirety.Try http://wordforge.net/index.php for discussion and debate.
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Not in New Zealand.. I spent about that much on both CtP and Civ III and it wasn't worth it.
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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Originally posted by Grrr
Not in New Zealand.. I spent about that much on both CtP and Civ III and it wasn't worth it.
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The best thing Firaxis could do is to give obsolete units a new look in new eras. For example, a spearman in the modern age would look like some rag-headed militant sporting revolvers and molotov cocktails. People could live with the occasional loss after that.
They alresdy update the worker (and leaders), why not make it for some other units, too?
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