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  • Re: No oil in my game

    Originally posted by heidlejohn
    I just played a new game started under v 1.21f using my Dell Windows XP computer.

    There is NO OIL in the game. On my completely random maps theres was no tundra and no desert, hence no oil.

    I started a thread called Firaxis: why is there NO OIL in my game? (heidlejohn is my member name). I also found only 6 luxuries in the game. The no oil thread has a zipped file to verify this problem.

    Anyone else having resource oddities with the new patch?
    What OS are you using if you have the problems?
    Checking the postings to my no oil thread, I haven't seen any Firaxis response to this problem nor have I received any emails to see if they are looking into it.
    It's not having no Oil a real problem.
    Oil appears only on Tundra & Desert (sine 1.17f patch)

    The real problem is why that random map has no Tundra or Desert.



    One extra thing:
    EARTH map (both sizes) which comes with game has no Aluminium.

    Why?

    Since there is no more Aluminum on plains from 1.17f patch.
    And when map is made 6 months ago, Aluminium was on plains.

    So this MAP is useless, if not redone.
    No spaceship possibility.


    To MapMakers makers:
    Some of old pre 1.17f maps won't work correctly, since they have aluminum & oil on plains.

    Comment


    • Re: Re: performance

      Originally posted by Tre976


      I play on Marla's 255x255 map with well over 150+ cities and too many units to mention , and my wait time is no more than 10-15 secs in the modern age during peacetime and MAYBE 30secs when its fullscale war..

      go buy a new processor or a better MB and shutit!
      The problem with that is that I did read the box before I bought it, and I'm safely well above the _recommended_ specs for the game.

      If they want to make a game targetted for faster computers, that's fine with me, I have no issue with that, but I consider the game unacceptably slow on a computer well above the _recommended_ specs.

      I also have the background to know that the problem is fixable, and i'd like to see them fix it (since they can't change the recommended specs at this point ....)

      Comment


      • Aw yes, patches are so wonderful.
        Life is not measured by the number of breaths you take, but by the moments that take your breath away.
        "Hating America is something best left to Mobius. He is an expert Yank hater.
        He also hates Texans and Australians, he does diversify." ~ Braindead

        Comment


        • Re: No oil in my game

          Originally posted by heidlejohn
          I just played a new game started under v 1.21f using my Dell Windows XP computer.

          There is NO OIL in the game. On my completely random maps theres was no tundra and no desert, hence no oil.

          I started a thread called Firaxis: why is there NO OIL in my game? (heidlejohn is my member name). I also found only 6 luxuries in the game. The no oil thread has a zipped file to verify this problem.

          Anyone else having resource oddities with the new patch?
          What OS are you using if you have the problems?
          Checking the postings to my no oil thread, I haven't seen any Firaxis response to this problem nor have I received any emails to see if they are looking into it.
          I had to modify the Viv3mod file in order to get some strategic resources.

          You may have just lucked out on this map. I had one similar where there was only 1 iron on the entire map. I was playing the 5 billion yo wolrd where there were no mountains.
          KATN

          Comment


          • another problem (other than the loss of mouse function i reported earlier)...

            sometimes when i load a game now..CIV crashes to the desktop.
            These are game instances i never previously had a problem with.

            Its not a consistant problem since more times than not the map instance will load properly.

            -------------------------
            (O/S ==win2kpro sp2 and a couple hotfixes)

            AMd 1.3 GHZ
            ----------------------------------

            Also playing on a previous huge map (1 i sent in for that shift-p problem that is now fixed)...overall auto movement of settlers seems much slower now!!

            I have everything set to off (no showing moves and such) to speed things up.

            This goes well for the main turn over between players.
            But, when it comes time to auto move my settlers --the screen moves to various areas on the map...it doesn't show the settler moving..might hear the odd settler noise. But the point is...this time takes LONGER than the main turn changeover! Long enough that i have to go have a cup o tea ..

            My mil advisor says i only have 47 workers now. But that's not right. I had close to 200 listed with the old patch and i can see there is many more than 47.


            Still having fun though

            Comment


            • Re: Re: No oil in my game

              Originally posted by lorddread

              I was playing the 5 billion yo wolrd where there were no mountains.
              hello

              A young world you would expect to have mountains created by all that fiery upheaval of birth.

              But on very old planets, the atmosphere will have worn down all the mountains until you have nothing but flatness the world over.

              ---------------------------------------

              "I play on Marla's 255x255 map with well over 150+ cities and too many units to mention , and my wait time is no more than 10-15 secs in the modern age during peacetime and MAYBE 30secs when its fullscale war.. "

              I don't believe that for 15 seconds --why not even 1.

              Comment


              • So far, so good for the patch. Have not seen many probs w/ resources yet, except that coal is rare in the game I'm playing. Feels like overall the game is approaching its potential.
                "Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.

                i like ibble blibble

                Comment


                • And, am I crazy, or did I see an AI power use a land bombardment unit on the offense? I think I did.
                  "Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.

                  i like ibble blibble

                  Comment


                  • hum, some things i have noticed (and i do not like them so far):

                    - AI now simply won't trade techs at all. I find myself lagging behind very badly and NO MONEY will buy me a tech. i am aware that they tried to plug the 'no research, buy techs' exploit, but the pendulum has swung in the opposite direction. crude fix

                    - culture is now well balanced and so are the flips

                    - on two continents, in my last game, i contacted the other continent civs, but i had no option to sell communications to the civs based on my continent. might that be because i did not have astronomy and navigation and crossed the ocean with my trireme by pure luck (other continent civs had caravels but i am almost positive they did not sail the world first because civ's on my continent did not have option to offer me their communications). it might be a bug. i do have a savegame somewhere

                    - i was offered an MPP while i had no nationalism (other side did). that was during my war but the other side did not join (yes, there were multiple battles on my soil). that was odd


                    all in all, there are a number of oddities in this challenging patch. i am not sure if they are bugs or just my misperceptions, but the game certainly feels different

                    techs are still wayyyy too quick and ai trades like crazy. on 12 civs, standard map i lag about 7-8 techs by modern times, and cannot close that gap at all, despite having a sizeable empire and cool research. at the same time, miniscule AI nations somehow get those same techs that i have been refused (and it really is silly). i mean, indians, who i reduced to one city, no treasury and are about to fall, have 3 techs more then me, despite having only 3 cities in the past hundred years.

                    Comment


                    • Hi there.

                      The MAIN reason I got the patch to begin with, is because it would allow me to see 8+ civs at a time...

                      That doesn't work. I know this has been brought up before, but I don't see an answer for it. Terribly annoying. o.o

                      Any plans on fixing this? Being able to communicate with all the civs you encounter would be super groovy.
                      Ezekiel-Josef Ellis, Promotions Director for
                      ~The Tokidoki Entertainment Journal~
                      www.tokidokijournal.com
                      "Your source for Japanese pop culture & entertainment"

                      Comment


                      • you have to play more than 1 game to determine if resources are shallow or not...or even if civs will trade tech to ya.

                        Afterall, these things are random and will swing. You have to play, say 10 games, before you can say oil is scarce.

                        I have played 3 games now..with the patch.

                        I have had no problems getting tech from money (its pretty cheeky that they offer you a tech for 20 gold on the same turn as you are about to discover it

                        I have yet to have less than 2 of any resource. But until i have played 7 more full games...i'm not gonna predict which of us has the more normal experience.

                        I agree with the culture thing already though...a definate improvement!

                        And yeah..the corruption is something i can finally live with but only so long as i'm not done in by the commie flat tax.

                        Comment


                        • Re: Hi there.

                          Originally posted by Shambul
                          The MAIN reason I got the patch to begin with, is because it would allow me to see 8+ civs at a time...

                          That doesn't work. I know this has been brought up before, but I don't see an answer for it. Terribly annoying. o.o

                          Any plans on fixing this? Being able to communicate with all the civs you encounter would be super groovy.
                          It was never said that this patch would address this. You can communicate with everyone with Shift+D or Shift+Right clicking on the portraits in the foreign advisor screen.

                          Comment


                          • Please examine the issue of resource availability on randomly-generated maps, particularly those that are at the extreme ends of the range (warm, wet, 3 billion etc.) For example, with Oil only found in Desert and Tundra, warm and wet maps may have little or no oil.
                            None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

                            Comment


                            • tech trading

                              Originally posted by Redstar
                              I have had no problems getting tech from money (its pretty cheeky that they offer you a tech for 20 gold on the same turn as you are about to discover it
                              Man are you lucky, I was researching infantry and the Indians offered me the Free Artistry tech for 2,450 gold + 34 gold / turn.

                              These seem to be normal trades lately. Did Fraxis do something in the patch to make trading with the AI outrageous?

                              In another game I was playing the Americans. There were 8 other Races. I had Greece and Egypt for neighbors. I found Rome and traded techs with him. I was the first to find him because he wanted comms with G & E. I said no and traded tech for tech. When I talk to Babylon he already know's G & E and when I switch back to Rome, so does he, plus they have traded techs all within my turn. This problem has not been fixed. Does anyone know when they might? It is getting to be a headache.
                              KATN

                              Comment


                              • Optimal number of cities not working properly for custom maps

                                Has anyone noticed this?

                                When you create a custom map of any size, the game uses the optimal number of cities for a standard-size map. This was not the case before 1.21.

                                So, playing on a tiny user-created map will have optimal cities = 16 instead of 12 if you don't change anything else.

                                Comment

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