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PATCH v1.21f bugs and issues.

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  • not a bug at all and certainly doesn't do anything to gameplay, but when you load a gaome, all teh units are facing one direction, not the way teh were when you saved the game,

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    • Originally posted by PhoenixPhlame73
      not a bug at all and certainly doesn't do anything to gameplay, but when you load a gaome, all teh units are facing one direction, not the way teh were when you saved the game,
      Cool. I think Firaxis should make more whimsical bugs.
      "I'm a little confused. Are U.S. citizens allowed to kill suspected terrorists now?"
      "I think so. But you have to be really, really sure that the person is a suspected terrorist! So be super-double sure that they make you feel nervous!"
      "Well, this dude standing by my desk is wearing a really f***ed-up jacket - can I cap him?"

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      • *edit* deleted post
        Flogging will continue until morale improves.

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        • Two bugs

          Two bugs I have found:

          1. When I was bombarding coastal tiles from a ship, the game would pause for 10-30 seconds after the bombard. I would not be able to move that ship or any other unit until the game stopped pausing. This happened even if the bombard was unsuccessful. It happens after every bombard.

          2. The game would also pause if I used a gang of workers to clear a forest in a single turn. The forest had a road, and I moved the workers there on that same turn. It probably happened the same turn I did the pausing bombard. I could save the game but not do anything else. One time, the pause was permanent and I lost the worker's order buttons from the bottom of the screen. I could save the game, but when I saved the game while the workers were paused and reloaded it, CIV3 crashed.
          None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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          • Originally posted by notyoueither


            I think this is how it is supposed to be. They have also increased the costs of tech.
            Thanks for the reply. Appreciate your help.

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            • minor thing... but its still a bug

              I'm actually pretty pleased overall with the patch. The game isn't perfect yet, but its a little step closer.

              Anyways, I've noticed that the We love the -------- day isn't replaced with the leader type that you manually enter into the description anymore. It goes with the original. e.g. If I type in Fearless Leader, for the Aztecs, it still displays we love the chief day.

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              • Free TEch for the AI

                Originally posted by notyoueither

                They aren't getting free tech. They already had the tech, you just couldn't see it because it was masked by prerequisites. I am assuming, because other people have reported the same and found the same answer to be correct.
                Actually, the game I am playing, the Egyptians and I were researching the same tech. Egypt got it 1 turn before I did, and when they asked top trade it to me, they suddenly had 3 new techs that no one else on the map could have (we were the most advanced races).

                Researching: Infantry
                Egypt got: Corp, Sanitation and Espionage

                I am running the latest patch.
                KATN

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                • I saw something similar in my first game with 1.21 (that I've now finally finished) where it looked like another civ had a bunch of techs "pop up". What I think has changed is that you can no longer see techs that the AI has that you cant research yourself. So sometimes after you've acquired one tech the AI appears to acquire a bunch from "nowhere".
                  We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                  If any man be thirsty, let him come unto me and drink. Vampire 7:37
                  Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                  • I was playing a game on the roman map from civ3.com and suddenly the cursor disappeared and the game froze. I was just moving my cursor around the map (in the middle of my turn). WHen I hit ctrl-alt-del it turned black but the little close pragram box came up. I told it to close civ3 and it said it wasnt reponding a few seconds later. When I played the same game again I had no problem when I got to the same point. Many turns later, the bug has turned again now. I've never experienced this problem or anything like it before. Is it something with the map/mod having problems with 1.21 or a bug in 1.21? Whichever, I just felt I should report it here. Game saved last time before 2nd time bug happened (1 turn before maybe?) attached.
                    Attached Files

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                    • Problem with espionage

                      In my current game I used a spy to show me all troop positions of the Persians. I played maybe two rounds and than saved and quit. After loading the saved game, this information disappeared and the previously revealed enemy units are no longer visible.

                      Anybody encountered the same problem?

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                      • "Two bugs I have found:

                        1. When I was bombarding coastal tiles from a ship, the game would pause for 10-30 seconds ...."

                        I have not experienced either of these two conditions even though i have cleared many forests and blown up many improvements from the sea.

                        I have previously experienced a delay whenever blowing up a harbour or airport (understandable since these 2 features have an icon on the map by the city). I do not know if this delay is still with us with this patch.

                        But, i have noticed there is LESS delay now when you capture a city.

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                        • I have one STRANGE bug.

                          There is a RANDOM chace that Civ3 RESTARTS my computer!

                          But, it only happens:
                          -when loading intro, or
                          -when loading saved game (in game or from starting game)
                          -in other cases game is stable

                          But this all happens random, so I have no clue what it is.


                          333Mhz Celeron, 64MB ram, Intel i740 graphic, 400MB free disk space.
                          Had no problem before 1.21f

                          Comment


                          • Originally posted by player1
                            I have one STRANGE bug.

                            There is a RANDOM chace that Civ3 RESTARTS my computer!
                            I have the same problem, but only when I play for several hours and it seems to be more often when I use Windows Media Player at the same time.

                            I guess it's not so much a problem with the game as such, but a general hardware/Windows problem.
                            I had it quite regularly when playing Civ2 and it became slightly better when I re-installed my PC.
                            All in all I'm quite happy with the stability of Civ3 (regarding the stability of Windows in general).

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                            • 1. When I was bombarding coastal tiles from a ship, the game would pause for 10-30 seconds ...."

                              I have not experienced either of these two conditions even though i have cleared many forests and blown up many improvements from the sea.

                              I have previously experienced a delay whenever blowing up a harbour or airport (understandable since these 2 features have an icon on the map by the city). I do not know if this delay is still with us with this patch.
                              Yeah whenever my ships beat up the enemy cities while the transports arrived it would take 20 seconds whenever i destroyed a harbor. I would guess that this is still there in 1.21, although I havent had any experience yet.

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                              • Originally posted by civman2000
                                Yeah whenever my ships beat up the enemy cities while the transports arrived it would take 20 seconds whenever i destroyed a harbor. I would guess that this is still there in 1.21, although I havent had any experience yet.
                                For me, it is happening every time I bombard. I wasn't even bombarding cities.

                                My targets were often strategic resources on coastal tiles, but the pause would happen even if I was bombarding something else and even when the bombard failed.
                                None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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