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PATCH v1.21f bugs and issues.

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  • Originally posted by exeter0


    I don;t think that the AI to AI trading parameter affects how prolific the tech trading is... it just affects how equally and fairly it trades with the human player.

    So in some respects... now that the human player is now a Tech 'whorer' tech trading and consequently tech progression will occur even more rapidly.

    I would try increasing the Minimum research time - Increase it from 8 (or whatever the base is for your difficulty setting) to say 12 and see how that goes.

    it does affect the game a lot. lower ai trading a bit, and it really separates superpowers from laggards, although it usually does not slow down the research much (top research nations still progress very quickly)
    reducing AI to AI rate does not make it more fair to human, it only makes it tougher vsv other AI
    i edited tech rate on standard, 12, (115 AI to AI) to 280 or 300 (cant remember). as civs disappeared, tech advancing slowed down. while we all had nationalism by 1600, i could not lanuch spaceship before 2002, so as civs disappear, tech rate slows down.

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    • Q: Playing Monarch as Babylon last night I received Monarchy from Germany as part of a peace treaty. That should have triggered a wonder in my build lists and the wonder was not yet finished by another civ. But the wonder failed to show up. Has anyone else received techs in deals and not been able to build the wonders associated with them?

      Lucilla's Answer: Another explanation could be, that you don't know all civs yet. I'm not sure whether you would be informed about a wonder being finished by a civ you didn't have contact with.

      Thanks Lucilla. That could be it. The game was on the setting with the most ocean space and it's possible my group of civs was far enough behind others on techs to make this explanation right on.
      Illegitimi Non Carborundum

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      • Originally posted by jshelr
        Lucilla's Answer: Another explanation could be, that you don't know all civs yet. I'm not sure whether you would be informed about a wonder being finished by a civ you didn't have contact with.

        Thanks Lucilla. That could be it. The game was on the setting with the most ocean space and it's possible my group of civs was far enough behind others on techs to make this explanation right on.
        In my current 1.21f game, I've received notifications when another uncontacted and unseen civ has beaten me to a wonder.

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        • I'm not sure if this is a bug of 1.21 or 1.17 but I used to be able to remove old units from an army with the J command. If I had an army of tanks I would move it to a stack of individual tanks, select one of the individual tanks and move it to another square with J. This moved all the tanks including the ones in the army leaving an empty army which I could then fill with modern armour units. This no longer works in 1.21 - the tanks remain in the army. Is that how it is supposed to work?

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          • Two bugs

            Here are two bugs I have found in 1.21f:

            Barbarian Encampment Bug
            When I disperse barbarian encampments with Warriors, the focus does not move to the next unit after combat. The active unit remains the warrior even though the warrior has no movement points left. Other things are wrong as well when this happens - other units will tend to keep the focus later on, and I have also experienced one or two crashes.

            Draw Buffer Bug
            If CIV3 is run a few times between reboots, I sometimes get the error "Unable to allocate draw buffer; terminating program" when I start CIV3. TO fix this, I must reboot.

            Details
            OS is Win98 SE
            256Mb RAM
            NVIDIA RIVA TNT2 video card
            Soundblaster AudioPCI sound card

            Playing with a mod (see attachment). Mod introduces nothing new (no new units, buildings and the like), but changes various settings in the game. Mod details are included in the zip file.
            Attached Files
            None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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            • ReallyClang, I'm not sure, but what you're describing was probably a bug before the patch, i don't think you are supposed to be able to move units out of armies....

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              • two graphics bugs/glitches
                Quod Me Nutrit Me Destruit

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                • Originally posted by ReallyClang
                  I'm not sure if this is a bug of 1.21 or 1.17 but I used to be able to remove old units from an army with the J command. If I had an army of tanks I would move it to a stack of individual tanks, select one of the individual tanks and move it to another square with J. This moved all the tanks including the ones in the army leaving an empty army which I could then fill with modern armour units. This no longer works in 1.21 - the tanks remain in the army. Is that how it is supposed to work?
                  From the v1.21 readme: Fixed stack movement bug involving armies.

                  So I'd say, yes, that's how it's supposed to work.
                  "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                  • I've just installed the patch onto a clean installation, and I can't start the game - I keep getting a Windows dialogue box saying 'DRIVE READ ERROR Please insert Civilisation III Disc into CD drive'.
                    yada

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                    • Here's a small glitch : I named my latest save "1.21f". The saving / loading box will not display it. But I can still save / load it if I type the name entirely. I suppose it comes from the point I have in "1.21f"

                      Another bug, specific to 1.21f : I changed some team colours in the editor (only using the 16 first colours, as I've always done without problems). I have some problems with the orange, that I swiched back to the Brits. But still, in my first 1.21 game, the Americans were orange, and in the attached save, the Egyptians are orange.

                      A more interesting bug : sometimes, a per turn offer is violently rejected by the AI. I know the AI refuses gold per turn which is superior to my profit, but here, the AI refused a luxury. In this saved game, go talk to the French. If you ask them chemistry for printing press, they'll refuse ("I doubt they will accept this proposal"). If you throw 150 gold lump in, they'll accept. But if you throw wine instead, they'll radicalize themselves while refusing. I don't understand why. It seems the French will trade wine only for a luxury.
                      Attached Files
                      "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                      "I never had the need to have a boner." -- Dissident
                      "I have never cut off my penis when I was upset over a girl." -- Dis

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                      • 1.21 right of passage bug?

                        I sent a unit of mine into AI territory. The AI gave me the warning message to get out of its territory. I ignored that message and next turn it said get out or declare war, so I declared war. I had no diplomatic agreements active with this civ, just an informal peace. All other civs now treat me as if I broke a ROP agreement. When I try to do an ROP with any civ, they tell me explicitly that I have broken an ROP in the past. This has to be a bug. I've never seen this happen before.

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                        • well, that's a penalty for basically sneak attacking another civ

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                          • Originally posted by LaRusso
                            well, that's a penalty for basically sneak attacking another civ
                            I wasn't attacking, I just wanted to move my unit to the other side of AI territory and this was the only way I could do it.

                            If Firaxis intended it to be a penalty, why do I get confusing ROP refusal messages from other civs telling me I broke an ROP when I never had an ROP in the first place? At least, your foreign advisor should pop up and warn you you will never be able to sign an ROP the rest of the game if you proceed with this action.

                            So I take you have seen this before and it doesn't bother you?

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                            • Sorry if this has already been answered but, how can one get rid of the "pop in the CD to start"...

                              i.e. how can i start this without the CD...

                              thanks

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                              • Bugs

                                I have had several games now where my advisor says I cannot trade with some nation but when I go into the trade screen I can trade.
                                Workers on automatic will constantly irrigate and then mine over and over. I know there is a command to stop them from doing this. However, once I use that command even though there are tiles to be worked the worker will skate off to another city never finishing the tiles at city I want. This is VERY annoying when on large worlds with 50+ cities using 60+ workers is just to much.
                                Quite a few other bugs but I think most have been spoken about even though it is not know what Firaxis is actually fixing.
                                Thanks ~ Desert Fox (Real Nickname)
                                Fleet Admiral - NeoTech Games Network - Game News & Game Modding Community

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