NYE is right. But Firaxis is probably 'doing it but not doing it' for instance the multicheat which doesn't get removed, but seems to keep renaming itself.
Announcement
Collapse
No announcement yet.
PATCH v1.21f bugs and issues.
Collapse
X
-
-
No, but I suspect it is still there. I'm willing to put money on it.Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
Comment
-
I haven't had any problem of this sort. You hadn't by chance reached the Ice Cap had you?Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
Comment
-
Yes morb. I've seen a problem with scrolling when I continued a 1.17 game. It went away at some point though, since it no longer happens in that game. I can't tell you how many turns exactly, but still in the BC's.(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
Comment
-
Originally posted by Grrr
I haven't had any problem of this sort. You hadn't by chance reached the Ice Cap had you?I hate Civ3!
Comment
-
I'm into the AD's of my first 1.21f game, and have yet to see such a problem.Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
Comment
-
A few problems:
I started 2 games, and in both of them the civ colors for the Americans, Aztecs, Iroquois, Indians, Japanese, and Chinese were scrambled. Americans were dark red in one game, grey the next for example. I checked the civ3mod.bic file and the colors appeared normal. At one point during my first game, the domestic adisor's head randomly popped up in the corner. No message box, just a disembodied head. The controls then became unresponsive for a minute. Shortly thereafter, the black borders around the cityname boxes disappeared, and when I went into the build queue, it was empty. By randomly clicking, I could still select items to build, but the build menu was empty. I'll go ahead and attatch the sav for the 2nd game; I don't have the 1st one.Attached Files
Comment
-
I would like stack movement to affect fortified units again.
After actually using the feature in the game quite extensively I found it very, very useful.
I would like to have stack movement affect fortified units again. Seems I'm gonna have to go back to 1.17 till then.
If nothing else, perhaps you could bind it to a different key or bind the one in 1.21 to a different key.
P.S. it also might be possible that the turns take longer to pass in 21.1. I won't be checking it out for sure since I'm gonna switch back to 1.17, but I just thought I'd let you know cause that would be a VERY big issue if it's true.Last edited by Kevin Ar18; April 19, 2002, 22:35.
Comment
-
The colors for some of the AI is different for me too, which is pretty annoying, used to the japanese being dark red, now they are lime green? I think on the other site, it was explained that they altered the way the AI was sorted, so some civs are now using their alternate colors now. oh well
Comment
-
Originally posted by Kevin Ar18
I would like stack movement to affect fortified units again.
After actually using the feature in the game quite extensively I found it very, very useful.
I would like to have stack movement affect fortified units again. Seems I'm gonna have to go back to 1.19 till then.
If nothing else, perhaps you could bind it to a different key or bind the one in 1.21 to a different key.
P.S. it also might be possible that the turns take longer to pass in 21.1. I won't be checking it out for sure since I'm gonna switch back to 1.19, but I just thought I'd let you know cause that would be a VERY big issue if it's true.
Where did you get version 1.19?Don't try to confuse the issue with half-truths and gorilla dust!
Comment
Comment