Announcement

Collapse
No announcement yet.

PATCH v1.21f bugs and issues.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • performance

    I want to chime in on the performance complaints with 1.21f. It is _not_ just the save data compression, as I do have autosave off. The between turns time in 1.21f is a minimum of about 2 seconds longer on my computer vs 1.17. This is a real pain mostly early in the game where the turns used to be basically instantaneous, but now take around 2 seconds per turn. The extra time seems to be fairly constant though, as the later game does not get significantly worse (between turns are still around 30ish seconds after 2000.)

    There's no excuse for performance this bad on a game of this kind. Implement threading and do background processing during the players turn (duh). Check your algorithms and look for n-squared or worse performance, and write optimized cases for the most common situations (eg short circuit path searching).

    I play on 80x80 maps. That's 6400 tiles, with less than 100 cities, and less than 1000 units. Even with every unit evaluating each tile in some horrible algorithm, there's just no way that should be adding up to 30 seconds of processor time. In fact, even with every unit evaluating every other unit, and every tile in the process, that barely comes to around 30 seconds of processor time. One would almost have to imagine an n-cubed algorithm being run for performance to be this bad.

    Comment


    • ???

      Surt, do you have a slow computer?

      As far as Settlers marching through your territory, I've learned to ignore them. Does it really do any good to ask them to leave?
      I hate oral!!

      Comment


      • Re: That FLOOD OF SETTLERS

        Originally posted by Coracle
        I see Firaxis did NOT bother to solve this annoying flood of settlers with 1.21.

        Settler/spearmen pairs continue to march right into my territory.
        I tell them to leave, and then tell them again. They don't leave.

        I them tell them to leave or declare war.

        At that point one of two stupid things will happen: either they will magically teleport themselves to the nearest open tile on the other side of my empire, or, even a pacifistic civ WILL declare war.
        I actually observed quite the opposite in the Regent game I was playing this weekend.

        Avg military compared to France. Used units to fill gap in between borders of two towns that had not expanded so France could not pass except to go through my territory. When warrior and settler came along, Iasked her to leave. She said she would, but didn't, so I asked again. It worked. 5 turns later my borders expand and I have three more settlers going into fill in remaining land on other side. I successfully cut off Joan's expansion.

        KF

        Comment


        • As for anyone's AI Civ running around, I guard my borders.
          I do not allow them to have an open space to get into my territory, well, most of the time.

          I had fun with Joan once, just kept moving my troops in her way, (her troops) so they can not move where I do not want them too.

          Comment


          • Oh, as for the resouces, (luxuries), that is handled now by that new rule - Preserve Random Seed - or whatever it exactly is.
            Turn it off, and no luxuries, I think, as of right now. Just strategic resources.
            So far, as I see.

            Comment


            • More of an issue...


              The AI isn't aggressive enough on Chieftan level. I can literally go through a game with no more than one or two wars total. Bumping it up would be nice.


              Gone are the days when a Civ hated me for simply being.
              "Let us kill the English! Their concept of individual rights could undermine the power of our beloved tyrants!"

              ~Lisa as Jeanne d'Arc

              Comment


              • played right through one game no problems, noticed the changed colours but made no impact to game!
                GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

                Comment


                • Re: old mods

                  Originally posted by Father Beast
                  I have a problem where the game won't load my mods where I have modified the tech tree somewhat. it just crashes when finished loading.

                  I used to have this problem with these mods. the dialogue would come up - "go to map generation" or "Jump directly into the game". If I chose to not go to map generation, it would crash. Now I don't have the option of choosing world parameters, and it crashes every time!!!!!
                  OK, I see the problem. after fiddling with it for a while and numerous crashes, even seeing where civ3mod.bic would crash, I finally found it.

                  when you accidentally lick on the map (suppose you intend to just change the rules), it makes that huge ocean with a patch of desert the default map. when loading the scenario, it tries to load that map and crashes the game.

                  I have to go to scenario and deselect custom map. then I can load the mod and get a world generation screen at game's start. It's really a bother that they make it crash automatically now without giving the option, though
                  Any man can be a Father, but it takes someone special to be a BEAST

                  I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                  ...but Father Beast beat me to it! - Randomturn

                  Comment


                  • Originally posted by Raion
                    Oh, as for the resouces, (luxuries), that is handled now by that new rule - Preserve Random Seed - or whatever it exactly is.
                    Turn it off, and no luxuries, I think, as of right now. Just strategic resources.
                    So far, as I see.
                    WTH? If I understand what you're saying, you're wrong. The Preserve Random See just changes the combat seed number every time you reload. It has absolutely nothing to do with the appearance or distribution of luxuries.
                    Flogging will continue until morale improves.

                    Comment


                    • Originally posted by Kyle
                      More of an issue...

                      The AI isn't aggressive enough on Chieftan level. I can literally go through a game with no more than one or two wars total. Bumping it up would be nice.

                      Gone are the days when a Civ hated me for simply being.
                      You have snatched the pebble from Soren's hand. Good job Grasshopper!

                      Time to move up a level. I'm playing a Regent game for the heck of it. I can't believe how easy it is (compared to Emperor). It was easy with 1.17 too.
                      (\__/)
                      (='.'=)
                      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                      Comment


                      • Originally posted by Saint Marcus
                        Two bugs:

                        1. colors are messed up. AI civs colors change with every game I play
                        are you playing with more than 8 civs (did any tweaks to the mod file)?

                        Comment


                        • EFFING CRASHES

                          What is the point of Firaxis including an Editor. . . when after you Edit, the GAME CRASHES all too often??

                          You Edit the stupid Firaxis unit values and their useless units, and the GAME CRASHES.

                          I am so sick of it.

                          Comment


                          • Then go away.
                            (\__/)
                            (='.'=)
                            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                            Comment


                            • Bug in Editor (When using custom player data):

                              If you click CANCEL in "player properties" screeen, all data in "scenario properties" screen (exept scenario description) will be lost.


                              How to avoid:
                              -save often
                              -never click cancel in player properties screen

                              Comment


                              • How is that a bug?

                                Error lies between user and keyboard.

                                Of course if you hit cancel it resets everything you've changed since your last save. Duh!
                                Flogging will continue until morale improves.

                                Comment

                                Working...
                                X