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PATCH v1.21f bugs and issues.

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  • Huh?

    Originally posted by Thrawn05
    Custom city names does not seem to be supported in this patch.

    None of my edited games with new and fixed city names revert back the in game names when I play the game. I built a new edited game with the newer names, but they still revert back to the originals.

    Any suggestions on what I might be doing wrong, which I 'ant.
    I have a BIC with my own city names they appear without a giltch of any kind. This is and hasn't been a problem at all no one else is expressing anything remotely close to your problem. Suggest you look at something else causing the problem.
    Thanks ~ Desert Fox (Real Nickname)
    Fleet Admiral - NeoTech Games Network - Game News & Game Modding Community

    Comment


    • "The AI isn't aggressive enough on Chieftan level. I can literally go through a game with no more than one or two wars total. Bumping it up would be nice.
      "

      I have to say it..you can bump it up by raising the difficulty level

      So far, i have not experienced any problems with the new patch.
      I especially love how pollution cleaning (shift-p) is now as fast as the other parts of the moving.

      Comment


      • Originally posted by Redstar
        "The AI isn't aggressive enough on Chieftan level. I can literally go through a game with no more than one or two wars total. Bumping it up would be nice.
        "

        I have to say it..you can bump it up by raising the difficulty level

        Then I would be completely buried. The AI civs go into ICS mode and out build me. And this is on Chieftan level.


        Maybe I'll try the "non-cheating" Regent level.
        "Let us kill the English! Their concept of individual rights could undermine the power of our beloved tyrants!"

        ~Lisa as Jeanne d'Arc

        Comment


        • Originally posted by LaRusso


          are you playing with more than 8 civs (did any tweaks to the mod file)?
          I have the same problems with civ colors - the only changes to the bic file I've made are to increase the # of civs on each world size to 16 and to turn on lethal bombardment. The civ colors seem to be completely random, in my latest game the colors are:

          Aztecs - Teal (persian alternate)
          Persians - Light Green (greek primary)
          Greeks - Dark Red (Japanese alternate)
          Japanese - Dark Green (aztec primary)
          Romans - Grey (indians alternate)
          Indians - Purple (iroquois primary)
          Iroquois - Dark Blue (babylonian alternate)
          Babylonians - Red (roman primary)
          Chinese - Light blue (american primary)
          Americans - Light pink (chinese alternate)

          None of the European civs have color changes...quite strange...

          Comment


          • slowness

            I have an 800 mhz cpu, and 256 megs of ram, well above the recommended spec.

            The real annoyance is that 1.21 is so much slower than 1.17. 1.17 with autosave turned on was faster than 1.21 with autosave turned off by a large margin (very noticeable in game).

            Comment


            • Re: Re: old mods

              [SIZE=1] Originally posted by Father Beast [/SIZE=1]

              when you accidentally lick on the map (suppose you intend to just change the rules), it makes that huge ocean with a patch of desert the default map. when loading the scenario, it tries to load that map and crashes the game.
              You probably should not lick on the map. Not as dirty as money, but still not a good idea, even if you clean your screen often - some of those cleaning solutions are toxic.


              So far the only prob I've had is the civs changeing colors. As long as it does not crash, fine w/ me. I like the little uncertainty.
              "Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.

              i like ibble blibble

              Comment


              • AI sees the whole map...STILL

                Uninstalled everything, reinstalled, and aplied patch...

                Played new game, Two large continents, seperated by big ocean, had to wait for Navigation to even get over to where the Chinese, and the Indians were...

                My continent has Greeks, Egypt, Rome, Iriquios, Americans (me) and Aztecs...

                I reach the Chinese, trade for Their world map, and Viola!

                I see Barbarian Camps on MY continent, in areas I have explored, but not been to yet.

                No, the Chinese have not discovered Navigation yet, and i ave the options of sharing communications with everyone but the indians with them.

                So...

                The AI civ (Chinese) nearly isolated on another continent with the Indians, unable to visit my continent, and unable to communicate with any civ but my own, (Indians cannot communicate with the other either, Indian Civ is same as Chinese, no navigation, and no contacts other than myself, and the Chinese) can see everything on the whole map...

                I assume AI civs can also forsee where future Strategic resources are located, since the AI civs continue to venture out into desolate land, and plunk down a settler where no settler should be. And in a few hundred years, up pops a coal resource, or oil, or Uranium, or Aluminum, or whatever.

                This bug, more than any other is the most aggrivating to me.

                The AI should race for Luxury resources, if there is a spot to build a new city, they should race for River locations, because that is a good spot to build a city, they should race for Gold resources, they should NOT race for a spot of land that have NO INTRINSIC VALUE at all... until later in the game.

                It is so obvious, and infuriating.
                "Sometimes it is entirely appropriate to kill a fly with a sledge hammer."
                - Major Holdridge, 1994

                Comment


                • 1.21f crashes

                  It seems that the game has become somewhat more unstable with this new patch, which was not what I had anticipated from Firaxis. I usually use the editor to mod some of the rules, so that the game suites me better, but the error messages seem much more frequent now than earlier.
                  And worst of all, some of the errors simply crashes the game back to the desktop. Must we accept playing with the standard rules with this new patch, or could someone please direct me to a solution as to making the game more stable for the ones who like to alter the rules somewhat?

                  Comment


                  • Civilopedia errors in 1.21f (yes, they still exsist)

                    All info is from Game concept menu.


                    -Conscription info: Communism draft rate should be 2 not 3, Mech. Inf. should be added in list of draft-type units

                    -Disease info: wokers in floodplains are not susceptible to disease, although civilopedia says they are

                    -Hotkeys info: J stack command shortcut should be added, it should also be added as icon in units orders menu

                    -Resistance info: resistors don't eat city food, although civilopeda says they do

                    -Power plants info: Nuclear plants should be +100%

                    -Retreat rules should be added in civilopedia.

                    Comment


                    • The editor has bugs

                      The editor appears to have bugs. Starting with a new mod, I allowed Custom Player Data, changed the number of players to 4, and changed the starting tech for each player to future tech. After saving it and reloading, it said there were 8 players and had changed the starting tech back to ancient.

                      To sum up, the editor is not saving the BIC data correctly.
                      Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                      Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

                      Comment


                      • Re: The editor has bugs

                        Originally posted by The Rusty Gamer
                        The editor appears to have bugs. Starting with a new mod, I allowed Custom Player Data, changed the number of players to 4, and changed the starting tech for each player to future tech. After saving it and reloading, it said there were 8 players and had changed the starting tech back to ancient.

                        To sum up, the editor is not saving the BIC data correctly.
                        Tip:

                        NEVER click Cancel in player properties or else you'll lose some chages.
                        (in fact this all happens before game is saved)

                        Comment


                        • I just tried it again. I did not press cancel at any time. Same problem. I'd changed the number of players to 4, and for each player I set to starting with future tech and goverment democracy. The difficulty level was set to "Any" by default. After saving and reloading, the number of players had changed to 8, it had put starting techs back to Ancient Times, and had changed the difficulty settings to "Regent" but had left the goverment at democracy. Something is definitely wrong here.
                          Last edited by The Rusty Gamer; April 24, 2002, 07:56.
                          Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                          Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

                          Comment


                          • Re: performance

                            Originally posted by surt
                            I want to chime in on the performance complaints with 1.21f. It is _not_ just the save data compression, as I do have autosave off. The between turns time in 1.21f is a minimum of about 2 seconds longer on my computer vs 1.17. *** edited a bunch of blah blah blah .***
                            I play on Marla's 255x255 map with well over 150+ cities and too many units to mention , and my wait time is no more than 10-15 secs in the modern age during peacetime and MAYBE 30secs when its fullscale war..

                            go buy a new processor or a better MB and shutit!
                            "All I ask is simple blind obedience!" - Dr. Doom

                            Comment


                            • Originally posted by notyoueither


                              You have snatched the pebble from Soren's hand. Good job Grasshopper!

                              Time to move up a level. I'm playing a Regent game for the heck of it. I can't believe how easy it is (compared to Emperor). It was easy with 1.17 too.
                              i dunno guys, I play on Monarch w/no space race option and its pretty much pick on the Hooman during the entire thing. Multiple games and its always the damn Germans and then everyone else behind them deciding to start wars w/ me when i've been peaceful and maybe even submissive to their demands!
                              "All I ask is simple blind obedience!" - Dr. Doom

                              Comment


                              • Possibly a serious bug afterall...

                                I have been playing 1 game for more than 13-18hrs now.
                                No problems up until last night when the mouse input STOPPED WORKING. All i could do with the mouse was move the cursor. Curiously if i moved the mouse to the screen edges, the map still scrolled. but that's it.

                                Also, around about the same time, i could no longer order my settlers to build railroad. The settlers on auto build still build rail though.

                                btw: i could still switch to windows where the mouse worked fine.

                                I do not know how serious this issue may be as it has only happened to me once in all that time i mentioned.

                                Comment

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