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PATCH v1.21f bugs and issues.

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  • #76
    A quote from the offical Civ3 site:-

    "Based on the feedback from the mod and scenario community we will make additional improvements and incorporate new features. The editors are just tools, ones that the fan community needs to make meaningful by creating new scenarios with. As those in the 'trenches' of creating new content run into limitations, we'll work on eradicating those barriers."

    Well here is a limitation that needs eradicating....WHY CAN WE NO LONGER ADD NEW UNITS WITH THIS LATEST PATCH!

    I thought that the idea was to remove barriers, not create new ones!

    (I don't remember anyone ever saying "hey, if I press 'Rename' then 'Cancel' and then the 'A' key I can add new units. This a bug, please fix it Firaxis.....")
    Last edited by Kryten; April 20, 2002, 11:19.

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    • #77
      Bombard?

      I loaded the patch and then loaded a saved game where I had a ton of planes. Bombed enemy ships. But after their ships went all the way down to low red health I could no longer bomb them! How do I kill them if I can't bomb? Will this only work in a game started in 1.21?

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      • #78
        Re: Bombard?

        Originally posted by bob1475
        I loaded the patch and then loaded a saved game where I had a ton of planes. Bombed enemy ships. But after their ships went all the way down to low red health I could no longer bomb them! How do I kill them if I can't bomb? Will this only work in a game started in 1.21?
        The default is still that you cannot kill with bombardment. You have to go into the editor and change the bombarding units' capabilities.

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        • #79
          Adding units

          Well, correct me if I'm wrong, but wasn't the ability to add units a product of the hacked editor, not the Firaxis version?
          Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).

          I truly believe that America is the world's second chance. I only hope we get a third...

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          • #80
            I'm not sure if it originated with firaxis or not. I thought it was more of a bug someone found with the 1.17 patch.
            We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
            If any man be thirsty, let him come unto me and drink. Vampire 7:37
            Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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            • #81
              Patch useless

              Since I can no longer set the correct civ starting locations because none of the save game editors work, the patch is useless and has been uninstalled.

              Since the patch breaks any of the work arounds necessary to get any enjoyment from this game the patch is worse then useless it is dangerous.

              I would rather play with an older version and have fun then a newer version and be totally bored.

              Bad patch! Firaxis "support?" is actually making the game worse!

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              • #82
                Re: Patch useless

                Originally posted by jbs
                Since I can no longer set the correct civ starting locations because none of the save game editors work, the patch is useless and has been uninstalled.

                Since the patch breaks any of the work arounds necessary to get any enjoyment from this game the patch is worse then useless it is dangerous.

                I would rather play with an older version and have fun then a newer version and be totally bored.

                Bad patch! Firaxis "support?" is actually making the game worse!
                First:
                It's not FIraxis job to support unofficial editors.

                Second:
                Wait several days until new version of unofficial editor is out.
                There is alreday hacked aditor which has ADD button for units.

                Third:
                Threre are plenty interesting things that can be done in editor.

                For ex:
                How to make nuclear-apocalipse scenraio?

                Put many tileimp on map.
                Put pollution too.
                Select civs.
                Give them some money, and several settelers.
                Give them some tech.
                Give them some advanced units for free.

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                • #83
                  Re: Adding units

                  Originally posted by Dom Pedro II
                  Well, correct me if I'm wrong, but wasn't the ability to add units a product of the hacked editor, not the Firaxis version?
                  The ability to add/remove units has always been in the Civ3Editor, it's just that the buttons were disabled so that the player couldn't use them. Then someone (I think that it was Skywalker) discovered that a hacked editor was not necessary and all you had to do was rename/cancel/press 'A' to add new units. This will no longer work in the current patch.

                  Fortunately, Jimmyh has created a new hacked editor for 1.21f. He says that it only took him 2 minutes to go through and set the flag so that the add & delete buttons are visible again.

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                  • #84
                    No barbarians

                    I just realized why people are reporting games without barb huts. Since they added No Barbarians as an option, if you choose Random, then you have a chance of drawing None on your map. Guess my new setting is Restless.

                    homegrown
                    Flogging will continue until morale improves.

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                    • #85
                      Keep in mind a game started in 1.17f would have a different rule set as to compared to the new 1.21f patch.

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                      • #86
                        Re: Re: Adding units

                        Originally posted by Kryten


                        The ability to add/remove units has always been in the Civ3Editor, it's just that the buttons were disabled so that the player couldn't use them. Then someone (I think that it was Skywalker) discovered that a hacked editor was not necessary and all you had to do was rename/cancel/press 'A' to add new units. This will no longer work in the current patch.

                        Fortunately, Jimmyh has created a new hacked editor for 1.21f. He says that it only took him 2 minutes to go through and set the flag so that the add & delete buttons are visible again.
                        Thats the way I remember it. The question is why did firaxis improve the icons i 1.21 so we could add more resources and units (with icons) then disable that function. The answer: IMO they're gonna sell it in the XP! I think there will also be an official version of flicster and maybe new animations or pieces of animations that can be put together for new units.
                        We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                        If any man be thirsty, let him come unto me and drink. Vampire 7:37
                        Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                        • #87
                          Sorry if that has been reported earlier, but stack movement (J) doesn't work anymore for fortified units. It worked fine in 1.17f. Now I have to wake the whole gang one by one to stack move them.

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                          • #88
                            Thats how its supposed to work, only moving awake units Ralph.
                            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                            • #89
                              Stacks from Fortified...

                              Shift, Right-Click, Click, Click, Click, Click, Click, Click, Click, J, gone.
                              (\__/)
                              (='.'=)
                              (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                              • #90
                                With old saved games (pre-1.21f) you are stuck with the new random number generator rule (results change on reload). There is no way to reset to the old rule in a saved game.

                                Hope someone knows how to do it.....

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