Governors still do not work correctly. They build Workers even when 'Build Workers' is set to 'Never' (same as 1.17).
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PATCH v1.21f bugs and issues.
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Minor Bug:
If you build a city improvement in a city before it goes into civil disorder and then disband a unit in that city, so that the improvement is finished, the pop-up that asks you to choose a new improvement only displays military units. (No I wasn't moblized and no I didn't build all the improvements in that city)
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Aquaducts
Originally posted by MosesPresley
Aqueducts are now required in cities that have rivers within their radius, excluding the capital.
Can someone else confirm this please.
My bad. I never noticed that before, oops. :embarassed:
Was I getting a free ride in my previous games?
Something I noticed, but can not confirm it due to a lost book, is that SOME cities over size 6, and next to large lakes no longer need aquaducts. Cities next to oceans do but lake front property don't.
Does anyone have a problem with the TINY tech tree boxes that cut off the words and training time?
Also, I have come across the first game where there are none of the little Indian villages. Not the huts but the tiny bubble looking villages that give money, maps, tech and rampaging villagers.
Has anyone else seen these things?KATN
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Ver 1.17 games
Originally posted by randommushroom
Okay, here's my problem. I just installed 1.21 and now I can't load any of my saved games from 1.17. It gets to about 5% loaded and then I get up a Windows pop-up that says Data I/O error. Anyone else had this problem?
Remember deep breaths....KATN
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Future Tech start not working
If you set the properties of Player 1 to start at Future Tech age in the editor (and not change anything else) the game bombs out within about a couple of turns.Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
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Re: GREAT LIBRARY MAKES ITSELF OBSOLETE
Originally posted by Coracle
Yes, the stupid Great Library STILL makes itself obsolete by offering us Education!
I consider this a bug.
We should have the option to accept Education OR NOT from the GL, or just develop it normally.
why is this a bug? its doing EXACTLY what its programmed to do?
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This is minor, but with the hp modifiers, the cap on rate of fire needs to be raised from 10.
Before the max hp a unit could have was ussually going to be 5. Now in alot of mods (like the stuff im doing now) will have some modern units with a bonus giving them like 15 hp or such, meaning a cruise missile with max rate of fire would be incapable of killing them in 1 shot (maybe even makes sense cause of armor), in any case, I dont think that was intended and see no real reason for the cap at 10.
The cap should at least be equal to max hp any single unit (non-army) can have so we can make cruise missiles with a good chance to be lethal to anything
Only thing Ive noticed so far thats been unmentioned.
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worker bug, advisor crash
Okay I installed the 1.21 and loaded my saved game. My workers that I sent to automatically clean up pollution got mowed down my mech-infantry in my own cities as they tried to go through. I know this was a bug from before, but I thought it was fixed. Guess not.
Also I had a complete crash back to desktop twice while trying to get to my advisors screen. This never happened before I applied the 1.21 patch.
*sigh*
-Apolex
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First game ended in the unhandled exception in sound.dll others have mentioned.
I was playing the Greeks and went to war with the indians (2nd time actually).
They was furious with me, and I asked for peace (overextended rather than my troops are approaching was how I asked if that matters), and for peace I asked for their world map + construction + one of their workers. My advisor said this deal will probally be acceptable. As soon as I hit the "Will this deal be acceptable" option, the music sort of changed and went into a weird infinite loop (I could also hear my CD spinning up), after about 15 seconds of that the exception came up.
The first time I asked for peace in a very similar manner it didnt crash.
It is also repeatable with the autosave file. I repeated it at least once from it, though I didnt check save random seed so it may not be everytime if something about it is random.
EDIT:
System Specs:
900 mz athlon
512 megs of RAM
Motherboard: ECS K7VZA (mentioned mostly cause I use the onboard sound)
Toshiba DVD (dont remember exact model #)
Windows ME
Using the typical rather than full install
Oh and this one's logical but worth saying. The crash goes away if you turn off soundAttached FilesLast edited by wervdon; April 20, 2002, 05:11.
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Hahaha... they didn't do a damn thing about the horrendous tech whoring or AI BS... Why do we keep taking this punishement. ROFL. Traded my game in anyways, tried a freinds and he is on the floor right now laughing. Firaxis is about to become the big joke. Bugs galore!!!!!!!! Who play tested this patch, a chimp on an SNES or COLECO...... ROFLMAO.
*bashes self in head* STooopid STooopid consumer.
This may be the fix that never comes....
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