The Human Element of Diplomacy
The game's designers could do MUCH worse than studying the sliding relationship scale used in EU and EU2. -200 (hatred) to +200 (adoration), and every interaction you have with them (and their allies) modifies that number. You want to turn them into a friend, then you've got to WORK at it....not just give them your world map (which you gave them two turns ago anyway) to turn them from cautious to friendly.
And, once you HAVE worked at it, I agree, there should be tangible benefits....the fruits of your labor, expressed in trade subsidies, more willingness to leap to your defense if you're attacked, settlement agreements ("okay, I'll agree not to settle in the fertile plains north of you if you agree to keep hands off the area around the Mundago River, reserving that for me.")
Other stuff: How about providing natural benefits to civs that go beyond their starting Civ-traits. Give the Germans a bonus when it comes to cranking out, say, artillery type units. Indians and Chinese could have a bonus where production of infantry based units are concerned (reflecting their real-world advantage in having a massive population)....stuff like that. This would reflect itself into the diplomatic mix if/when unit trading becomes available with neighboring civs.
If I had more patience for that sort of thing, I'd be sorely tempted to take up programming....the ideas presented over the past few days on this thread, and since Civ's release on a variety of threads here, would make for the beginnings of a GRAND game, even if they aren't implemented in Civ....
-=Vel=-
The game's designers could do MUCH worse than studying the sliding relationship scale used in EU and EU2. -200 (hatred) to +200 (adoration), and every interaction you have with them (and their allies) modifies that number. You want to turn them into a friend, then you've got to WORK at it....not just give them your world map (which you gave them two turns ago anyway) to turn them from cautious to friendly.
And, once you HAVE worked at it, I agree, there should be tangible benefits....the fruits of your labor, expressed in trade subsidies, more willingness to leap to your defense if you're attacked, settlement agreements ("okay, I'll agree not to settle in the fertile plains north of you if you agree to keep hands off the area around the Mundago River, reserving that for me.")
Other stuff: How about providing natural benefits to civs that go beyond their starting Civ-traits. Give the Germans a bonus when it comes to cranking out, say, artillery type units. Indians and Chinese could have a bonus where production of infantry based units are concerned (reflecting their real-world advantage in having a massive population)....stuff like that. This would reflect itself into the diplomatic mix if/when unit trading becomes available with neighboring civs.
If I had more patience for that sort of thing, I'd be sorely tempted to take up programming....the ideas presented over the past few days on this thread, and since Civ's release on a variety of threads here, would make for the beginnings of a GRAND game, even if they aren't implemented in Civ....
-=Vel=-
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