Yes. As I see it, the problem of unit coordination — manifested by unary movement and bizarre activation sequencing — is the chief game-killer. After a fun beginning, the encroaching quicksand of tedious micromanagement begins to smother me, and I lose interest in the game. The decisions are no longer interesting, but rather are boring.
Fix that single problem, and I might likely revisit the game.
Fix that single problem, and I might likely revisit the game.
Comment