Analyst Redux:
You make a lot of good points. Lots to think about...
I don't know about the others, but I hadn't realized the AI was the driving reason for many of the things they've implemented.
Streamlining helps the AI a lot more than us.
I suppose making a MP would have allowed for the complexities we humans both can handle, and demand.
But since it's SP, it looks like we're stuck with a real tradeoff.
More of the options and intelligent decision making we want (like build factory or bank? build mines or build irrig? etc...) would mean more AI incompetence.
But designed more in a way the AI can handle, and the game will favour us playing like the AI - not much thinking involved!
May as well Ctrl-Shift A our whole empire!
Most of the suggestions made have been for improving our gameplay and choices - without considering how potentially crippling that might be for the AI.
I know a bit about programming, but not enough to propose how to really make a good enough AI to handle the ideas we're coming up with on this board.
Is that why the free civ game being developed online is MP only?
Solutions anyone?
You make a lot of good points. Lots to think about...
I don't know about the others, but I hadn't realized the AI was the driving reason for many of the things they've implemented.
Streamlining helps the AI a lot more than us.
I suppose making a MP would have allowed for the complexities we humans both can handle, and demand.
But since it's SP, it looks like we're stuck with a real tradeoff.
More of the options and intelligent decision making we want (like build factory or bank? build mines or build irrig? etc...) would mean more AI incompetence.
But designed more in a way the AI can handle, and the game will favour us playing like the AI - not much thinking involved!
May as well Ctrl-Shift A our whole empire!
Most of the suggestions made have been for improving our gameplay and choices - without considering how potentially crippling that might be for the AI.
I know a bit about programming, but not enough to propose how to really make a good enough AI to handle the ideas we're coming up with on this board.
Is that why the free civ game being developed online is MP only?
Solutions anyone?
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