To answer the question 'bout limiting the amount of stuff you can do in a given turn....I think it'd increase strategy....you'd NEED to plan ahead more, in order to make sure that the goods you need to get the job done (production level at a certain point, the right force mix to take a rival's city, or whathaveyou), would be at the ready when you were ready to strike/proceed. Of the stuff I've been reading about in MOO3, that strikes me as among the most innovative and interesting!
-=Vel=-
-=Vel=-
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