I've played both Civ2 and Civ1 a LOT. I can play comfortable on Emperor on Civ1 and normally play King/Emporer on Civ2 (I like to be able to just build up a huge empire...).
Anyways, my first impressions after picking up Civ3 at the weekend:
- It's certainly harder than Civ2 (the AI is more capable although seems to love building mines). AI is still a little demanding though (e.g. tributes/tech). Diplomacy in Civ3 is how diplomacy should have been from day one in Civ1 and Civ2. Overall, I'd say the AI is one of the biggest genuine improvements to the game.
- Resources are a mixed bag and have drastically altered the game. E.g. you can have cities building Swordsmen and Longbowmen when you have Tank technology just because the city is not on your "trade network". Resources have been made into too big a part of the game (IMHO) as without resources Tech becomes worthless; the whole game really runs around strategic resources now. Take your pick as to whether this is good or bad.
- Trade is different; not necessarily better, just different. Some people may like it. Everything now runs off gold, which I don't like as it just doesn't seem right. The model implies that the government always taxes all trade at 100% but then buys luxeries for the populace and also invests in its own research. The old model wasn't broken and worked fine for Civ1 and Civ2, so why change it? Take your pick as to whether this is good or bad.
- War is too difficult to wage without having loads of civil disorder. E.g. someone declares war on you and cities go into disorder. Again, this seems to work a bit by magic and there's no obvious clear cut rules available to the player about how unhappiness during war works.
- Bombardment is just silly and ineffective with the additional stats just making things more confusing. Units have A/D/M but now also B/R/F and HP in there somewhere as well. And I thought Civ2 was bad in adding HP and FP! IMHO this adds unnecessary complexity and detracts from the spirit of the game (Civ is NOT a wargame but war is part of the game).
- Irrigation is awkward to build until you have Electricity (why?) as you need "fresh water" and can't irrigate from sea squares. You don't need Bridge Building to build roads over rivers (AFAIK).
- The interface is a lot harder to read and follow than Civ1/Civ2. Why are used resources/trade red? Red normally means "bad/in trouble" yet this isn't the case. Colours look a bit washed out (e.g. yellow food icons AND yellow commerce icons on a sand coloured background = weak UI). It's not majorly bad but does take adjusting to.
- The graphics are nice but are so complex it's hard to spot resources on the map without scouring all over it. Personally, I prefer something less ostentatious and more functional (Civ2). Zoom in/Zoom out would be nice, though. As the game runs at 1024x768 by default and you can't switch it, it's headaches for anyone with a monitor smaller than 17".
- Culture is nice but again seems to work by magic a little. There seems to be no real reference point for saying what levels of culture increase empire boundaries etc. Culture is an improvement to the game but it is a bit vague and ill-defined.
- The advisors popping up all over the place gives the game an improved atmosphere. You get more of a feeling that your empire is "real" and that you really do have an entire army of people overseeing the day-to-day running of your empire. Definitely an improvment.
Overall, I feel that Civ2 was a definite improvment over Civ1 (i.e. it was Civ1 on steroids) although it had obvious weaknesses. With Civ3, I'm not sure the same can be said. It's a mixed bag, as if it's the bastard son of CTP2 and Civ2.
Improvements over Civ2: AI, aesthetics, diplomacy/negotiation, advisors
Major changes over Civ2 (not necessarily good): trade, strategic resources, culture, war/combat, GUI
Neutral: wonders, demographics etc., city governors
Anyways, my first impressions after picking up Civ3 at the weekend:
- It's certainly harder than Civ2 (the AI is more capable although seems to love building mines). AI is still a little demanding though (e.g. tributes/tech). Diplomacy in Civ3 is how diplomacy should have been from day one in Civ1 and Civ2. Overall, I'd say the AI is one of the biggest genuine improvements to the game.
- Resources are a mixed bag and have drastically altered the game. E.g. you can have cities building Swordsmen and Longbowmen when you have Tank technology just because the city is not on your "trade network". Resources have been made into too big a part of the game (IMHO) as without resources Tech becomes worthless; the whole game really runs around strategic resources now. Take your pick as to whether this is good or bad.
- Trade is different; not necessarily better, just different. Some people may like it. Everything now runs off gold, which I don't like as it just doesn't seem right. The model implies that the government always taxes all trade at 100% but then buys luxeries for the populace and also invests in its own research. The old model wasn't broken and worked fine for Civ1 and Civ2, so why change it? Take your pick as to whether this is good or bad.
- War is too difficult to wage without having loads of civil disorder. E.g. someone declares war on you and cities go into disorder. Again, this seems to work a bit by magic and there's no obvious clear cut rules available to the player about how unhappiness during war works.
- Bombardment is just silly and ineffective with the additional stats just making things more confusing. Units have A/D/M but now also B/R/F and HP in there somewhere as well. And I thought Civ2 was bad in adding HP and FP! IMHO this adds unnecessary complexity and detracts from the spirit of the game (Civ is NOT a wargame but war is part of the game).
- Irrigation is awkward to build until you have Electricity (why?) as you need "fresh water" and can't irrigate from sea squares. You don't need Bridge Building to build roads over rivers (AFAIK).
- The interface is a lot harder to read and follow than Civ1/Civ2. Why are used resources/trade red? Red normally means "bad/in trouble" yet this isn't the case. Colours look a bit washed out (e.g. yellow food icons AND yellow commerce icons on a sand coloured background = weak UI). It's not majorly bad but does take adjusting to.
- The graphics are nice but are so complex it's hard to spot resources on the map without scouring all over it. Personally, I prefer something less ostentatious and more functional (Civ2). Zoom in/Zoom out would be nice, though. As the game runs at 1024x768 by default and you can't switch it, it's headaches for anyone with a monitor smaller than 17".
- Culture is nice but again seems to work by magic a little. There seems to be no real reference point for saying what levels of culture increase empire boundaries etc. Culture is an improvement to the game but it is a bit vague and ill-defined.
- The advisors popping up all over the place gives the game an improved atmosphere. You get more of a feeling that your empire is "real" and that you really do have an entire army of people overseeing the day-to-day running of your empire. Definitely an improvment.
Overall, I feel that Civ2 was a definite improvment over Civ1 (i.e. it was Civ1 on steroids) although it had obvious weaknesses. With Civ3, I'm not sure the same can be said. It's a mixed bag, as if it's the bastard son of CTP2 and Civ2.
Improvements over Civ2: AI, aesthetics, diplomacy/negotiation, advisors
Major changes over Civ2 (not necessarily good): trade, strategic resources, culture, war/combat, GUI
Neutral: wonders, demographics etc., city governors
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