Its nice to see Ribannah's tech tree, and her complete deconstruction of the tech tree. That will make a good mod someday, no doubt. But I think what may be more useful at this point would be trying to figure out the absolute must change items in linking techs to each other. They certainly aren't going to add or remove or rename anything at this point, but if we point out things like Comrade Tribune's noticing of a redunacy, that kind of thing could still be changed in a late-alpha or early beta stage.
If you were limited to suggesting no more than 5 changes to the links between the techs, what would they be? Personally, I think the Industrial Age is the most messed up. Industrialization should be a key tech, instead of Steam Engine, which should just lead up to it, and not to separate branches. The way it is now, you can go all the way to Replacable Parts, Electronics and Radio without discovering Industrialization. Also Flight without discovering Electricity. And the only link to the next age is Advanced Flight. Very strange.
In the Modern Age, one of the most egregious mistakes is no connection between Space Flight and Computers, or Computers and Nuclear Power for that matter. There is no way one could have the Apollo Program or build a nuclear power plant without computers.
In the Middle Ages, Theology leads to just about all the more advanced techs from that point? Please.
A comment was made earlier that the tech tree may not be that accurate, but it was made for playability. I disagree that these two things are mutually exclusive. Its harder, but possible to have the tech tree (and other parts of the game for that matter) BOTH historically honest AND fun and playable. It takes more work, but that's what these guys should be doing.
Also, I sincerely hope that mod makers will be able to edit these tech tree charts, moving them around as we like, and adding and removing at well. That would be a wonderous improvement over Civ2, where one has to pore over readme files to understand the general structure of mods and scenarios.
If you were limited to suggesting no more than 5 changes to the links between the techs, what would they be? Personally, I think the Industrial Age is the most messed up. Industrialization should be a key tech, instead of Steam Engine, which should just lead up to it, and not to separate branches. The way it is now, you can go all the way to Replacable Parts, Electronics and Radio without discovering Industrialization. Also Flight without discovering Electricity. And the only link to the next age is Advanced Flight. Very strange.
In the Modern Age, one of the most egregious mistakes is no connection between Space Flight and Computers, or Computers and Nuclear Power for that matter. There is no way one could have the Apollo Program or build a nuclear power plant without computers.
In the Middle Ages, Theology leads to just about all the more advanced techs from that point? Please.
A comment was made earlier that the tech tree may not be that accurate, but it was made for playability. I disagree that these two things are mutually exclusive. Its harder, but possible to have the tech tree (and other parts of the game for that matter) BOTH historically honest AND fun and playable. It takes more work, but that's what these guys should be doing.
Also, I sincerely hope that mod makers will be able to edit these tech tree charts, moving them around as we like, and adding and removing at well. That would be a wonderous improvement over Civ2, where one has to pore over readme files to understand the general structure of mods and scenarios.
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