Announcement

Collapse
No announcement yet.

The *Complete* Tech Tree - Discuss

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Well I've seen everything now, Sid with a beard.

    I see only two sets of fighters and bombers same as civ2 which is bad I was hoping for some Migs in there.

    Waiting a while for the battleship is good.

    A lot different then civ2 will have to take some getting used to.

    I heard about there being a rules.txt which is great! Simple to add a few more fighters in there somewhere
    And for gods sake shipe with a sprite maker that doesn't take 30 minutes to use
    Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

    Comment


    • #32
      OK, if you look at fission, it allows a nuclear bomb, but not a missile. Perhaps, to begin with, you have to drop them from bombers. There seem to be some missile like structures under Rocketry that could allow you to fit such a warhead to a missile.

      There seems to be a more sophisticated fighter under Rocketry as well, probably a jet fighter, as if you look at Flight it just allows a basic prop-based fighter. And once you reach Stealth you get the better fighters.

      Scientific method now appears to give Darwin's Voyage as Railroad is gone.

      Some of these later space-based ones are a total enigma as to what they provide. Although I notice three tank like structures under motorised transportation, computing and synthetic fibres. Perhaps the latter allows more sophisticated armour for modern tanks?!

      I am trying to figure out what Robotics allows. There is a ship and then some kind of tank thing. I think it is a motorised artillery, a la Civ1...
      Speaking of Erith:

      "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

      Comment


      • #33
        Nationalism is a government taking the place of Fundamentalism.
        I'll saw it for about the millionth time. Nationalism has not been confirmed as a gov. choice yet! Nor has it even been mentioned as a gov. choice. The legend of Nationalism being a gov. choice was arisen from Apolyton. If you can prove me wrong then do so.

        And I know these shots are not necessarily from an actual game, Republic has not yet been discovered from the Ancient tech tree, but the Middle Age tech tree has already begun being researched.
        That doens't mean anything. You don't neccesarily have to discover the whole Ancient tech tree befor you can continue your research onto the Middle Age tech tree. All you have to do is discover most of the techs in the Ancient tech tree. The same applies to all other time periods within the tech tree.
        However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

        Comment


        • #34
          Originally posted by TechWins


          I'll saw it for about the millionth time. Nationalism has not been confirmed as a gov. choice yet! Nor has it even been mentioned as a gov. choice. The legend of Nationalism being a gov. choice was arisen from Apolyton.
          Besides, it would be kinda silly to put one gov't directly preceding another...

          You don't neccesarily have to discover the whole Ancient tech tree befor you can continue your research onto the Middle Age tech tree.
          I believe it was mentioned that there was going to be "key" techs to research before movin' on up to an other era.
          "When you have to shoot, shoot, don't talk." -Tuco Benedicto Juan Ramirez
          "I hate my hat, I hate my clubs, I hate my life" -Marcia
          "I think it would be a good idea."
          - Mahatma Ghandi, when asked what he thought of Western civilization

          Comment


          • #35
            Ah, I can't see what's under flight, to me it looked like some sort of Stealth bomber but obviously not

            That's great then.
            Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

            Comment


            • #36
              Originally posted by TechWins
              ... You don't neccesarily have to discover the whole Ancient tech tree befor you can continue your research onto the Middle Age tech tree. All you have to do is discover most of the techs in the Ancient tech tree. The same applies to all other time periods within the tech tree.
              If that is true, it is too bad. I like the idea of having to complete an age before you can move on to the next one. It seems silly to let someone drill too far forward (eg getting "Engineering" before they have "Literature") and without inter-age pre-requisites some of the advances don't make sense (eg. allowing chivalry before you have horseback riding).

              Hopefully you've got more confidence than facts.
              What's so funny 'bout peace, love and understanding?

              Comment


              • #37
                Hopefully you've got more confidence than facts.
                It's a fact that you don't have to discover the whole tech tree for one period of time to advance into the next tech tree. You only have to discover key techs (like warm beer mentioned). Such as you would have to discover horseback riding in the ancient tech tree to discover chivalry in the middle ages. If you look at the screenshot for the ancient tech tree you will notice that only the Republic hasn't been discovered. This might be the only tech in the ancient tech tree that you don't have to discover in order to advance to the middle ages tech tree. I'm guessing that in each tech tree period you will have to at least discover 75% (flexible number) of the techs before you will be able to advance into the next tech tree period.
                However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

                Comment


                • #38
                  Originally posted by TechWins


                  I'll saw it for about the millionth time. Nationalism has not been confirmed as a gov. choice yet! Nor has it even been mentioned as a gov. choice. The legend of Nationalism being a gov. choice was arisen from Apolyton. If you can prove me wrong then do so.
                  Taken Directly from IGN preview:
                  Rather than paying a production upkeep for your units, you will pay gold instead. This frees up shields for production but puts a slightly higher strain on your economy. The solution to this lies in the game's new government, Nationalism. Available later in the game, Nationalism is analogous to the ideology of early nineteenth century Europe. Think Napoleon here. To switch to Nationalism your culture rating must be quite high. The benefit of Nationalism is that you can mobilize your economy for war or peace.



                  Originally posted by TechWins

                  That doens't mean anything. You don't neccesarily have to discover the whole Ancient tech tree befor you can continue your research onto the Middle Age tech tree. All you have to do is discover most of the techs in the Ancient tech tree. The same applies to all other time periods within the tech tree.
                  I was merely responding to a post by Ribannah stating that all techs were needed in the previous age.

                  Comment


                  • #39
                    It seems bleeding obvious to me that this tech tree, while showing all the techs, does not show all the stuff that goes with each tech. However, you can see exactly how much is missing, because the spots for everything are there, its just they haven't made all the icons (and some of the ones they have made are works in progress ). Take a look at Masonry: there is a blank spot and then two things. Clearly something will be going in the blank spot. There are tons of white spaces all over where things will still fit in.

                    So what will take up those spots? Clearly there are a lot of wonders missing. There are supposed to be something like 12 major wonders and 24 minor ones (correct me here, I'm fuzzy on the exact numbers), but there are nowhere near that number of wonders shown, and some of the ones we know of from other sources aren't seen here (like the Grand Canal). Also, lots of tile improvements are missing, with only 2 or 3 showing (the round balls, like Fortification under Construction). The tech tree also shows when things become obsolete, by putting a red X through it (like Lighthouse becoming obsolete with Magnetism), so there are lots of those still needed. When certain trade goods become available may also explain a lot of the spots - I imagine that explains many of the missing spots in the ancient age.

                    The units and buildings appear more complete, but even those are probably incomplete. For instance, I can't see how the game can be without Diplomats and Spies, and having a Diplomat would explain one of the many spaces for Writing. It seems probable also that all the special units will find their way onto this tree, and that most of them aren't shown yet (I'm guessing the British special unit is one of the three ships available with Magnetism). There also seems to be an order to which type of thing gets shown first, from right to left after the picture of the tech, and units first, so the missing Masonry item is probably a unit.

                    Nationalism or Communism seems a logical place to put the "guerrilla effect". Effects like this (of which there were many in Civ2, like +1 naval movement with Nuclear Power) might also show up with some kind of symbol on the final tree. It may be that the Partisan unit isn't on the tree because it can't be built, or it could be a not-shown unit.

                    I second the notion that they're going for quality over quantity in techs. It seems like there is no tech that doesn't have at least one effect, judging by the white spaces.

                    Let the speculation on what belongs in those white spaces begin! For instance, shouldn't the trade good Iron and the special unit Legion both go under Iron Working?

                    Comment


                    • #40
                      I agree with you harlan, just the same though, does anyone here have a program to enlarge these pictures without losing the resolution? Is such a thing possible? If we could get a better look at these we could get a better (albeit incomplete) look at this new tech tree.
                      Can anyone out there help us all out and enlarge these pictures?
                      http://monkspider.blogspot.com/

                      Comment


                      • #41

                        I can't believe it! Some of my favorite techs from Civ2 are gone:
                        - Bridge Building (building bridges across rivers with construction?, maybe?)
                        - Explosives (no upgrades for workers, no engineers??? )
                        - Labor Union (no mechanized infantry, or does it have other prereq?)
                        - Leadership, Tactics (no more advanced horseback warriors?)
                        - Railroad (building railroads now with industrialization, I guess; and no Darwin's Voyage?)

                        6 techs less then in Civ2? I'm not sure if I'm happy with this. Actually I'm not happy at all. Now I'll have to wait longer to make a discovery.
                        Last edited by Tiberius; August 14, 2001, 02:29.
                        "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                        --George Bernard Shaw
                        A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                        --Woody Allen

                        Comment


                        • #42
                          shum00 and others who believe in nationalism as a government

                          check out gamespot uk

                          according to this preview nationalism is a tech

                          Armies come into play in one of two ways. The most common is via the researching of nationalism, one of the few new additions to the tech tree. Once discovered, nationalism enables you to put your economy in one of three different states: mobilised, normal, or peace.
                          either way firaxis hasn't confirmed it so we just don't really know

                          as for the tech tree...it looks like they cut down on the size, and it also looks like they cut out many of the units in the game how this will effect gameplay has yet to be seen...

                          Tiberius

                          from the screen shots, most likely mech infantry is now represented by an APC icon and found under robotics

                          Comment


                          • #43
                            from the screen shots, most likely mech infantry is now represented by an APC icon and found under robotics
                            I see. But what are those tank-like looking units under Computers and Synthetic Fibers?

                            Also there is no Internet as a tech. Is it a Wonder, maybe?
                            Oh, I just realized: Computers is before Miniaturization! How comes that? How do you build computers without miniaturization? Let's say you can build chips with electronics, but then what "miniaturization" stands for ?
                            "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                            --George Bernard Shaw
                            A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                            --Woody Allen

                            Comment


                            • #44
                              Tiberius

                              i think those tank looking things under computers are a self propelled artillary icon that stands for howitzers...i think the tanks under Synthetic Fibers are just modern Main Battle Tanks...i think the tank under motorized transport is an early ww2 tank, and most likely this will be the german panzer

                              Comment


                              • #45
                                Does anyone have the ability to enlarge this?
                                http://monkspider.blogspot.com/

                                Comment

                                Working...
                                X