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Moves - Volume 3

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  • Problems, problems, problems.

    Looks like fortifying is our only choice.
    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

    Comment


    • Yep, I too think that fortifying is our only viable choice left.
      ____________________________
      "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
      "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
      ____________________________

      Comment


      • Fortify and hold buys maybe one turn, two at the most. We know they have a couple of swordsmen, which are probably Med Inf by now. At most two turns for the catapults to get all units down to 1 HP. Then the Med Inf attack. Every other turn we will lose a few units while they heal in the city inbetween.

        I propose that we move at least one unit SW onto the hill. That will reveal three black tiles so we at least get a little out of him. I suggest one of the 1 HP units since it will be gone either way. For the rest of the units we have these choices:

        1. Move another unit to the hill on the W. That will reveal one additional black tile.

        2. Move all the available units SW to the hill hoping that at least one survives to make it to the mountain and reveal a lot of black to the south.

        3. Fortify and make peace with The One. It is just a matter of time.

        Is it worth sacrificing units to reveal black tiles? Do we have any realistic way of saving those units? If we can not save them then using them to reveal tiles is better than nothing. The only advantage we get by fortifying is that it keeps GS occupied for a couple of turns before they can start moving north against us (provided they really want to do that before they get knights).

        At least one unit should be moved SW with the option of another moving W. The rest can either fortify or make a run for the mountain. I just hate to see them sitting there doing nothing until they are gone.

        Comment


        • Valid point Harry. I agree, yes it's a suicide run to try and move further south south-west...but the only other choice is to be wiped out in a few turns anyway. So, yes, I too say "let loose the dogs of war" and make a run southwest (at least we can get away from the catapults in the city we're currently next to).
          ____________________________
          "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
          "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
          ____________________________

          Comment


          • I agree.
            "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

            Comment


            • 510 BC turn played about 4 hrs ago. Waited for Poly to come back up. And watched New Jersey beat Ottawa (boo hiss ) in the 7th game of the NHL eastern final. And you folks down there don't even care about the game. There - got that off my chest.

              Here's the screenshots:





              Followed Harry's recommendation - a wounded immortal went west - and found another city. The rest went SW for a final stand. We may need a lament to General jon and his band of Immortals.

              The rest can be seen from the screen shots. More warriors upgraded. We still have a sizeable military. Average when compared to GS - and they have a pile of workers - which I believe are still included in the comparison.

              I have some tactical plans in mind which I will post tomorrow

              Wittlich has a harbor in 5 turns.

              3 catapults in 2 turns. And they involve one of my plans.

              The Voice produces barracks next turn. I suggest a series of warriors then a settler.

              That's it.
              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

              Comment


              • Pray to The Voice that at least one of General Jon's units makes it to the other mountain.

                I will not be able to comment on your plans until very late Monday night or Tuesday morning. It does not look like the catapults will be in position to do anything before then anyway.

                Comment


                • 490bc save is here.

                  General Jon and his pals are no longer with us.

                  But Gow has offered us feudalism. We had agreed earlier to buy it for 75 gold. I will complete the deal.

                  But - we have a decision to make.

                  DO WE PULL OUR TROOPS BACK FROM THE FRONT LINE??

                  And I am talking about both the east and west here. See the screenshot from the previous turn - looks the same but without General Jon in it.

                  If we stay where we are - we are right next to their road network - they may come at each tile individually with a stack of catapults and med inf, supported by pikemen. We would be losing troops for little gain - as we are not ready to launch another offensive.

                  And we do need to pull spearmen back for upgrading.

                  On the other hand - the line we are defending on now is a good one. And if we had pikemen in would be very strong. I'm just not sure it is worth the risk and cost trying to hold onto it.

                  On the east coast - we could pull back one mountain - just to keep them from attacking. It also pulls their troops further away from their cities.

                  Any thoughts? Recommendations?

                  I will play the save later today.
                  Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                  Comment


                  • Tuff choice...Yes, we need to upgrade our spearmen to pikemen - but it's also nice to have forces on the front line...how about a gradual pull-back? 1/4 of our forces at a time for the needed upgrades. Oh, and I think we should also have some catapults of our own to pick away at their forces also...just a thought.
                    ____________________________
                    "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                    "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                    ____________________________

                    Comment


                    • Agreed. Catapults are on their way. One is produced this turn - and two next. I am using the non-barracks cities for catapult production.
                      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                      Comment


                      • 490 bc turn played. (if anyone is listening...)

                        Screenshots:





                        Offered 75 gold in exchange for feudalism - which was the agreement. Strange that GoW didn't send it accepted on the good faith that we would send the 75 gold.

                        The screenshots show most of the moves. Moving spearmen to D'ville for upgrades. Fingers crossed regarding forces on the mountains next to the road.

                        Sent galley one move down the west coast. Nothing to see.

                        GS's other two galleys have pulled back. Tide going out before the tidal wave comes???

                        Catapults being produced. Elipolis will produce walls after the nexy build. Harbor in 4 turns. Workers from down south almost back north to help up with terrain upgrades - just in time.

                        Any thoughts on next moves. I am writing to GS - mostly just to try and buy some time. Also note came in from GoW.
                        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                        Comment


                        • Hopefully we can continue holding our own in the mountains until we can get pikemen and catapults into position.

                          And I concur - hopefully GoW is planning on sending over more military support other than the current bits-and-pieces.
                          ____________________________
                          "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                          "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                          ____________________________

                          Comment


                          • Should we change D'ville to walls just in case or keep building a spearman?

                            The only way to hold a spot on the edge of the mountains is to have enough units that the catapults can not do serious harm. If they are spread out, like they are now, they will take them out one stack at a time. Even in a big stack, in time GS will decide to expand their border (they may be working on libraries already) the stack will not be able to heal between turns forcing us back. Once we move back I expect GS will move in a stack of pikes on a mountain and put some workers there to build a road so they can keep advancing their catapults against our line.

                            I expect GS to move against our units in the east coast. That would free up a lot of units for them that are currently protecting that area.

                            I will take a look at city placement tonight and see if I can find any way of making more cities near Voice work reasonably well. I will also take a look and see how bad corruption would be if we placed a city S of Elipolis.

                            I had a great weekend but tired after four events; straight race, oral race, conformation match, and lure coursing. Reddi won his class in the conformation match. He did not win any of the others but did well and placed in all of them. He won the overall top whippet Northwest Versatility award based on combined results of all events for the weekend.

                            Sometime Wednesday I will be heading our for nearly two weeks to attend events in Colorado and Utah.

                            Comment


                            • Harry - congrats on the weekend. Extra milkbone for Reddi! And a beer or glass of wine for Harry!

                              I agree with your analysis on GS' probable approach. That is why I asked earlier if we should pull back. We can create a pretty good stalemate - once we have pikemen and catapults up there as well. I agree on the walls for D'ville. Will check next turn.

                              And Witt - I am right with you about GoW. If they think this is about keeping to an ageement to provide 4 or 6 units - then I will negotiate a deal for chivalry and then tell them to stick it.

                              I would rather make peace with GS, and go romping on Bob - than play patsies for the Bobians beating our brains out against GS. Unless there is a concerted and significant effort to help us in the war - and I mean all four civs - then we need to reconsider. And if that means giving up territory - then so be it as far as I am concerned. I would rather have the north-east corner of Bob than the land south of Elipolis anyways.

                              But - that being said - plan A is still to defeat GS. But for that we need support - and lots of it.
                              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                              Comment


                              • 470 bc turn played. No screenshots, It is late. And I just finished a long spdg turn chat.

                                We have feudalism and 3 pikemen upgraded. More on their way. Also - 3 catapults produced - and more on their way.

                                No attacks from GS.

                                Nothing much else to report.

                                We have some FA work to attend to - RP, GoW, Lego, a follow-up with GS, and horses from NeuD.

                                Oh yes - sent feudalsim to Lego - asking for them to consider a partial loan forgiveness.
                                Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                                Comment

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