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Moves - Volume 2

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  • I'll leave the turn for you Beta.

    Here is what I propse. Move the warrior on the mountain to the mountain on the south of Portia. I don't trust that GS warrior . They may have just moved him there to make contact- even though they may not realize they already have it now.

    I also suggest moving the spearman on the worker as more show of force.

    I suggest moving the northern worker up towards the Voice to mine that shielded grassland and connect the luxery. He can also mine another grassland near Luxview, and may need to do one more.

    I know we do want to chop down that forest, but like I said I want to make sure the city is in place and get credit. Because we want to get irrigtation down to the southern half of the continent eventually.

    Comment


    • Hi Diss. Thanks. Played as suggested except for the northern worker. I moved him to start cutting down the forest. That will take 5 turns. The settler is now on the chokepoint and Elipolis gets built next turn. So we will still get the shield credit for the forest. We should think about Elipolis' first build. There is another forest there we can use later when we need it as well.

      I have produced screenshots and will send out. Note the GS warrior on a new position on a mountain overlooking the new Lux city of Portia. I will confirm with GS that he is there as an observer. But I took Diss' advice regarding our unit moves. If GS moves next to the city, we will have a tough call to make. I doubt it will come to that.

      Philosophy in 9 turns still, which means that at 100% we are still researching slowly. The new cities and accompanying pop growth should help soon.

      You can get all the other relevant info off the screenshots. And as mentioned above, after Elipolis is built, Diss or I will send around the game save so we can all tinker with the city build queues and citizen arrangements and have a good discussion about what we should be doing next.

      In retrospect, I am thinking we should have built two granaries earlier on instead of temples. We are doing well culturally in the score - but not expansion wise. We can still pump out a granary in the capitol in 10 turns.

      Also in retrospect, I think we should change the name of Luxview to something else - if Neu D or GoW move there, we don't want them to see this as gloating or taunting in any way. I didn't do it this turn.

      So who's up next - Wittlich City!
      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

      Comment


      • And BTW, I attached this note to the save went sent to Lux:

        Trip and BFM,

        We will need to keep an eye on the GS warrior who has moved close to your territory. Let's hope he is just observing. If he moves to the tile next to the city, we will be forced to act. Our position is that technically it is still our city. I suspect he is just an observer to ensure we are not up to anything. We actually have as part of our border agreement an accompanying observer agreement to ensure compliance.

        So, welcome to Estonia. That is the continent's name. You are in South Estonia, and as previously discussed, just north of the GS-Vox border. I hope it will be more peaceful here than your previous home.

        Trust all is well. We left the beer fridge full. ... Beta.
        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

        Comment


        • Originally posted by BetaHound
          So who's up next - Wittlich City!
          Either that or you can name it after yourself if you like...what was your choice? Betaville or was it Betatown?

          If don't want that city named after you...then sure, I'll accept Wittlich City!
          ____________________________
          "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
          "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
          ____________________________

          Comment


          • yeah just do Betatown or Wittlich city. Either way.

            Yeah Luxview is obsolete since they don't exist over on that side any more.

            and they may have moved their warrior to that spot to make contact. Because they may have not realized that we gave GS comm frequencey (smac talk ) to Lux. Giving Lux GS's frequency should autmatically give GS Lux's right? I think so. But GS may have not noticed it on their diplo button.

            Comment


            • Diss - good point. I just assumed they would realize they have it. But you are right - there is no notice of deals accepted or when a 'comm frequency' has been granted.
              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

              Comment


              • 1500bc turn played.

                Elipolis built!!!

                Building temple or granary - I can't recall which. This needs to be dicussed.

                The Voice - Settler produced in 3 turns, but pop growth to 3 in four turns. Or we go over to the production of a granary. We can produce it in 8 turns as prodcution goes up in 4 turns. And then produce a settler 5 turns after that. This may be the better option. So:

                A - settler in 4, with pop dropping back down to size 1.

                or

                B - granary in 8, settler in 13, possibly 12, leaving pop at size 3, but then growing every 4 turns.

                I suggest we go with B. (and as I said earlier - we should have done this ages ago. And used the worker to cut down forest to rush the job. Oh well, live and learn.)

                Miller Town - granary in 18. Will be less than that as the city grows.

                Luxview renamed to Wittlich City!!! Producing barracks. 18 turns. It will also be less than that as the city grows.

                Workers - northern worker finishes woodchopping in 4 turns. Should then irrigate that tile to get it to 2f1s.

                SW worker still clearling jungle for Lux. 8 turns to go. We should get them to produce a worker asap and take over this function for us so we can move on to improving more important tiles.

                SE worker will be done the road in the jungle in 1 turn. We need to decide on city placement asap, as his next roading assignement depends on that.If we are going with the 3 border city arrangement, then he needs to move down one more tile on the coast and keep roading. After that, the iron mountain tile.

                An now that I think of it - this lends fiurther support for option B above. If we get the settler out now - and the priority is to link up the iron in a 3 border city arrangement - then that settler settles tile#5, the lone grassland tile on the point surrounded by the three mountains. Starting him there in 4 turns will take a lot longer as the last tile will still not have been roaded. And getting him there before the iron mountain tile is roaded will still not get us iron.

                So - we need confirmation on the city site plan.

                Philosophy in 8 turns. Hopefully that will start to accelerate somewhat as the population increases. (It sure would have been nice if they had produced a beaker bin for keeping track of this, similar to what each city has for food and shield production.)

                Warrior and settler fortified down south.

                Northern warrior back to Miller Town now that GS looks like they are strictly in observer mode.

                Will send the save around for others to look at and tinker with. To tinker with our civ only, though!!
                Last edited by Beta; February 25, 2003, 17:23.
                Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                Comment


                • I can't believe Eliopolis has such corruption. it is so close to our captiol. irritating.

                  Because I built the city and put the worker on the roaded forest square. one commerce is lost to corruption .

                  I don't think we will be able to get philosophy any faster.

                  Comment


                  • Hi Diss - if and when you play the turn - 75 gold to GS, and Writing to Lux.

                    jon and I hammered out a deal - not a bad one - with GS tonight.

                    More on it tomorrow morning.
                    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                    Comment


                    • I thought the deal still needs to be agred upon

                      that they were taking it back?

                      Jon Miller
                      Jon Miller-
                      I AM.CANADIAN
                      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                      Comment


                      • Yes - I guess you are right. How about we put the 75 gold up as accepted, which will be an encoragement for them to think quickly. And we hold off on the writing to Lux for a turn.

                        Besides - I still need to write Lux and tell them the deal - hey - what about a joing Vox and Gs letter to Lux - that way there will be no misunderstanding on anybody's part as to expectations. And it will discourage Lux from trying to cut side deals and disrupt the status quo.

                        What do you think?
                        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                        Comment


                        • Originally posted by Dissident
                          I can't believe Eliopolis has such corruption. it is so close to our captiol. irritating.

                          Because I built the city and put the worker on the roaded forest square. one commerce is lost to corruption .

                          I don't think we will be able to get philosophy any faster.
                          I hadn't looked at. Despotism sucks.

                          We may need to get to 3 shields to get two. I would have thought it would be better as well. We only have four cities - and it is fairly close to the capitol. Again - despotism....

                          Yes - I think we are stuck with the number of turns to philosophy. Gs was not impressed last night with our research times. Oh well. We had to wait on them for writing IIRC.

                          The next few turns may boost research a bit as the pop in The Voice and Miller Town grows. Using the lake tile for Miller Town makes a big difference I found - but it cuts into shield production.
                          Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                          Comment


                          • edited and updated...

                            Turn played.

                            75 gold sent to GS. I have also sent nathan a letter asking if GS has approved the deal with Lux. I will write up that deal later in the foreign affairs column.

                            I got Philo down to 6 turns by some tweaking. I had tp slow pop growth in Elipolis, but felt it was worth it. I could have gotten it down to 5 by moving citizens up north - but that had serious impacts on pop growth and production times. I did not feel it was worth it for one more turn of research.

                            Besides, Miller Town grows this turn, and the Voice in 3 (I think - I am updating this by memeory at work without the save handy). That should bring more research on line as well.

                            I have informed GS-nathan by PM of our reserach timing. They indicated the other night that they are completing code-of-laws in the next couple of turns.

                            Witt City is still on barracks. The Voice and Miller Town on granaries. And Elipolis on a temple - which could just be a shield bank for a harbor for when we get map making - which should be soon as Gs is working on a trade for MM using Code of Laws and 15 gold.

                            As we may get MM sooner than later - we should start thinking on a strategy for settling the other side of the straight. I have some ideas and can post them in a new thread to get the discussion going.

                            Moved warrior out of Lux terr. and back to his mountain look-out.

                            SE warrior finished road and moved down one tile to start roading the next jungle tile. He is right next to the iron mountain.

                            I twisted trip's arm for them to produce asap a worker to take over from our worker clearing jungle. He said in a couple more turns. We need that other worker for improvements up north.Lots to do. especially with granaries and increased pop grwoth coming.

                            I think that is it. Will draft up later the GS-Vox agreement regarding Lux.

                            Cheers!
                            Last edited by Beta; February 27, 2003, 10:03.
                            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                            Comment


                            • 1450bc turn played.

                              Not much action. No trades.

                              Philosophy in 5. Could've gotten it lower at the expense of production, but did not.

                              The Voice grows to pop 3 in two turns, Granary in 7 but will be in 6 when production increases with the pop growth.

                              Miller Town grew to size 2 this turn. Granary in 12 turns.

                              Wittlich city is still producing barracks (16 turns to go. Barracks is a 40 shield build). 8 shields banked so far. Growth in 6 turns. Barracks will actually be produced in 13 turns given pop growth.

                              Elipolis is now producing two shields per turn. Citizen is working the forest-road tile. 2 shields banked. And two turns to forest being cut - 20 shield boost (I believe). This is probably our best bet for a galley (30 shields). We could also use Wittlich city - but I propose that we need at least one set of barracks.

                              Southern workers - SE - building new road - 5 turns.

                              SW - 5 turns to jungle clearing.

                              That's it.
                              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                              Comment


                              • The forest gives a 10 shield boost.
                                "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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