it would seem so. Although it is possible to have a score like that if they got that second city real, real early.
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Moves - Volume 2
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1700bc turn played.
Both cities produced temples. Both The Voice and Miller Town will expand in four turns.
The Voice is on track now to produce a settler in 5 turns, and grow to pop size four in 5 turns.
Miller Town is somewhat more complex. The settler would have been produced in 8 turns, but pop growth to size 4 only in 9 turns.
So, what I did is move the production to spearman, and moved a citizen working a 2f1s tile to the 1f2s forest tile. This bumps shield production to 5 per turn for this turn, and gets a spearman produced in 4 turns. However, the city does not grow for another 18 turns. But next turn, the new mine is completed on the grassland square, so we can move the citizens around again to get the previous +2 food production, and still get 5 shields per turn. This will get us to size 4 in 9 turns, and 1 turn past size 4 when the settler is produced, and we will have another spearman.
OR- we can produce a settler in 6 turns with the modified production, and have the city fall back to pop size one, growing to 2 in 3 turns. Shield production will fall, so it will then take us a bit longer to produce the spearman. Comments?
The plus side of these scenarios for both cities is that they will be at size two after producing settlers - and can pump out two more settlers not long afterwards.
Dissidentville - the worker is now mining the wheat square. However, I moved the citizens around to the mountains, with the city producing 3 shields, and we still lost two to corruption. So having the wheat mined will not do much now. Connecting the city to the capitol will help. So - we can produce a worker next turn - and bump the city down to size 1 with growth to two in a few turns. A settler will take another 22 turns. (30 shields less the 8 produced already). The city is growing at 7 per turn, but will slow with the next pop growth as there are only jungle or mountain tiles to work with next. We would need to get it to pop 4, then do a pop rush on the settler back to size 1. That will likely take some 16 turns or so. Any suggetions? The extra worker would be helpful in taking down some of the jungle to get this city productive - or do we even try. Maybe we should put it to the settler production and concentrate our efforts further north.
GS offered up writing. But they did NOT accept the deal first at their end. Don't think they still trust us. I rememberedto put up myst and wc. So we should get writing next turn.
GoW sent a note saying they would be two turns to math - but left mysticism on the table. I went out on a limb here and accepted the deal - contact with Neu D for contact with GS, Myst, and 15 gold. With math to come to us in two turns. Time will tell. Ghengis is eager to trash others in the public threads, so if he reneges on the deal, we will do the same. I suspect he won't.
And given the contact with Neu D., lo and behold, they do not have Mysticism. So I offered it to them, unaccepted, and will write a letter seeing what we can get in return. I would go for minimal cash and future trade credits at this point. Before GoW or one of the others trades it to them. In retrospect, I should've just gifted it to them as a sign of friendship - and haggled for something in return after the fact. Oh well.
That's it. The FA thread has the letters. Or will have shortly.Last edited by Beta; February 16, 2003, 00:08.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Hi - Diss. Looks like it is just you and me. I am off for a few hours - so if the save shows up - it is with GoW now - two teams away- we need to start philosophy - crank it to the max if you can - or whatever seems reasonable. GS says they will be finished code of laws in 10 turns.
And for Miller town - we need to re-arrange the citizens such that we are back to a plus 2 food situation, but still producing 5 shields. I think that means moving the forest and lake citizens to the two mined road squares. The southern one should be finished this turn.
For the worker - time to connect the luxury? May as well get it over with. And then maybe the irrigation project.
And I didn't get much feedback from anyone regarding a worker or a settler out of Dissidentville. I think you should go for the worker. The city will still grow to size two shortly. And the worker can start taking down some jungle to see if we can make something of this place.
Oh and please offer Mysticim to Neu D and ACCEPT. I am trying to get them to take it for minimal return but future considerations.
Cheers!Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Originally posted by BetaHound
1700bc turn played.
Both cities produced temples. Both The Voice and Miller Town will expand in four turns.
The Voice is on track now to produce a settler in 5 turns, and grow to pop size four in 5 turns.
Miller Town is somewhat more complex. The settler would have been produced in 8 turns, but pop growth to size 4 only in 9 turns.
in the stage of the game we are in now
it is far better to have one more settler earlier, and waste a turn, than to have the settler later, and not waste production
we have enough workers, we have enough troops of every type but immortals and galleys
we need settlers, and we need them bad
so I vote no against anthig which will slow our settler growth
Jon MillerJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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I hear the sentiment in favor of settler production. Will comply.
I'm just not sure about Dissdentville. I will take a look at it again and map out the pop growth and shield production. Earliest is 22 turns, unless we can get 4 shields and hope the corruption is only 50%. Also - corruption will go up as new cities come on line between it and The Voice.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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1675bc turn played.
The Voice culturally expands in 3, produces settler in 4.
Miller Town culturally expands in 3, produces settler in 5.
Dissidentville - well - not pretty. Settler in 21 turns. Pop growth in 5, but then we only have jungle (1 food) or mountain (1 shield) tiles to work with. And all additional shield production (at least up to 3 in total) is being lost to corruption. This may moderate when Elipolis goes in and it gets connected to the capitol. So - I opted for the worker - out next turn. We need to pare back some of the jungle to make this place work. I suspect if we do it right - we can still have a settler out in 21 turns from now, plus the worker out next turn, plus some jungle cut down and mines built.
Research at 100%. Losing 3gpt. (treasury is at 107). Philosophy in 14 turns. GS will not be happy. They are researching code of laws in 10, or so they say. eek. Our research rate will no doubt pick up when the new cities go in, so we may be closer to 10 when we are finished. I will let them know.
Received 8 gold from GS as their share of the myst/math deal with GoW. If you recall, it costs us 15. Their share was half of that.
And I sent Mysticism to Neu D with nothing in return. It was going to be a nothing deal anyway - and this may gain future favors. Or - I have been had and they just scammed me for mysticism. However, given the emotions over on the continent, I get a sense that everyone is now trying to keep a squeaky clean reputation. We will see.
So, in conclusion, we need to agree on the 5th city site!!!! I think it is time for a poll. And as Diss pointed out earlier - a better discussion map. Will see what I can do.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Oh - and one thing I forgot to mention - I considered hooking up the luxury, but with both cities falling back to size 2 shortly - I thought he should start on the irrigation project to get water down to the Elipolois site. I started him on the road tiles, as that saves movement turns for the worker.
How many citizens can we have before disorder - it is 4 isn't it??
Also - my recommendation for the worker being produced in Dissidentville is to clear out the jungle to the north - on the tile between the wheat and fish tiles.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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It's interesting all my games seem to be on chieftan except one. I'm not sure how he got the difficulty level up. My cities were hitting disorder at size 3. So I'm not sure what level that is.
I think we can actually go to size 5, but I'm not completely sure.
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