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Moves - Volume 2

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  • #91
    save received - playing the turn.

    I will sit on it for a bit - please see the city planning discussion. The settler in the Voice can be at Y this turn. The next settler out of the voice is in 7 turns - or do we go for C. Please let me know.
    Last edited by Beta; February 21, 2003, 21:55.
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

    Comment


    • #92
      1575bc turn played.

      I may be shot for this. I moved the settler from the Voice to site Y to build there next turn. Here was my logic.

      I mapped out the next 22 plus turns with the various city options.

      With this option - Y gets built next turn, and will grow to size 3 by turn 22 and be able to produce a settler. There should be no corruption at this city. It should also boost our research rate considerably.

      This settler or the one from Miller Town would both make it to Elipolis at the same time. The Voice is one full move from Miller Town. Elipolis gets built on turn 4 with the settler from Miller Town.

      The next settler is produced by the Voice in 7 turns, 5 move turns to site c, and site C built on turn 13.

      With the option of building site C first - it would get built on turn 6. Y would get built on turn 9 with the next settler from The Voice. However, C will not grow at all (all jungle and mountain tiles) and will have higher corruption.

      This plan delays us getting iron by 7 turns, but gives us 9 extra turns of good production and growth from Y. I am convinced this is the better approach.

      If GS was pushing us on the southern border, I would not hesitate to build there first - but I believe growth is the primary goal right now, and Y will work well.

      It will also give us some time to debate the 2 vs 3 border town issue (ie c vs #4 and #5).

      I am willing to be shot - but I do believe this to be the better move. We are somewhat committed now - as to backtrack the settler would be very wasteful. Hope you guys agree.

      Other points - The Voice will produce a settler in 6 turns, but not grow until 7. I can't think of anything else to do with 5 shields of production. We could delay the settler by either 1 or 3 turns and pump out a warrior or spearman respectively, but this has been give a lower priority in the past. I am willing to eat the one turn of production. Any ideas?

      Miller Town's settler is out next turn. Then we need to think about a granary.

      The worker in the north moved down the road one and continued irrigation. That tile east of Elipolis and the one SE of city Y are the next high improvement priorities.

      The southern road worker can maybe do Elipolis. He is finished the road in 4 turns. The jungle cutter has another 10 to go.

      I offered contact with GS to Lux, but did not accept, and made my pitch about their gold reserves when I sent the save. Will see what they say. If it comes around unaccepted next turn, we should give the communications to GS and accept, as they have asked for such.

      That's it.

      BetaHound stands quietly blind-folded - waiting for the shots to come...
      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

      Comment


      • #93
        *shoots BetaHound*

        Sounds fine. In fact I was wondering when we wanted to fill in the northern continent. . We might as well do it now. I'm assuming site Y is in the north if we can build next turn. Sounds fine with me.

        What about the next settler? I vote Eliopolis on the chokepoint.

        Comment


        • #94
          It's a shame we dont have horses. We could use them to build a Chariot and send it to do some exploring.
          "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

          Comment


          • #95
            Hi Diss - thanks for your support. I was feeling uneasy about this becuase all we had really dicsussed was another southern city. Regarding Elipolis, both the new settlers would get there at the same time. The Voice's settler was out a turn earlier, but in that one turn, he would only make it as far as Miller Town. So yup, Elipolis gets built with Miller Town's settler. That was a constant in any of the scenarios I ran. The debate was really between a northern city and a southern one to get the other iron.

            Eli- not sure where we would go exploring. We have reached an agreement with GS not to explore south. Now - once we get across to the next continent - that may be a different story. On the other hand, we will run into the same sensibilities there. That was one of the things that has prompted the current NeuD, GoW, Lux conflict.
            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

            Comment


            • #96
              we need to exchange maps with GS

              Jon Miller
              Jon Miller-
              I AM.CANADIAN
              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

              Comment


              • #97
                Originally posted by Jon Miller
                we need to exchange maps with GS
                Y'know, why not?
                ____________________________
                "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                ____________________________

                Comment


                • #98
                  Originally posted by Jon Miller
                  we need to exchange maps with GS

                  Jon Miller
                  Jon - pulllleasssssse - just a few more words. We need to exchange maps with GS because .......


                  ...you were chatting with them.

                  .... they asked.

                  .... you think it is a good idea because.....

                  A bit of the background would help. Thanks.

                  I'm not opposed - just curious as to why now.
                  Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                  Comment


                  • #99
                    I, for one, would like to trade maps just to see how large our continent really is.

                    Jon, Did you find out any info from your chat?
                    ____________________________
                    "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                    "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                    ____________________________

                    Comment


                    • Yes - that would be very useful. I suspect we are getting hosed in the territory sharing thing. That is not a criticism in any way of past decisions, just a matter of where we ended up.
                      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                      Comment


                      • I would like to know more about there half

                        and be sure that we are not getting totally screwed


                        Jon Mill.er
                        Jon Miller-
                        I AM.CANADIAN
                        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                        Comment


                        • I would go along with that. And from Witt's post, I would say he agrees.

                          BTW - they are still asking me for contact with Lux. I am holding off until I get an answer from Lux regarding their gold reserves.
                          Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                          Comment


                          • OK - 1550BC move played and sent.

                            We have done a good thing today. And we have new neighbours.

                            Diss played the turn before me and ran through all the steps. This was very helpful as we only had one turn to get it right. Thanks Diss.

                            -accepted the 150 gold from Lux, and provided Gs contact with them - a moot point now. BTW - our treasury is now some 250 gold.

                            - Miller Town produced a settler who moved down the road to the chokepoint. He will be there next turn. Miller Town is now building a granary, as discussed - 20 turns. will speed up with the next pop growth. (4 turns I think).

                            - produced a new city on the point to the west of Miller Town - site Y. I have called it Luxview for now. We can change this. I like BetaBurg or BetaCity. Or leave it as Luxview. Will grow in 10 turns. Put it on barracks for now - 20 turns. A cultural build would help to project its influence across the straight - but that is not that big a deal. We could also start working on a wonder.

                            - research stays the same - Philosophy in 9 turns at 100%.

                            - The voice builds a new settler in 5 turns, but will not grow to pop 3 until turn 6.

                            - moved spearman out of Dissidentville to wheat square.

                            - left worker clearing jungle to his task. 8turns I believe. This was agreed to with Trip. It will help them get the city going sooner - which is in everybody's best interests. Althogh we could use the worker elsewhere...

                            - renamed Dissidentville to Portia - so it will not be identifiable in the F11 key - or wherever the cities show up. Fairly neutral name - but not without meaning. Which was brought to Trip's attention.

                            -gave contact with Neu D to GS and Accepted.

                            - and last but not least - gifted Portia to lux and accepted.

                            I made sure Trip got the save OK, and that everything worked as planned, before I posted in the Game Save thread. We burned through a bit of time, but we had lots.

                            - and also wrote nbarclay of GS. See correspndence thread.

                            Cheers! Good night. I am exhausted. Who knew saving a refugee civilization would be this tiring.
                            Last edited by Beta; February 23, 2003, 23:29.
                            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                            Comment


                            • We could use some discussion and analysis of what we should build next with the three core cities, and soon-to-be Elipolis.

                              You will see in the post above what they are currently building. But that is based on minimal discussion here. I would suggest that as soon as Elipolis is built - two turns - a copy of the save go to everyone for review and tinkering with, to see what you think, and to further explore pros and cons.

                              One comment I will make is that there is merit to building cultural improvements (ie temples) in the new cities. I know a lot of folks see this as a waste of early effort - but culture is the only way a city's borders will expand, and in the case of Elipolis, get to use more than just the one immediately available 2 food tile. Also - there is forest just north of the chokepoint we could use to aid the project. I ackowledge that libraries would be cheaper. Still can't build them yet.

                              And we should not forget our earlier discussion on pop rushing - although IMHO, that will be restricted to The Voice, and only after settler production. And this will soon be a moot point when we change governments.
                              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                              Comment


                              • I have the turn. I'm not sure what we want to do with the northern worker. I really want to mine that shielded grassland. WE may as well connect the luxery while we are up there.

                                But we also need to chop down the forest. I was hesitant to chop down that forest with no city built yet. I know the city will be built when we are finished, but I didn't want to risk losing out on the shields. The only reason to chop down the forest is to get irrigation to the southern half of the continent.

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