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Moves - Volume 2

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  • yeah I think we should change Miller town to barracks and Wittlich city to granary. Millertown has slightly better prodution right now and can get an Immortal out faster.

    we could try a courthouse in dissidentville. but I don' think we will have enough population to rush it before we switch to republic. We'll wait and see on that one. We'll stick with temple for eliopolis.

    Comment


    • I can agree with the barracks for Miller Town - but forWittlich City, a granary is an option I had not considered. I was thinking library and the cultre for territory expansion and protection.

      The rationale for Miller Town to have the granary is that it is on the lake - and can grow to size 12 without an aqueduct. WittlichCity I saw as being a size six city. Or ay least slower growing than Miller town.

      But the barracks now for some vet spearmen and immortals does sound good for crossing the strait. We are all sweetness and bliss with GoW and RP right now -but wait until we show up on the continent. That is where immortals will be a great asset.
      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

      Comment


      • perhaps we can have both cities build barracks. Eventually we will build a granary for Miller town then.

        Also if you haven't played the turn leave 40 gold up for Glory of War. I'm writing them trying to complete this map making deal.

        I would like to get out at least one immotal and a vet spearman (possibly for the colony) with Miller town.

        wittlich city can build a second immortal and more spearman for town garrisons.
        Last edited by Dis; March 10, 2003, 15:47.

        Comment


        • Beta if you haven't already played the turn go ahead and leave the 40 gold up for GOW. I think ghengis agreed to finsh the mm deal.

          I'm not sure what we wanted to do with lego contact. I thought we heard they were heading towards us?

          Was there anything else we need to decide for this turn?

          Comment


          • Wont it be more efficient to build lots of warriors and upgrade them to Immortals? After all, money is much more easier to get than shields.
            "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

            Comment


            • Eli - hmmm - interesting idea. Let me check.
              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

              Comment


              • 1300bc turn played.

                INSTANT ARMY!!! Thanks to Eli's recommendation.

                Here's the plan. (screen shots on their way)

                Miller Town switched to barracks. Finished next turn. Then produces warrior (by switching citizen to the woods square and getting 5 shields per turn) in two turns. Then starts a shield holding build, to produce an Immortal on turn 8, after iron is connected on turn 6.

                The Voice has produced a granary. Will grow in 3 turns. It is producing a warrior - in two turns. A settler would have taken 5. We can get a warrior and a settler out in 6 with the growth in 3. And besides - the galley won't be in Wittlich city until turn 6, so he would have to wait a turn anyway.

                Elipolis produces a galley in three turns with map making coming next turn. The second worker will move onto the square next turn, and will assist the current worker in cutting the forest a turn earlier.

                The galley takes three moves exactly to get to Wittlich city to load up settler and an Immortal.

                Dissident switched to building a warrior, done on turn 6.

                On turn 6, we hook up the iron. If we do it now, we can't build warriors, and as Eli has pointed out, it is a lot quicker to build warriors at 10 shields and upgrade them, than building them from scratch at 30 shields each.

                (what I can't recall is if a city is building a warrior, and you hook up the iron, whether it gets the choice to finish that build or does it get switched automatically to the upgrade. Can someone let me know. We could have Elipolis build another warrior after the galley perhaps.))

                So - in addition to our current crop of warriors - one who is up north anyway - this plan produces 3 more - one who is a vet, and one vet immortal. It will take 120 gold to upgrade the three warriors, or 160 including the northern warrior. That will be a total of 5 immortals by turn 8, two of them vets.

                The galley will cross to the continent on turn 7 (fingers crossed we have that long) with the settler and an Immortal, build on the hill opposite Wittlich City (Wittlich East), and start building walls. The galley then ferries over sufficient Immortals for us to feel safe.

                Wonderful idea Eli. You may not post much, but when you do, its on the mark.

                Research - given the discussion going on - I dropped it to 10% not to lose the research done to-date on Polytheism. That loads 11 more gold into the treasury for next turn. 199+11 = 210. We can still get it done it 19 turns.

                I think we should finish it - and will post my reasons why in the other thread.

                Sent Literature to Neu D as part of our friendship pact.

                Sent deal back to GoW with 40 gold. They still have both MM and contact with Lego on the screen, so Diss, please remind them to drop the contact - ACCEPT - and re-send. Thx.

                That's it. Long turn - but lots of stuff in the works.
                Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                Comment


                • Originally posted by BetaHound
                  (what I can't recall is if a city is building a warrior, and you hook up the iron, whether it gets the choice to finish that build or does it get switched automatically to the upgrade. Can someone let me know. We could have Elipolis build another warrior after the galley perhaps.)
                  Actually, what ever is currently being built - the city will finish it, then if the unit is superceded by another on the city's next build in the queue - it will only build the new unit.

                  So the key here is to make sure the city(s) are building warriors before iron is connected.
                  ____________________________
                  "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                  "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                  ____________________________

                  Comment


                  • The galley will cross to the continent on turn 7 (fingers crossed we have that long) with the settler and an Immortal, build on the hill opposite Wittlich City (Wittlich East), and start building walls. The galley then ferries over sufficient Immortals for us to feel safe.
                    You know, we could call the city "Wittlich Ost" - This should give a few chuckles from the German team. Ost is East in German.

                    Or we could call it by it's proper name: "Spearhead Village" ... On second thought, maybe not!
                    ____________________________
                    "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                    "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                    ____________________________

                    Comment


                    • Originally posted by Wittlich


                      Actually, what ever is currently being built - the city will finish it, then if the unit is superceded by another on the city's next build in the queue - it will only build the new unit.

                      So the key here is to make sure the city(s) are building warriors before iron is connected.
                      warriors are always buildible

                      JKopn Miller
                      Jon Miller-
                      I AM.CANADIAN
                      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                      Comment


                      • Originally posted by Jon Miller


                        warriors are always buildible

                        JKopn Miller
                        Dear Jkopn

                        IIRC, that is not the case. I ran one scenario hooking up the iron, and the only new build which was available in that upgrade path was Immortal.

                        Witt - I like Wittlich Ost.

                        BTW - take a look at the latest correspondence from NeuD. This should be interesting.
                        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                        Comment


                        • Well, if you have a city that is not hooked up to an iron source, then Jon is right - your choice will always be a warrior. But if your city has iron available, the option for building a warrior will be lost/superceded to the upgrade unit that requires iron - unless, of course, the city in question is building a warrior prior to iron being hooked-up to that city.
                          Last edited by Wittlich; March 11, 2003, 11:22.
                          ____________________________
                          "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                          "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                          ____________________________

                          Comment


                          • Regarding our plan to cross the strait and set up shop - here is a great strategy thread on taking and more relevant to our situation, defending, cities.



                            We have the hill. We add walls, spearmen, Immortals, and maybe some catapults. And presto - Wittlich Ost.
                            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                            Comment


                            • well they won't be veterans if we do it that way right?

                              Comment


                              • upgraded units lose there status

                                I think

                                Jon Miller
                                Jon Miller-
                                I AM.CANADIAN
                                GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                                Comment

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