The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Elipolis should finish the galley at the end of the next turn, when the workers finish off the forest.
I kept the citizen in MillerTown on the irrigated plains square. We could get the warrior out in two - but it would cut down the pop growth from 3 tund to 6 turns. Figure we could use the growth. So went with warrior in 3, growth in 3.
Also- instead of sending NeuD the full 30 gold as per my letter, I am going to send it in 3 batches of 10. This will hopefully speed up their response on the trade deal.
Research still at 10%. We can still do Poly in 19, or currency in 26.
Letter going to NeuD this evening.
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
The Voice produced warrior. Will produce settler in 4 turns. Screen says 5 but it will be 4 with pop growth.
Miller Town finishes warrior in 2, Dissidentville in 4.
Witt City barracks in 5.
AND OUR FIRST IMMORTAL WAS THE UPGRADE OF THE WARRIOR IN MILLER TOWN.
Second worker helped complete the cutting of the forest. At the end of the turn, 10 shields returned to Elipolis, which means the galley is out next turn.
No gold sent to ND.
And research still at 10% on poly. Cranked up to 100% we get it done in 17 turns.
I believe this is the last turn we can afford at this research rate, or we will fall tremendously behind in any research endeavour. We need to resolve some trade matters.
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
Can you please convert the screenshots to JPGs before sending them?
Every bmp of this size takes 2MB, while a jpg takes 200kb, ten times less. It will save us all a lot of time when downloading the screenshots from the mail servers.
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
1225bc turn played. Screen shot for northern section only is coming (jpeg this time)
Galley produced in Elipolis. I also came up with a better plan to claim Wittlich Ost. I loaded the Elipolis spearman into the galley before heading up the coast. He will be able to unload the spearman on the hill across the straight, before checking into Wittlich City to get the settler and Immortal. This gets us there two turns earlier. It also gives us a spearman to top the stack.
The Immortal from Miller Town is moving down to Elipolis temporarily.
Workers built road on tile north of Elipolis - two get it done in one turn. One will stay behind and irrigate. The other will head north. Other worker is heading north as well. He is under the immortal.
Settler produced in 3 turns. Says 4 but will be three.
Research down to 0%. May as well accumulate cash for deals until we work out a plan.
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
I actually like Beta's idea of having a spearman on hill top first (to perform a visual reconaissance and get the region ready for our settler)...besides, the new city on their landmass is going to be called "Wittlich Ost", this indicates the eastern suburb of Wittlich City - which, in fact, it is - after Wittlich City expands, it would have normally included that hilltop...so we are not purposely settleing their land - just claiming what is rightfully ours to begin with.
I like the reasoning behind this action!
____________________________ "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996 "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu ____________________________
Bad news. No - the point is still clear - no problem there. But the game converted the current warrior builds to Immortals, and there is no way to switch them back. This affected Miller Town - which would have been finished this turn , and Dissidentville which had 3 turns to go.
We learned something about civ3 in this. It must give you a certain number of turns to complete the obsolete units, then converts the build queues automatically.
Anyways - Miller Town can have a vet Immortal out in 4. Dissidentville and its one shield per turn I converted to spearman. This effectively cost us two immortals. But it does save us 80 gold .
Elipolis to spearman as well until we decide.
Settler out in two. And we have a warrior in The Voice who can be upgraded. But he needs to stay there for crowd control.
Landing at Wittlich Ost next turn.
Workers working on irrigation projects to give more useable tiles to Elipolis, Miller Town, and Wittlich City, all of which need them.
Research to 0%. Adds 12 gold per turn. Treasury currently at 108.
Research times were currency 24 turns at 100% (lose 4 gpt) or construction at 30. I suspect we can buy them cheaper. Unless of course, GoW does not sell construction to keep every one back one era.
Received Poly from GoW. Passed it onto GS. Jon, you may want to let them know. Also, I accepted it. It will be obvious to GoW that we passed it on in one turn. GS may want to wait a few turns - up to them.
GoW also offered contact with Lego. I accepted, but did not offer anything in return.
NeuD offered their world map and contact with Lego. I did not accept.
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
We could try and get currancy with the construction deal that GoW proposed. Because Construction for a midevil tech is not a fair trade. I think that we should still talk to ND as if we are trying to get a deal done. This will make it look like we are still a long way off from settling on there Continent.
"Do not honour the worthy, And the people will not compete. Do not value rare treasures, And people will not steal. Do not display what people want, And the people will not have their hearts confused. A sage governs this way: He empties peoples minds and fills their bellies. He weakens their wills and strengthens their bone. Keep the people always without knowledge and without desires, For then the clever will not dare act. Engage in no action and order will prevail."-Loazi "The Classic of The Way and Its Powers"
And I claim this land in the name of The One - for Vox Controli.
Screen shots on their way - status and argha - will need your e-mails. They go in the thread of everything.
Spearman succesfully landed on the hill. No one is in sight. Unfortunately no two-food tiles to use. I still say we build there for strategic reasons, unless we have other ideas.
Galley docked in Wittlich. Settler is out next turn. Miller Town will produce Immortal in 3 turns, not the four as indicated (we are short two shields and can adjsut for the last two turns of the build).
The warrior in the Voice can move out with the settler next turn to get upgraded to Immortal.
Dissidentville could have produced a spearman using a poprush - but we had not discussed this and I'm not sure it is worth it for a spearman.
Workers all working on irrigation projects where needed now, or in the very near future by the central cities. Next priority for the most northerly worker will be to hook up the luxury. We will need it when Miller Town grows to size 4 in 9 turns.
Gold - plus 13 through moving citizens around in the capitol.
No contact yet with Legoland. And no offers from GoW.
NeuD sent back an empty offer table, unaccepted. Not usre if that was a message of some sort.
That white tuskey thing we thought we saw back at the start of the game was the rear end of a cow.
In terms of expansion on Bob - it would appear that there is another row of hills to the west, and the most northerly hill, on the coast, and next to the cow is at first glance very promising. And let's hope there is a river or lake up here somewhere. Someone will need to do a walkabout as soon as we get more settled in. Lets hope we get a few turns to do so.
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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