1020ad Turn Orders
Got one in before the next turn this time.
- Finish sanitation. Start espionage
- Eternity builds marketplace. Start aqueduct.
- Hope finishes worker. Start worker.
- VW#s 1,2,3,4&5 move to mountain at Irony 8 and rail.
- VW#s 6,7,8,9&10 move to mountain at Irony 2 and rail.
- VW#s 11,12,13,14&15 mountain at Resurrection 7.
- VW#s 16,17&18 road mountain
- New worker from Hope named VW#19 and moves to mountain at Irony 6
- Hope WF to fish, mined hill, mined grassland, and irrigated grassland for 2 turn worker pump again.
- If we don't receive the luxury from ND then we need to refresh their memory.
- Send WM-accepted to Lego
A few more turns and every single tile in our empire will be railroaded for quick movement. I'm not going to mine everything though as it is wholly unnecessary (per my plan above). Once that is done we can add all our workers and really start cleaning up in the commerce department).
Got one in before the next turn this time.
- Finish sanitation. Start espionage
- Eternity builds marketplace. Start aqueduct.
- Hope finishes worker. Start worker.
- VW#s 1,2,3,4&5 move to mountain at Irony 8 and rail.
- VW#s 6,7,8,9&10 move to mountain at Irony 2 and rail.
- VW#s 11,12,13,14&15 mountain at Resurrection 7.
- VW#s 16,17&18 road mountain
- New worker from Hope named VW#19 and moves to mountain at Irony 6
- Hope WF to fish, mined hill, mined grassland, and irrigated grassland for 2 turn worker pump again.
- If we don't receive the luxury from ND then we need to refresh their memory.
- Send WM-accepted to Lego
A few more turns and every single tile in our empire will be railroaded for quick movement. I'm not going to mine everything though as it is wholly unnecessary (per my plan above). Once that is done we can add all our workers and really start cleaning up in the commerce department).
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