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  • Hmmm... thinking what Tibi says over again... he's probably right. Let's tell them plain no, no lies involved, however safe they might be. We're strong enough to be able to afford that. We've made no fine deal with them so far, so even if they survive, recover, and develop a dislike for us, we will not be losing much.

    OK, let's scrap the barb card. Let's refer to the C+C deal, low importance of Feudalism, and "not enough gold" only (revised draft - to be sent tomorrow morning, if nobody objects):

    Dear DeepO,

    As promised yesterday, here is at least a quick update on the situation Lego is in ATM and on the Feudalism deal proposal you've presented.

    To our disappointment, our deals on Currency and Construction went only so-so, despite Construction being our exclusive at the time (and Currency, too, at least for few turns). We were only able to trade C+C to two other teams... RPers even going as far as getting the techs from an illegal source .

    The fact is that paying 200 gold for a technology that brings no immediate benefit to us (our Mercenaries are better than Pikemen + we are not planning to attempt building Sun Tzu's) does not sound right, considering how much cash we have and how much cash we need. Even slowing down our full speed research of Theology in order to set 12gpt aside for you seems not justified. Let's wait a couple of turns until Chivalry and Theology are available for trade (we are a little bit over 10 turns from discovering Theology ATM) and get back to the issue then.

    As for the rest of information - thanks for keeping us updated. Especially the information about RPers is quite worrying, as they pose to be our best friends all the time... dunno what to think of that...

    Looking forward to our Sunday chat!
    Radek aka vondrack

    Comment


    • Suggestion on the RPer paragraph: change "pose to be" to "say they are". Let's keep our own interpretations out of it... no reason to hint at our dislike of RPers.

      Edit: Forgot to say that I otherwise say

      Comment


      • Sounds fine, Kloreep, will change that.

        Comment


        • Earlier today, I sent the following message to DeepO via email (could not post it earlier here - Poly was down):

          Hi, DeepO!

          As promised, here is at least a quick update on the situation Lego is in ATM and on the Feudalism deal proposal you've presented.

          To our disappointment, our deals on Currency and Construction went only so-so, despite Construction being our exclusive at the time (and Currency, too, at least for few turns). We were only able to trade C+C to two other teams... RPers even going as far as getting the techs from an illegal source.

          The fact is that paying 200 gold for a technology that brings no immediate benefit to us (our Mercenaries are better than Pikemen + we are not planning to attempt building Sun Tzu's) does not sound right, considering how much cash we have and how much cash we need. Even slowing down our full speed research of Theology in order to set 12gpt aside for you seems not justified. Let's wait a couple of turns until Chivalry and Theology are available for trade (we are a little bit over 10 turns from discovering Theology ATM) and get back to the issue then.

          As for the rest of information - thanks for keeping us updated. Especially the information about RPers is quite worrying, as they say they are our best friends all the time... dunno what to think of that...

          Looking forward to our chat today!
          vondrack

          Comment


          • Coming back from lunch, I have found DeepO's response in my mailbox:

            Vondrack,

            I can understand your position on Feudalism, and frankly, I personally didn't expect you to buy it directly from us now. We can't offer you any discount on the price, as we're already losing money on this tech when asking for 200 gold for each trade, especially now that Vox is no longer an interested party (Well, I don't know if they have realised that we were so close, we can upgrade before their first unit would reach one of our cities.)

            However we have concerns that, even as we put definately most trouble into getting the tech, other teams would 'steal' our profits. It took us a while to convince GoW to buy from us, instead of doing it themselves, which gave us a lot of insight of how things are going on Bob. Apparently, the reason why they wanted to do it themselves, at higher cost and longer eta was that RP had demanded it, in the spirit of a trade embargo against us. (us being GS here). But ND does not listen so closely to RP, and wanted to buy Feud from us, which would put GoW at a considerable delay in getting Chivalry.

            Timing of next techs: I can only guess at it, but if we would go for full research, we should be able to get next tech in 6-7 turns (so after Feud). I don't think we'll do that, we can use the money to rush some of our improvements that now don't get build because we need more troops. But it should be easy to both get some cash, and finish our next tech around the time you finish Theo. We're in full debate which tech that will be: it looks like Chivalry would either be a super tech to research if we can sell it to both GoW and ND, or a total waste if both would research it themselves. If we don't offer it to them, we can be sure there are two teams who will waste beakers on the tech, so maybe it's best if we would go for something else (invention?) in the mean time. But this is still heavily debated right now, the situation has changed in more then one respect with this Vox war. But, no matter which tech we would go for, we would end that second tech around the same time as you would end Theo.

            You've just given us more proof of the closeness and dangers from the Bobians, with the C&C deals (we had similar problems with republic). That was already the start of their trade embargo against us (us being both Lego and GS here). I can imagine who was willing to play the secret source on construction: Vox. They have been backstabbing us for about 10-15 turns, if we afterwards analyse where our relation soured. Which would be perfectly in time to get some more money out of tech trades they were not allowed to commit.

            RP: yes, they seem friendly, but I swear they told us you were the biggest threat to them in specific and to everyone in general, and that they were looking for ideas how to stop that. So, at that moment their tone towards us was super friendly, solliciting to get into alliances against the evil Lego empire... however, at the same time they were asking exactly the same thing of GoW, only not an alliance against Lego, but against GS. And I can only imagine that they have sent quite a few messages to you, to try to set you up against GS.

            One of the dirtiest trick they use (dirty in the sense that we should look out for them, not in the sense of being illegal in this game) are the unofficial messages. These are like "we will deny to have sent you this information, but you know that XX is backstabbing you in your deal on YYY, right?". So far, all the messages we received contained an element of thruth in there, and were vague enough on other fronts. All were directed to make us angry, or sour relations, or 'expose' something another team had been allegedly doing to us. While we were close to Vox, most were about Vox. Now, we're beginning to receive them about you, and GoW (ND has very little contact with RP, it seems. Or they hide it very well). I can only imagine you are getting the same messages, if you get any about us, never be afraid to simply ask whether something is true, instead of assuming RP is telling you the thruth, to help you. They're only trying to help themselves.

            Last comment: we have obtained maps of Bob, maybe you have too, maybe you haven't. Anyway, we can't give you our WM directly as we will not give away our own map so easily, but if you would be interested in eg screenshots (up to date up to 2 turns ago, when we received the map), maybe we can strike a deal. Otherwise, we have more accurate information on the Bobians (well, more accurate... the number of cities I told you earlier was quite an accurate analysis, but the situation has changed a bit, and it gets harder and harder to analyse it from the F-screens)

            See you tonight, I'm looking forward to it. I hope I'll be able to get into the chatroom, a couple of days ago I tried for nearly 2 hours before finaly giving up.

            DeepO
            My comments in the next post.

            Comment


            • First: I must admit I didn't have as much trouble reading through this message as was the case with previous GS messages. It is a bit less arrogant/cocky and actually contains a wealth of quite interesting information.

              Here is a couple of observations:

              1) It was a good idea to scrap the barb card. We got away with a simple "no" and pretty much genuine reasons. Thanks to everybody pushing for this approach.

              2) I'm a bit confused about GS' next tech plans - I don't see how they could research Invention without having to research Engineering first (I'm sure noone else has Engineering available for trade at this moment). And quite frankly, I believe that if they decide to go for anything, but Chivalry, they're 100% dead. Chivalry might be the advantage tipping the scales in their favour in the long run... if they survive the first wave of Voxian immos, that is... but if they really go for something else, then... well...

              3) If you are impressed by how fast they'd be able to get the next tech if researching at 100%, keep in mind they're in their GA now.

              4) Note the line about "their relations souring about 10-15 turns ago". Perhaps something important happened between them at that time?

              5) RPers... sigh... even though we cannot be sure whether the information DeepO gives is 100% genuine, I lean towards trusting him. It somehow corresponds with my own feelings and with what other teams (GoW, namely) report on Togas' backstage machinations as well. I do not think we should react in any way ATM, but once Monarchy is paid for, we may wish to consider stopping trading to RPers completely. Considering how popular they are with other teams, they may easily get into isolation (at least tech-wise), ceasing to be any threat to us eventually.

              Comment


              • At our chat we should press GS for the RP info - if they have any chat logs or PMs and for them to send it to us. If they do produce that then we will have to start to plan something against the RP to thwart their "campaign" against us.

                Certainly it shows what their real agenda was in that "defensive" pact - to get our maps so they could spread them around and to plot where to attack and to divide our lands among the attackers.

                Comment


                • OK, here goes the chatlog... enjoy!

                  Part I

                  Session Start: Sun Apr 13 22:07:22 2003
                  Session Ident: #vino
                  DeepO: hi vondrack
                  vondrack: good evening!
                  redstar1: all the guys might be interested in diplomacy
                  redstar1: we don't get much of it
                  alva: Hi von
                  DeepO: hi everyone!
                  Sharpe: Hi!
                  DeepO: welcome, I would say
                  Kloreep: Hi.
                  alva: ok, welcome all
                  DeepO: it's good to see so many interested people from Lego
                  vondrack: yeah... the last message (the part on RPers) was quite worrying
                  vondrack: raised interest in our chat
                  redstar1: well you caught a few of us on, so what the hell
                  alva: So many people, no wonder you build the pyramids
                  vondrack: yeah, everybody lent a hand
                  DeepO: well, first of all, let me say that I'm a few hours behind on the situation
                  Sharpe: yeah, Vondrack sure used the whips on us for that Pyramids - said something about his burial tomb
                  alva: again congrats btw
                  DeepO: I agree
                  DeepO: quite a feast that must have given
                  DeepO: however, I don't know if it was good for your international situation
                  redstar1: yeah, though i looked after the virgins
                  DeepO:
                  DeepO: let's start with RP
                  vondrack: ok
                  DeepO: I'm not sure how much communication you have gotten the past weeks from them
                  vondrack: not that much
                  redstar1: no, RP have been fairly quiet
                  DeepO: however, the few things we got we're quite troubling
                  vondrack: actually, you indicated you'd expect us getting "those" messages from RP, too
                  vondrack: but we do not really get them... ???
                  DeepO: yeah
                  DeepO: well, they'll come
                  vondrack: perhaps
                  DeepO: most of the times, it's not a good sign when they send those msgs
                  DeepO: let me explain our situation a little
                  vondrack: ok, fine
                  DeepO: before going on with yours
                  DeepO: Vox: they have been looking for a way to use their immortals
                  DeepO: and we're pretty sure it was mosly RP that made them come from us
                  DeepO: then, we got such an unofficial message
                  DeepO: explaining that there was no incursion of Bob
                  DeepO: (which we were expecting)
                  DeepO: later on, we learn that Vox gets paid by RP to enter this war
                  DeepO: (well, maybe as payment for a tech, but that's just the excuse)
                  DeepO: and still, RP is very friendly, and asks us about how we are going to take care of Lego
                  DeepO: which we have no interest in, of course
                  DeepO: the point is: RP knows that the two isolationists are the biggesst risk to them
                  DeepO: and are trying everything they can to make us isolated
                  DeepO: us by getting us in a war
                  DeepO: which, as we explained to them, is not really a problem
                  DeepO: we're not going to lose becuase of this war, on the contrary
                  DeepO: so the moment they figured that out, they have been trying to set GoW, and most likely ND against us
                  DeepO: they demanded (yes demanded, not asked)
                  DeepO: that GoW was going to research Feud themselves
                  DeepO: so no more gold would go to us
                  DeepO: meanwhile, they're trying to isolate you too
                  DeepO: so I can only imagine that in the near future, you will find eg GoW not willing to trade with you on a certain tech
                  DeepO: you then could imagine what it means
                  DeepO: The problem is, that we will grow through Vox, but with your Pyaramids, you will grow too
                  DeepO: so I can expect the pressure building the coming weeks
                  DeepO: watch out...
                  DeepO: also for the UUs
                  DeepO: well, that's basically it
                  redstar1: you are planning to conquer vox?
                  DeepO: right now?
                  DeepO: yes
                  DeepO: we were not a few turns ago
                  DeepO: but this is an opportunity we can't miss
                  DeepO: and we were provoked, even attacked into this war
                  DeepO: so to not lose face, this war will likely continue till either one of us is dead
                  redstar1: fair enough
                  DeepO: yeah, but we didn't want it
                  vondrack: after all that trash talking, that's is very likely )
                  redstar1: any idea of relative military strength?
                  DeepO: we were happily sailing beneath the score radar
                  Sharpe: loved the avatar war
                  DeepO: me too
                  DeepO: mil strength: yes, we know the maximum strength of Vox
                  DeepO: and we're smaller for the moment
                  DeepO: buut Vox is going to need to have 3 more turns at least before they can attack one of our cities
                  vondrack: yeah, it's a bit worrying you appear to be the weakest team ATM
                  DeepO: and at that moment, we'll have more then enough troops
                  DeepO: maybe.
                  DeepO: but our empire is the easiest to defend
                  vondrack: I mean - that's what the Mil Adv says (F3)
                  DeepO: and upgrades are coming... Vox has nothing left to upgrade
                  DeepO: I know
                  vondrack: RPers first, then everybody else, then GS last
                  DeepO: but its no problem to us
                  DeepO: yeah... a good thing RP doesn't have boats yet (or at least not many)
                  DeepO: or they would sail here to get us
                  alva: One of the reasons we didn' as many units, is that we would always have ample warning
                  vondrack: yeah, we are also quite sure RPers were neglecting seas
                  DeepO: Grog was our warning
                  DeepO: and he did his job splendidly
                  DeepO: poor Grog
                  alva:
                  vondrack:
                  DeepO: RP and Sea: do you have maps of them?
                  Sharpe: well now you will have to get a MaGrog
                  vondrack: yes, we do (map)
                  DeepO: ah, ok
                  alva: We will get all his family now
                  DeepO: I guess Vox has been shopping around
                  vondrack: ?
                  DeepO: so you also see they only have one coastal city for now
                  DeepO: and its on our side
                  vondrack: yeah, that we know
                  DeepO: well, what did you think about RP
                  DeepO: I mean before my msg
                  vondrack: well, RPers have always been very friendly
                  vondrack: talked about deals
                  vondrack: talked about cooperation
                  DeepO: specific talk about us?
                  vondrack: nothing at all
                  DeepO: strange
                  vondrack: actually, only Bobians were ever involved in their comms, I think
                  DeepO: I would suspect that they tried to get us against you, and to get you against us too
                  DeepO: ?
                  DeepO: I don't understand
                  vondrack: no, not really...
                  redstar1: no RP rarely if ever mention 3rd parties in their communications
                  DeepO: well... it seems to me, that we both have to watch out for them
                  DeepO: ok
                  DeepO: well, they don't mention GoW to us
                  DeepO: but GoW is rather lose when it comes to their diplo contacts
                  DeepO: so the moment they got something from RP, we knew
                  DeepO: (I mean last time, because we were chatting with them atm)
                  DeepO: which was quite handy
                  vondrack: lose? like sharing info on RPers?
                  DeepO: as it instantly made them look bad for 2 teams
                  DeepO: sure
                  vondrack: aha
                  DeepO: like quoting messages
                  DeepO: which we will never do
                  DeepO: and most other teams don't do either
                  redstar1: bit of a no no without permission
                  DeepO: so far simply talking about RP
                  DeepO: well, it seems to us that RP is really into getting their position safe for the upcoming UU wars
                  DeepO: after that, they will turn to both of us
                  DeepO: and we would like to keep them from doing that
                  DeepO: certainly now that there is a big chance that both us and Lego will grow a lot harder than they can
                  DeepO: ... which was, in a sense, the initial idea in getting into a tech trade deal for us
                  DeepO: because we can't be isolated from everyone
                  vondrack: that's correct
                  DeepO: we can handle Bob, though, just not Lego too
                  DeepO: it seems to me, that you are very much in the same situation
                  DeepO: which makes things possible
                  redstar1: ahh you percieve us as a threat?
                  redstar1: hehe
                  DeepO: no, not military
                  DeepO: but for winning this game? sure
                  DeepO: but that's no problem whatsoever
                  redstar1: well thats nothing new, everyone is in it to win it
                  Sharpe: winning is a long way off...
                  DeepO: sure, but not everyone is going to be big enough to do it
                  alva: all but vox
                  redstar1: well there is a long long way to go
                  redstar1: and we would take a long term view on things
                  DeepO: and RP is right, that these turns are decisive when it comes to growth
                  DeepO: exactly, as do we
                  DeepO: which is why we were happily building along, before the war
                  DeepO: as were you
                  Sharpe: what is your impression of the Bob map now that you see it?
                  DeepO: a lot of land
                  DeepO: and poorly improved
                  DeepO: plus, there are some serious problems there, between the geographical relation of the threee teams
                  DeepO: ND is, as they say in Dutch, the sigar
                  alva: true, I dont think I have ever had a start like GoW
                  Sharpe: out of curiousity do you see us now too?
                  DeepO: no exactly
                  DeepO: we know a bit of your coast
                  Sharpe: well it is better than their one tile tundra start
                  DeepO: but did you trade your map, in exchange for the other WM?
                  vondrack: well, one thing to keep in mind is that all Bobians shared their maps... so GoW & ND know very well that RPers got the best start - that should be likely to make them less inclined to ally with them
                  Sharpe: no we do not trade maps
                  vondrack: never
                  DeepO: ok, good
                  vondrack: team policy
                  vondrack: same as yourself, right?
                  DeepO: we neither, but there is not much to protect, once coastal exploration will have completed
                  vondrack: oh, that's right
                  DeepO: our land is small, compared to both you, and Bob
                  nbarclay: Let's just say it would take a lot more reason than we've had thus far for us to trade it.
                  DeepO:
                  DeepO: for us the same
                  DeepO: but we're not losing wars yet
                  vondrack: it seems to drive some teams mad when we refuse to trade for our WM...
                  DeepO: RP complained, yes
                  vondrack: I guess you met the same reactions...
                  alva: I don't why btw
                  DeepO: and they somehow took it as an offense
                  alva: what's wrong with keeping some FOW??
                  DeepO: the strange thing is, I can't remember them asking it of us
                  alva: GoW did
                  DeepO: yeah
                  DeepO: so that may have been a RP request
                  DeepO: more of the things we get from GoW first are 'cleared' with RP, it seems
                  DeepO: which really is a problem
                  vondrack: you think they are feeding you with "crafted" info?
                  alva: not as long long as we it
                  DeepO: well, anymore someone wants to add to the RP thing?
                  DeepO: maybe
                  vondrack: just that we VERY well know
                  vondrack: how you feel
                  DeepO: it certainly is a possibility
                  DeepO: you mean vs RP?
                  nbarclay: I wonder whether RP has thought of the possibility that if they tug on puppet strings too much, the puppets might start tugging back?
                  vondrack: I do not think so (re: nathan)
                  redstar1: they never see childs play?
                  vondrack: and that is what's scaring me in the ISDG
                  vondrack: since Togas conducts the diplomacy there in the same way
                  DeepO: but are the puppets tugging back?
                  DeepO: I mean, they sometimes have a point
                  DeepO: and are not afraid to state it
                  DeepO: like when they asked GoW to don't trade Feud to us
                  DeepO: or from us
                  DeepO: they are right of course, it would set us back a lot, if we can't trade it to Bob
                  DeepO: we already lose money on the deal
                  Sharpe: wonder how RP is going to be like if they get hold of all those luxuries
                  DeepO: doesn't matter
                  DeepO: they shouldn't be allowed to get so far
                  vondrack: talk about lost money on tech deals... our sour experience with C+C was enough to get the taste
                  DeepO: that was RP, I'm quite sure
                  DeepO: but of course, they still kept a friendly face to you
                  vondrack: yes, they did
                  DeepO: can you imagine that, even if we understand your concerns, it scares us that you are willing to get Feud elsewhere
                  DeepO: ?
                  DeepO: because that too can easily be a RP 'request' for all we care
                  vondrack: well, for the moment, we are not going to get it anywhere
                  DeepO: fine
                  vondrack: since we have no use for it
                  DeepO: I understand your situation, really.
                  vondrack: you will not see us having Feu for at least 15 turns
                  vondrack: probably more
                  DeepO: well, chivalry will be sooner then 15 turns
                  vondrack: we hope to make some bundle tech deals later on
                  vondrack: since we are pushing our way through the Edu branch
                  DeepO: so watch out, Bob is not going to attack us, if they have any brains left. But Lego, without chivalry...
                  DeepO: okay, that's fine too
                  nbarclay: Is there anything we could start working toward with you?
                  nbarclay: In terms of setting things up for a deal later?
                  vondrack: right now... well, do you happen to know if anyone researches Engineering?
                  vondrack: just checking
                  vondrack: I assume you will go for Chivalry
                  DeepO: we don't know for sure, no
                  vondrack: because of the war
                  DeepO: do you?
                  DeepO: well... chivalry is not needed to get Vox down
                  vondrack: yes, it would seem logical?
                  DeepO: so we're still deciding what to do...
                  nbarclay: This is strictly confidential, but we may be arranging to get Chivalry from someone else.
                  vondrack: oh, well... it seems we do not have a clear idea on Voxes' military
                  DeepO: well, what do you assume on Vox's strength?
                  alva: How big do you think Vox is?
                  vondrack: since if I was you, I'd probably play it safe and go for Chiv
                  nbarclay: In which case there's a good chance Engineering would be a priority for us, especially if we expect to be able to trade it on reasonable terms.
                  vondrack: re: Vox strength
                  vondrack: all we know they appear to be stronger than us
                  DeepO: Chivalry: it's the same thing others have thought about us getting Feud fast
                  DeepO: but that was not really the reason
                  DeepO: we can withhold Vox with spears, swords, and WCs
                  Sharpe: I would say you might get some civs suspicious if you don't get Chivalry in the midst of a war
                  DeepO: pikes and medinf is simply a plus
                  DeepO: ?
                  DeepO: but why?
                  nbarclay: WC = 2 attack, 20 shields.
                  DeepO: we are facing a slowmover army, with biggest defense of 2
                  nbarclay: Knight = 4 attack, 70 shields.
                  vondrack: hmm... admittedly, Knights are expensive
                  nbarclay: As long as we don't go up against anything with a defense over 2, it's debatable how much value per shield knights would add.
                  DeepO: WCs are much more effective in the open ground, while med inf, or swords, cover all slow terrain
                  Sharpe: that's true re expensive
                  DeepO: which is all there is to it, really
                  DeepO: we are planning on swarming them
                  DeepO: with loads of units we can easily build, and keep building in our GA
                  DeepO: which they cannot, as they have very few cities left, with no production
                  alva: and no population
                  Sharpe: how many cities do Vox have ?
                  DeepO: let's whip them some more, thinks Vox
                  vondrack: well, I trust you have the best idea of what you need to make this war go your way... just that when someone says "immortals", it sounds scary...
                  DeepO: don't you see this on your maps?
                  DeepO: immortals are no good, if they don't get to attack, and simply need to defend
                  nbarclay: When you can produce medieval infantry faster than they can produce immortals, it's not nearly so scary.
                  alva: Vox should have come earlier..
                  nbarclay: Especially when you can also produce pikes faster than they can produce spears.
                  DeepO: true
                  nbarclay: (Not yet, but soon.)
                  to be continued...

                  Comment


                  • Part II

                    vondrack: well, you are perhaps right
                    vondrack: we are just used to building NMs before granaries, you know
                    vondrack: the builders, what do you think...
                    DeepO: do you have maps of Vox, or other ways to watch what is going on?
                    alva: especially with how our continent is drawn
                    vondrack: DeepO, we can see only a small part of Voxes' territory
                    DeepO: ok
                    DeepO: well, I was right the first time
                    DeepO: they had, at that moment, 5 cities
                    DeepO: currently, they have 6
                    DeepO: and 3 of them are size 1, poprushed
                    vondrack: hmmm... that must be less than half of what you have
                    DeepO: 1 is size 3, 2 are size 4
                    DeepO: yeah, about
                    DeepO: but only in numbers of cities, we did not whip our population once
                    vondrack: I wonder... how come they started this war?
                    vondrack: it seems so uneven
                    DeepO: RP
                    DeepO: easy answer
                    DeepO: and lack of insight in the mil advisor
                    nbarclay: Also, we showed up as weak on Vox's military advisor.
                    nbarclay: Of course the advisor doesn't tell you what the enemy can get ready to meet you with by the time you get there.
                    DeepO: true, but that was not their only problem
                    alva: no spy satellites yet
                    DeepO: and frankly, because of Grog, they had very few options
                    DeepO: they needed to start this war well before a surprise attack could have worked
                    vondrack: that's right... but still... one would expect a more thoughtful approach to a war that may lead to their extinction
                    * vondrack shakes his head
                    DeepO: it was a life or die thing
                    DeepO: either they can gain from it
                    alva: the macarthur decoy was nicely setup though
                    DeepO: or they die, in a blaze of glory, as one of our members called it
                    DeepO: yeah, they started on this 15 turns ago
                    DeepO:
                    vondrack: was the first landing faked, too???
                    vondrack: I thought it was the second one only...?
                    DeepO: no, but the turn after, they said to us that they were going to return to Bob
                    alva: no, that was real
                    nbarclay: There's a city that almost has to be left over from the first landing.
                    DeepO: which was never their idea
                    DeepO: they should have attacked us then, at that moment, the mil adv wasn't lying
                    vondrack: but they appeared weak at that time, too
                    vondrack: I am checking the F3 screen quite frequently
                    DeepO: which gave us a good idea of their strength
                    vondrack: I am quite sure they did not have the military either
                    DeepO: we knew, because we were more or less even, how many warriors they had
                    DeepO: before connecting iron
                    DeepO: afterwards, only a few could have been build
                    DeepO: but of course, with a 4 attack value, an immortal is worth more then a swords
                    DeepO: while the effect can be the same
                    alva: unless someone supplied them whith lots of workers
                    DeepO: well, who?
                    alva: J/K
                    DeepO: I know
                    alva:
                    DeepO: how are your relations with GoW, BTW?
                    vondrack: quite fine, I'd say
                    vondrack: good trades
                    DeepO: they seem to be the most friendly people on Bob
                    vondrack: they actually helped us to catch up techwise
                    DeepO: and at least their friendliness is real
                    DeepO: well, yes, but we offered that too
                    vondrack: profitable to both sides, but a very fine deal
                    DeepO: and at fewer expense to you
                    vondrack: yes, with friendliness, you never know...
                    vondrack: yes, we'd have difficult times catching up w/o the deal we made with them
                    vondrack: we'd bleed gold-wise
                    vondrack: perhaps have to trade our map
                    vondrack: etc.
                    DeepO: maybe
                    vondrack: GoW was great to deal with
                    DeepO: we offered it for a very limited amount of gold
                    DeepO: and I'm sure we would have settled to get one tech in return
                    DeepO: but that's all hindsight
                    vondrack: the problem was that you were quite far away
                    DeepO: true
                    DeepO: the thing is, we know that many times, we don't need an immediate advantage to gain in the long term
                    vondrack: and we did not want to risk harming our relations with GoW by sailing throug "their" waters
                    vondrack: so we took the deal
                    vondrack: yes, that's our approach as well
                    nbarclay: "A bird in the hand," right?
                    DeepO: which was good, I think
                    DeepO: yeah
                    vondrack: yep, exactly
                    vondrack: actually, GoW is our closest neighbour
                    vondrack: so we are trying to maintain good relations
                    DeepO: we the same, once we take Vox, GoW is only 1 tile away
                    DeepO: for us, and this has not changed, it's important that Lego grows to be stronger then anyone on Bob
                    alva: How far is Vox from your west side btw?
                    vondrack: VERY far
                    vondrack: like
                    vondrack: let me check
                    vondrack: like 1/3-1/4 of the minimap width, I think
                    vondrack: much farther than Bob
                    alva: auch
                    DeepO: Bob is only a few tiles away...
                    DeepO: has GoW explored even more to your North, in search for iron islands?
                    alva: looks like we're never gonna invade you then, or vice-versa
                    DeepO:
                    DeepO: which was my point: we would gain most if Lego is strong
                    vondrack: not until Transports
                    DeepO: as there is no risk military, both could help each other building
                    vondrack: re: GoW... they seem to be mapping our coast, probably
                    alva: and serve as a deterent
                    vondrack: well, we keep an eye out on them
                    vondrack: so far, they haven't tried to land anywhere
                    vondrack: but on the Mystery Island
                    vondrack: that is what they call Baby Bob
                    DeepO: they are starting on 'our' (as in Vox-GS) coast too
                    alva: any team attacking one of us, will be weak'ened on the other side
                    DeepO: Baby Bob is strange
                    DeepO: what good would it do to them
                    vondrack: no idea
                    DeepO: if not strategical?
                    vondrack: what I especially don't get is why they plopped TWO cities there
                    DeepO: in that they could use it as a base of support to get to Legoland
                    DeepO: one hut?
                    DeepO: was there a hut when you saw it first?
                    vondrack: yep, there was
                    DeepO: might explain it...
                    vondrack: but GoW beat us to it
                    DeepO: ah, you watched?
                    DeepO: settler?
                    vondrack: not really - we explored the coast of Baby Bob before they came there
                    vondrack: so we can see what's going on there
                    DeepO: hmmm
                    vondrack: cities and such
                    vondrack: and btw, we can still see there hut there, I think
                    DeepO: one sec
                    DeepO: I'll check
                    vondrack: since we were not in the area for quite some time
                    vondrack: but it's been popped
                    vondrack: long time ago
                    vondrack: I am sure
                    nbarclay: I wonder if maybe GoW forgot about not being able to irrigate without a water source until the industrial age.
                    DeepO: yeah, the hut is gone
                    vondrack: I believe they got a tech out of it
                    DeepO: that would be stupid, I can't believe that
                    DeepO: (iirr, I mean)
                    vondrack: Polytheism it was? I think so
                    Sharpe: That might explain how GoW suddenly offered us Polytheism Vondrack
                    DeepO: aha, that would explain how that tech got distrubted so fast
                    DeepO: maybe they are running from ND
                    vondrack: yes, it coincided with the distribution of Polytheism, as far as I can recall
                    DeepO: I don't those two teams like each other much
                    vondrack: ND is a mystery to us
                    vondrack: we offered them a fine deal
                    vondrack: yet they turned it down
                    DeepO: Yeah, they don't talk a lot
                    Sharpe: wrapped up in an enigma
                    nbarclay: I think they're a mystery to everyone.
                    vondrack: hehe
                    vondrack: yes
                    vondrack: but they are doing quite well
                    vondrack: considering how little diplomacy they conduct
                    alva: Still, settling on Bob counts double from a GOW POV, (gain and denial)
                    Sharpe: ND's city pattern is quite spherical
                    DeepO: they're good
                    DeepO: their cities are using a max of resources, without wasting travel time for their troops
                    vondrack: I wonder... could it be there is some kind of a border treaty between GoW & ND, forbidding more GoW settlements on Bob?
                    DeepO: no there isn't
                    vondrack: this might explain their cities on Baby Bob
                    vondrack: hmmm... then I truly don't know
                    redstar1: they didn't want us to get it most likely
                    redstar1: or anyone else
                    DeepO: the way I understand it, they warn each other when a settler leaves for a spot, and the other directs its settlers elsewhere
                    vondrack: perhaps
                    redstar1: its the lentini factor
                    DeepO: further, they try to not upset each other
                    DeepO: by settling too close
                    vondrack: what language are you speaking now, redstar?
                    DeepO: which also explains why the former Lux lands aren't settled yet
                    vondrack: they both probably wait for their UUs
                    DeepO: yes
                    DeepO: but where is RP in all of this?
                    Sharpe: that should be interesting
                    DeepO: are they going to join one side, to the other?
                    alva: I wonder what they all are going to do with their UU and GA's
                    vondrack: hmmm... RPers... you certainly noticed they are not building an empire, but a wall, right?
                    DeepO: certainly
                    alva: Expand on BoB, or beyond..
                    DeepO: but it wouldn't surpise me if they would join with GoW, and divide ND between them
                    vondrack: I guess they are scared of those UUs...
                    redstar1: RP have ample land to settle in their south
                    vondrack: that is quite likely, yes
                    DeepO: which is also why they fear the both of us: we could easily land beneath their wall
                    Sharpe: oh are you that close to RP there?
                    redstar1: would be a great shame if they had pyramids
                    DeepO: ampple land, certainly. But not if we decide to take up camp there
                    DeepO: not really, we can't reach it directly
                    vondrack: along the Vox coast only?
                    DeepO: yep
                    DeepO: but still, this would be enough
                    vondrack: hmmm.. do you happen to have an idea of Vox navy?
                    DeepO: yeah, well, we know they have at least 2 galleys
                    DeepO: but not how many they have over that
                    alva: yep, it sinks very fast
                    DeepO: and we know they have no harbor, so only regs
                    DeepO: do you have any more info?
                    vondrack: ok, that's fine... we are going to be very suspicious towards anyone having more than 5 of them
                    DeepO:
                    DeepO: well, doesn't have GoW at least 4 galleys?
                    vondrack: I can't recall now... have you asked if we are suspicious toward GoW?
                    vondrack:
                    vondrack: j/k
                    redstar1: lol
                    DeepO: well, I would be, if they settled so close to me
                    DeepO: but GoW isn't sneaky
                    DeepO: they are quite brute
                    DeepO: which is fine, really, you know what you can expect when talking to them
                    redstar1: well we made no official claim on mystery island, and it is closer to them than us....
                    vondrack: yes... they made it clear they were determined to get it
                    vondrack: it did not seem like a reason good enough to go to war with them
                    DeepO: which is fine, I think GoW needs room to expand more then any other Bob team
                    vondrack: especially because - as you correctly noted - it is not the best piece of land on this map
                    DeepO:
                    DeepO: well, some of our territory would be worse then that
                    DeepO: but has access to water
                    vondrack: oops...
                    DeepO:
                    nbarclay: And from what little we've seen of it, Lego isn't exactly hurting for land elsewhere.
                    Sharpe: good land is at a premium
                    vondrack: with the Pyramids finished now, you can imagine we were not really keen on going to war at that time
                    DeepO: of course
                    vondrack: on of our core cities was too busy
                    DeepO: buut be careful, as other know this too
                    vondrack: it was sort of a risk
                    DeepO: it still is
                    vondrack: you know what is funny?
                    DeepO: ?
                    vondrack: it was initially not a Pyramid build
                    vondrack: but Great Library
                    DeepO:
                    DeepO: didn't I ask you that in our first chat? It made a lot of sense
                    Sharpe: lol, it changed several times actually
                    vondrack: to make sure we'd be able to catch up
                    vondrack: but after we did catch up w/o GLib
                    vondrack: we were looking for something else, preventing a shield waste
                    DeepO: but as I can tell you from one of our internal PBEM games, the GL is many times too much
                    vondrack: Pyramids made sense
                    DeepO: in that it really is a bullseye for other civs
                    Sharpe: besides we didn't want anyone on Bob to get the Pyramids there
                    DeepO: or us
                    vondrack: well, yes... but what other chance we'd have if not crossing the sea so soon?
                    Sharpe: Bob was much more of a worry with all that land
                    vondrack: just imagine contacting the rest of the world with a lag of 8 techs... :scary:
                    DeepO: of course... actually, in the same situation, I would have build the GL, but not build a galley
                    vondrack: heh... that was our plan
                    DeepO: and let me be discovered
                    DeepO:
                    Sharpe: until we saw Baby Bob...
                    vondrack: but then Baby Bob appeared
                    vondrack: until GoW saw it actually
                    vondrack: we missed it
                    vondrack: even though we did have a chance to see it
                    DeepO: hmm... things tend to change quickly in this game, no?
                    Sharpe: actually Zargon saw it
                    vondrack: slipped our attention at that time
                    DeepO: ah, that's unfortunate
                    vondrack: it was about 15 turns into the game
                    vondrack: our first warrior got to the Northernmost tip of Legos Major
                    vondrack: and was actually able to see a tiny bit of coastal waters
                    DeepO: Do you have any kind of deal with GoW, where they don't settle your lands?
                    vondrack: no, we do not
                    DeepO: maybe good to ask them
                    DeepO: and see their reaction
                    redstar1: its taken as read i think that we would not appreciate it
                    vondrack: but we made it very clear we are going to attack anything landing on "our" soil
                    DeepO: well, that's the same, of course
                    vondrack: yes
                    vondrack: and they seem to understand
                    vondrack: happily sail around us
                    vondrack: doing nothing bad
                    vondrack: let's hope it will last
                    DeepO: I hope it for you
                    Sharpe: if you have the map of our coast , clearly they are selling their map around
                    DeepO: well, not necessarily
                    vondrack: how come?
                    DeepO: we got our map from Vox, as said with the last payment acknowledged the moment war started
                    nbarclay: If GoW is the only one sailing around, that's who our information on Lego has to have originated from.
                    Sharpe: ah interesting
                    DeepO: we suspect it came from RP
                    DeepO: which means that the Bobians are exchanging maps
                    nbarclay: Is anyone besides GoW nosing around your lands?
                    Sharpe: what do you see of our map? out of curiousity?
                    vondrack: well, there is one more thing
                    vondrack: ND established an embassy with us
                    vondrack: we did not understand why they did it
                    DeepO: maps: we see as much as GoW had explored, we think up to 7-9 turns ago
                    Sharpe: any of our cities?
                    DeepO: so one trail going North
                    DeepO: you mean your capital
                    DeepO: ?
                    Sharpe: oh you see that?
                    vondrack: btw - can you see our capital on the map?
                    DeepO: yeah
                    vondrack: that means ND trade their map around!
                    vondrack: noone else can see it
                    DeepO: we could, it would be rather easy
                    vondrack: noone else established an embassy
                    DeepO: but you would notice, of course
                    nbarclay: We see Legopolis and something that at least starts Panama.
                    vondrack: yes, of course
                    DeepO: ND: still, we think it came from RP
                    vondrack: dunno...
                    DeepO: add to that the GoW map
                    DeepO: or at least their exploration of your coasts
                    vondrack: it's a bit too complicated for someone who had a bottle of red wine two hours ago...
                    DeepO: and you have 3 trading teams
                    DeepO:
                    DeepO: I can imagine, I had wine with dinner as well
                    vondrack:
                    DeepO: hence the title of this chatroom
                    vondrack: oh!
                    DeepO:
                    vondrack: it is even the same as in Czech!
                    vondrack: víno
                    DeepO: well, this was Latin
                    DeepO: not Dutch
                    to be continued...

                    Comment


                    • Part III

                      DeepO: would it be too much to ask who you got your map from, and when?
                      vondrack: hehe
                      vondrack: I think we can tell you
                      DeepO: great
                      vondrack: it was actually very funny
                      Sharpe: hilarious more like
                      vondrack: few turns after we made contact with GoW
                      vondrack: ND approached us and offered a contact to you & their world map
                      vondrack: sent a PM, asked for some gold (50?) and our map
                      vondrack: we PMed them back, explaining we were not trading our map under any circumstances
                      vondrack: but we agreed to pay 50 gold for your contact
                      vondrack: seemed the right thing to do
                      DeepO:
                      vondrack: anyway - what I did was I threw in 50 gold and "accepted"
                      vondrack: sent back
                      vondrack: sent a PM explaining what it meant
                      vondrack: expected them to take the map out
                      vondrack: accept and... you get the idea
                      DeepO: I hear you coming
                      DeepO:
                      vondrack: well, the next turn, we got the save and had their map
                      vondrack: and a PM
                      vondrack: explaining their leader made a mistake
                      vondrack: misunderstanding what it all was about
                      DeepO: so your is rather outdated when it comes to improvement
                      vondrack: yes, it is
                      Sharpe: but we do see the new cities as they pop up
                      vondrack: we can see cities, but the improvements must be quite outdated
                      vondrack: on with the story
                      DeepO: maybe there is some merit in exchanging screenshots of the map of Bob, ours is 2 turns old
                      vondrack: by chance
                      DeepO: sure (story going on)
                      vondrack: we got your contact for free
                      vondrack: or, rather
                      vondrack: YOU got it from GoW on that very turn
                      DeepO: (whiich was also kind of unexpected)
                      nbarclay: Part of the deal to let them trade you Code of Laws, as I recall.
                      vondrack: so it all actually ended up that we let them keep the money (for "nothing") and they were ok with us having the map
                      DeepO:
                      vondrack: we effectively got the map of Bob for 50 gold
                      DeepO: 50 gold for a WM is no bad deal at all!
                      vondrack: now, that was cheap, wasn't it?
                      vondrack: yes )
                      nbarclay: Ours cost 95 gold.
                      nbarclay: And Vox attacked us the moment the sale was completed.
                      DeepO: which we thought to also be a bargain
                      DeepO: yeah, those cheats... but they will feel our wrath
                      vondrack: hm... they must have been desperate for cash, right?
                      vondrack: I mean... giving their map to you?
                      vondrack: right before they start a war??
                      DeepO: the strange thing is, not really
                      DeepO: we think it was simply to get as much out of our coffers as possible
                      vondrack: ah, yes, that's the other side of the coin
                      DeepO: well, we think Vox is still sitting on a kind of large reserve of cash
                      nbarclay: They probably figured that if the fighting got far enough north for the map to do us much good, they were doomed anyhow.
                      DeepO: and they can't use it for upgrading, nor for rushin
                      DeepO: we are rather terrified it would all flow to RP, if they would get down to 1 or 2 cities
                      vondrack: yes, that makes sense (re: doomed)
                      DeepO: Ah, Vox...
                      DeepO: we really liked them, you know
                      vondrack: hmmm... to RPers... what could be done against it?
                      DeepO: one thing can be done: trade embargo against them
                      DeepO: instead of them against us
                      DeepO: they would feel it very fast
                      Sharpe: those luxuries will be a problem though if they get them
                      vondrack: no, I meant something different
                      DeepO: but we need Bobians in the deal
                      DeepO: ?
                      vondrack: I meant - what could be done against RPers getting Vox gold?
                      DeepO: nothing at all
                      vondrack: what about saving Voxes? letting them live?
                      DeepO: We can't run fast enough to get it ourselves
                      DeepO: No deal
                      DeepO: they have offended us
                      vondrack: not an option for you, I understand
                      vondrack: yes
                      DeepO: we have screamed from the beginning that we are going to play this game honorably
                      DeepO: so we can't allow anyone to abuse us
                      DeepO: so that we lose face
                      vondrack: I was thinking about something like... letting them save their life... only because of someone's mercy
                      DeepO: if they find refuge some where else, it's fine
                      vondrack: much like what they did to Luxes
                      DeepO: but they will be driven off our continent
                      nbarclay: If it were me, I don't think I'd want to stay in the game if I had no chance of being even halfway competitive.
                      DeepO: very true
                      DeepO: which was one of the reasons why they attacked
                      nbarclay: I'd rather be conquered and be done with it.
                      vondrack: hmmm.... that is something I will have to think about
                      DeepO: are you planning to lose ground soon?
                      vondrack: nah...
                      vondrack: I was...
                      vondrack: it's such a wild idea
                      vondrack: gimme a sec, please
                      DeepO: wild ideas are most of the times the best
                      DeepO: sure
                      vondrack: see... if the gold flowing to RPers (or anyone else, for that matter) should become a problem
                      vondrack: it might be possible to jump them to our landmass, much like what they did with Luxes
                      DeepO: be very cautious with that one
                      vondrack: we are staying fairly neutral in this war
                      DeepO: sure, the gold is fine
                      DeepO: but don't burn your fingers
                      vondrack: so they might agree
                      vondrack: we have a peninsula here... Legos Minor - mostly mountains
                      DeepO: well... we wouldn't mind at all
                      vondrack: but room enough for about 4 cities
                      DeepO: (make that 2 if Vox is planning)
                      vondrack: hehe
                      vondrack: ok, I will keep that in mind
                      Sharpe: no irrigation possible there don't forget...
                      vondrack: and if the need emerges
                      vondrack: we can discuss that again
                      DeepO: well, really, we don't mind, but watch out how it will be looked upon by Bob
                      vondrack: yep, no fresh water
                      DeepO: and, Vox has a reputation to breaking deals
                      vondrack: hmmm... that's right
                      vondrack: as I said - just a wild idea
                      Sharpe: they wouldn't stand a chance against our mercs...
                      DeepO: I can only imagine others are wanting to do it too
                      DeepO: not afraid of immortals, are you
                      vondrack: saving them?
                      vondrack: getting the gold?
                      DeepO: yeah, both
                      DeepO: but the latter most
                      nbarclay: Just make sure they don't get iron, or your mercs might not be quite so invulnerable.
                      vondrack: nah... immos are less than impressive against mercs
                      vondrack: plus, immos can't swim THAT far
                      vondrack:
                      DeepO:
                      vondrack: swimmortals swim short distance only
                      DeepO: well, if they really have a large amount of cash (lets say 500 gold), a lot is possible
                      DeepO: but you have to be able to take them out, the first moment of trouble
                      vondrack: sure
                      DeepO: like Vox did with Lux, only uncalled for
                      vondrack: yep, I understand
                      DeepO: Don't put a stigma on yourselves, as Vox has done
                      DeepO: we were attacked for defending them on more then one occasion
                      DeepO: and see what has come from that
                      vondrack: yes...
                      DeepO: oh well
                      DeepO: we'll live
                      DeepO: maybe, in the mean time, just a little deal we could be working on
                      DeepO: (kind of home work for the coming week)
                      vondrack: ok, back
                      DeepO: you shouldn't be able to get theo before next Sunday, right?
                      DeepO: so, if we can decide what we go for, we should be able to make a deal with you
                      DeepO: do you have any special requests?
                      vondrack: no, not that fast
                      vondrack: unless you stop sitting on the save all the time
                      DeepO: no chance, we like sitting on it
                      DeepO:
                      vondrack: oh, I would never dare to "request" anything
                      vondrack: I mean
                      vondrack: ATM, we have no deals signed
                      DeepO: why not? we would want to hear where you want to go to.
                      DeepO: we're not RP... we make requests from time to time
                      vondrack: hehe
                      DeepO: you told you were going for edu
                      vondrack: yes, we are
                      vondrack: actually, the goal is Astronomy
                      Sharpe: any tech we trade for is one less we have to research of course
                      nbarclay: The "sitting on a save" phenomenon is what happens when you try to run a war by committee.
                      DeepO: which would make it logical for us to take the Southern branch
                      vondrack: to allow trading over sea tiles
                      vondrack: yes, that sounds logical
                      DeepO: okay, that's logical too
                      DeepO:
                      vondrack:
                      DeepO: the thing is, we really can't say when, and how we're going to resume research
                      vondrack: I fully understand
                      DeepO: but we would hope that around the time you finish Theo, we get to another tech ourselves
                      DeepO: so that we can trade...
                      vondrack: that's quite likely, yes
                      DeepO: (if by that time, you're not bound by an embargo against us)
                      DeepO:
                      vondrack: I do not think we are going to participate in any embargoes...
                      vondrack:
                      nbarclay: Do we want to sign a treaty that neither of us will agree to any kind of embargo against the other?
                      DeepO: maybe
                      DeepO: good idea
                      redstar1: or if we do it will be like the russian participation in the arms embargo to iraq
                      nbarclay: LOL
                      vondrack: I think it would not be a problem
                      vondrack: or what redstar says, LoL
                      redstar1: i don't think we would want to go down the road of embargos etc
                      DeepO: maybe you will need to
                      redstar1: i don't see how
                      DeepO: Bob reuniting would be enough
                      Sharpe: Bob uniting would be a worry for all I would imagine...
                      redstar1: i don't see how that would force us into an embargo though
                      DeepO: well, not if there are only 2 teams left
                      DeepO: we can, together, outresearch Bob
                      DeepO: and they could, if they want, embargo just one of us, and research him to death
                      vondrack: yes, 2 vs 3 should work
                      redstar1: well thats not so much an embargo as a policy statement
                      DeepO: true
                      DeepO: but the way things are going, this might turn to that
                      redstar1: perhaps, but its a long way away
                      DeepO: it will be very interesting how the UUs do on Bob
                      DeepO: we should have a good feeling once they have settled
                      Sharpe: yeah, when they have settled will be a crucial moment
                      nbarclay: There are really two potential dangers from Bob:
                      nbarclay: 1) They might unite against the outside world.
                      nbarclay: 2) One of them might essentially take out the other two, creating an enormous monster.
                      DeepO: Sharpe, this comes rather soon... only 20-25 turns from now
                      Sharpe: well for ND and GoW sooner, for RP later than that
                      DeepO: and Nathan, I agree. 1) would be a problem as they can join forces with the remainder of Vox
                      vondrack: Nathan, such a monster would be something to attack immediately from both sides
                      DeepO: and invade either us, or Lego very early
                      DeepO: monster: true
                      DeepO: but this is exactly our problem
                      DeepO: Vox forced us into becoming a monster
                      DeepO: and your pyramids will grow you into one for free
                      DeepO: At least, this is how Bob will see us
                      nbarclay: The funny thing is, even after we conquer Vox, we aren't really huge by Bobian standards. And our land isn't exactly the ideal shape.
                      vondrack: fortunately, even if Bobians perceive us or you as threat, it will take them some time to get into a position to invade overseas
                      DeepO: True... but we will be biggest. If Lego doesn't pass us in size
                      vondrack: size does not really matter... shields and gold do
                      Sharpe: Right now - are any of the Bob civs bigger than your area? (without Vox)
                      vondrack: the less territory one needs to protect, the better
                      DeepO: ah, but both of those are related to amount of pop, and quality of land
                      vondrack: if it gives gold and shields enough
                      vondrack: yes, of course
                      DeepO: Sharpe, in area? yes, I think
                      DeepO: we have very few land, but we use it well
                      vondrack: well, guys, do we have any more agenda today?
                      vondrack: or a summary perhaps?
                      DeepO: I was thinking the same
                      DeepO: (agenda, not summary)
                      vondrack: I guess we talked about everything important
                      DeepO: true... anything else: never be afraid to ask
                      vondrack: I do not think so... you are quite a typist, DeepO!
                      Sharpe: What your iron situation like?
                      DeepO: I am?
                      vondrack: you always give out so much info
                      DeepO: you should have seen me before my accident
                      DeepO: well... these are my views...
                      vondrack: typing faster than anyone else
                      nbarclay: Our iron situation is adequate, but not overflowing.
                      vondrack: btw, may I ask one question?
                      DeepO: maybe. I suspect Nathan is faster thought
                      DeepO: shoot
                      vondrack: it may sound stupid, but...
                      nbarclay: Of course it will get a little better when we have Vox's iron.
                      vondrack: you know, we have two iron sources connected
                      vondrack: but only one of them shows in the resource summary???
                      DeepO: ?
                      DeepO: You mean one used only?
                      vondrack: and they ARE both connected to the capital
                      Sharpe: Oh, Vox's iron is that close?
                      DeepO: not very far
                      vondrack: well, under the iron icon in the resource box, there is
                      vondrack: "1"
                      DeepO: it's outside their borders
                      vondrack: instead of "2"
                      DeepO: and in your trade advisor?
                      Sharpe: hmm, a colony!?
                      DeepO: yep
                      DeepO: nice target, no?
                      nbarclay: Unfortunately, it has jungle protecting it from our WCs.
                      Sharpe: Indeed, especially with their immos - but probably heavily guarded I would imagine
                      DeepO: maybe... doesn't matter
                      DeepO: we only need to raze the closest city, or a road leading to it
                      nbarclay: Every unit they have guarding their iron is one they can't use on the front lines.
                      nbarclay: And if we cut their road.
                      DeepO: and still they think their superiour in strategic position, because they attacked us first...
                      nbarclay: Well, it's a better strategic position than they'd be in if we knew they were about to attack us.
                      DeepO: mystery iron
                      vondrack: sorry... was checking the save for that iron weirdness
                      DeepO: maybe you don't see it, because you can't trade it?
                      DeepO: do you have the same problem with dyes, if more then one is connected?
                      vondrack: nope, I am checking the city screens
                      nbarclay: Normally, Iron, 1 extra would be ghosted if you can't trade it.
                      Sharpe: or maybe we were using it for that turn?
                      vondrack: we do not have iron in the trading screen at all
                      DeepO: well, but not in a city view
                      DeepO: that's weird
                      vondrack: city screen show 1 iron, trade adv. none
                      DeepO: you're sure you have 2 sources, right?
                      vondrack: yep, absolutely
                      vondrack: just that one got connected in two "stages"
                      nbarclay: What happens when you open the trade screen to another civ?
                      DeepO: very strange, I have never seen that
                      vondrack: first to our road network below the jungle
                      DeepO: vondrack explain?
                      vondrack: and then when we finally built the road through the jungle
                      vondrack: to our capital
                      DeepO: that shouldn't matter
                      vondrack: I would think so
                      DeepO: I've done that with rubber on islands lots of times
                      DeepO: never noticed that problem
                      vondrack: I thought you might know if there is bug like this?
                      DeepO: and I was able to trade my last resource to someone else
                      DeepO: well, never heared of it
                      DeepO: but we'll ask in GS
                      vondrack: nevermind... just thought I'd ask
                      DeepO: maybe Aeson knows, he's most up to date with this kind of thing
                      DeepO: I'll check, and get back to you
                      vondrack: ok, thanks
                      DeepO: anything else?
                      vondrack: do not put too much effort into this
                      vondrack: you need to focus elsewhere
                      DeepO: np, these kind of things are fun too dig through
                      DeepO: true...
                      vondrack: I guess it is time to get some sleep now
                      DeepO: yeah, that's what ai was thinking too
                      vondrack:
                      Sharpe: yeah, what is it 1:20 am there?
                      vondrack: 0:20
                      DeepO: no, 0:20 for me
                      Sharpe: hmm only 4 hours ahead now then
                      DeepO: but still, heavy weekend to recuperate from
                      Sharpe: oops , nuts 6 hours
                      vondrack: ok, then, I wish everybody sweet dreams!
                      DeepO: bye everyone
                      Sharpe: Night, nice chat!
                      vondrack: g'night!
                      DeepO: I'm logging off to
                      DeepO: too
                      DeepO: see you
                      nbarclay: Bye everyone. It's been great chatting.
                      vondrack: yep, the pleasure was ours
                      vondrack: bye
                      Session Close: Mon Apr 14 00:23:06 2003
                      THE END.

                      Is there any need to comment?

                      Comment


                      • Radek, our second iron (near Karina) is not whithin our cultural borders, it doesn't matter that it is roaded, it is not "ours" yet.
                        "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                        --George Bernard Shaw
                        A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                        --Woody Allen

                        Comment


                        • Originally posted by Tiberius
                          Radek, our second iron (near Karina) is not whithin our cultural borders, it doesn't matter that it is roaded, it is not "ours" yet.
                          Oops...
                          Quite correct!
                          Jesus... what a fool I am!
                          OTOH... that will just reinforce what they think about us!

                          Comment


                          • Did you notice that Vox has poprushed many of their cities before the attack? (at least so told us the GS) I wonder what did they build, as certainly no one uses poprushes to build warriors? Maybe barracks? Upgraded veteran warriors become veteran immortals? If yes, the barracks buid would make sense.
                            "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                            --George Bernard Shaw
                            A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                            --Woody Allen

                            Comment


                            • AFAIK, GS are wrong about the poprushing. BetaHound told me they poprushed once - that was because of a galley. One city is quite new (so, naturally, still at pop 1), another one might have built a settler recently (my assumption only - Voxes shall need some settlers for resettling sites they are going to raze).

                              The whole Vox poprushing thing is quite likely another example of how "clairvoyant" GS is...

                              I am trying to get hold of BetaHound today, to ask him for clarification on certain issues raised in this chat. No luck so far though... Will keep you informed.

                              Comment


                              • Originally posted by nbarclay
                                If there's time, you might want to include a bit about the world's second wonder, the Great Lighthouse just completed in the Gathering Storm city of Hurricane. (If the base of the Lighthouse looks oddly similar to the lower portion of the Pyramids, it's not a coincidence.) Lord Nathan, long-time manager of Gathering Storm's economy, was heard saying, "This Great Lighthouse will light our way to victory!"
                                Copied this from the public forum.

                                I assume the announcement is true.

                                A couple of thougths:

                                1) We beat GS to the Pyramids! (beats himself in the chest )
                                2) We beat them approximately by 100 shields, as their build appeared on the wonder screen only on the very last turn (they must have used the 300-shield Palace as a prebuild). They have decided to scrap their wonder build after crossing the 300 shield level, as the build was displayed as The Great Library build on our last turn. They must have changed it to a cheaper wonder (for whatever reason) this turn, wasting some shields...
                                3) We shall expect being pushed into a dilemma once Voxes take out GS iron, being pressured to provide our iron to GS.
                                4) GS may be less self-confident than they appear to pose.

                                I will explain my last two points:

                                a) GS must have been slightly below 300 accumulated shields when our Pyramids were finished (their build never appeared on the F7-wonder screen before).
                                b) with the war coming, they decided they were in no position to keep (one of) their most productive city(ies) building a wonder -> thus the switch, making Hurricane available for military production.
                                c) the following wonders were readily available:
                                ca) Colossus, 200S - probably seemed to be too much of a shield waste to GS, even though the wonder would be paying back the investment in the form of increased commerce
                                cb) Great Wall, 200S - same problem, just that this wonder would make their walled cities better protected from the Voxian attacks (I do not expect GS to have too many walled cities, however)
                                cc) Great Library, 400S - would keep their high-shield city busy for few more turns, would put a bullseye on them, would gain them a little, as we are planning to receive Education in about 20-30 turns - most they could hope for would be getting Engineering, maybe Chivalry & Invention. Shield waste + too much risk.
                                cd) Oracle, 300S - total waste of shields, as GS has no temples -> zero effect.
                                ce) Hanging Gardens, 300S - not available, as RPers haven't traded Monarchy to anyone yet.
                                cf) Great Lighthouse, 300S - increases vessel movement by 1, allows trade over sea tiles (at least IIRC).

                                Now, the question is: why did GS favor the Great Lighthouse over the Great Wall (building walls would need very little time and bring extra defense against Voxes) or Colossus (extra commerce)? The waste of shields was quite likely not the most important reason, as the shields were more or less wasted anyway, the primary and only goal being Pyramids... There are two reasons I can think of:

                                I) they want to be the only ones capable of trading with us NOW (or until Astronomy). In case they lose "their" iron (which they apparantly consider likely), they want to be able to get iron from us. This is why I would expect them to start pressuring us for building at least one harbour soon.

                                II) they plan a surprise seaborne counterattack against Voxes, making good use of their newly acquired ability to sail safely through sea tiles.

                                Just thought I would point this out and ask if someone can think of another reason...

                                Either way, we have now one more reason to celebrate - our successful effort with Pyramids and the war with Voxes forced GS to basically waste 300+ shields on a pretty much useless wonder, which I am sure effectively more than balances any advantages GS might have gained over us by using their resources in the most effective way from the very beginning.

                                Plus, our little wonder switching trick (Palace-wonder-Palace-wonder) worked 1000% better than I would have ever expected!

                                Comment

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