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  • ack to MZ



    Many thanks for this MZ, it's been posted on our forum, and I'll get back to you with some feedback and reciprocal info later in the week. I'm monstrously busy with work and band commitments at the moment, but I'll do what I can. DeepO will be back from Sunday 19th.

    Cheers,

    -Cort.


    Greetings from Swissland

    Comment


    • Sent to MZ:

      Only change from draft was removing info about which was our main force. Just to be paranoid, on the off chance that someone from GoW leaks some info to Lego (didn't we have a disgruntled anonymous GoW informer get in touch with us once?)

      Dear MasterZen,

      This is coming from me rather than Cort Haus simply because I happen to be around at the moment. Feel free to send responses to whoever you prefer.

      First, to clear up the timing. Be aware that turns change from 10 years to 5 years in 1250 AD. As we understand it, the proposed timeline (with 1 turn delay for 5 more tanks) is therefore:
      Turn Year Event
      233 1180 Current turn (as of time of writing)
      234 1190
      235 1200 Celebrate start of 13th century
      236 1210
      237 1220
      238 1230 GS southern task force loads up and moves out from T-5 to T-4
      239 1240 GS South moved from T-4 to T-3
      240 1250 GS Northern group sets sail, GS South moves (T-3->T-2) GoW group sets sail
      241 1255 GS North and South move (T-2->T-1)
      242 1260 All groups at T positions, hoping not to get to slaughtered by Lego
      243 1265 D-Day. Amphibious invasions by GS and GoW

      Does this match up with your plans, or do we have a mis-communication somewhere? We are fine with the extra turn delay. Five more tanks in the initial turn's invasion force is probably worth more than what Lego can produce in the extra turn.

      Second issue: strategy.

      Our plan is to do the amphibious assault, move transports into the city, unload, and go on the offensive on the same turn. Tanks only have 2 moves, which isn't enough to take more than one or two cities normally, so we're taking along several settlers to allow us to reach further. If the interior cities are lightly defended, that allows us to get a whole load of them in one turn (with the aim of razing their FP city).

      From your plans, it looks like you're planning to take a coastal city, and then sit in it to ride out the Lego counter-attack. With no settlers you won't be able to hit any new cities on the first turn. You need two to get from Jackson or Dye Fields to Legopolis. And your rally point for the final assault is (we think) one tile too far from Dye Fields - the transports will only be able to move next to it, so all units will have to move into the city, and therefore can't do anything else (or fortify).

      While it is obviously up to you what strategy you go for, it would probably be good to know what to expect from each other. Currently we are planning to take and raze as many cities as possible in the first turn, whilst also holding a heavily defended coastal city to channel reinforcements through. What is your overall strategy?

      Regards

      vulture

      Comment


      • And a rather speedy GoW reply:

        Hello vulture, thanks for the info.

        It seems we will be delaying to get those extra tanks. Also your point on the settlers was correct, I had forgotten to include them in that plan (I actually wrote that plan initially for the private forum just hours before catching my plane ), rest assured GoW will have settlers (3 of them) in the force.

        Also regarding the distance to Dye Fields, yes, at the very moment we will likely sail from one tile south than planned so our fleet can sail into Dye Fields directly. That map was made considering Jackson as the main target and Dye Fields as a secondary only-if-Jackson-is-too-heavily-defended. ND is probably going to spy for us to see which of the two is better.

        One last question, what is the size of the force GS plans to send over?

        -MZ

        Comment


        • Next message to GoW:

          Hi MZ,

          Sorry, forgot to mention the troop numbers. The plan is for:

          50 marines
          50 tanks
          30 infantry
          20 destroyers
          6 settlers

          More or less. Exact numbers subject to slight changes and interference from pollution. Also, RP are contributing some conquistadors (not sure how many, probably one or two boatloads) for pillaging purposes.

          Regards

          vulture

          Comment


          • to Panzer



            Hi Panzer,

            Have you discovered Amphib yet? Our plans are kinda depending on us getting it next turn so we can build enough Marines for the launch.

            Cheers

            -Cort Haus


            Comment


            • to MZ



              Hi MZ,

              I think we'd been expecting Amphib last turn in order to build sufficient Marines. If we don't get it next turn we're in trouble. Is everything OK with it? I PM'd Panzer requesting it.

              Also, Darekill hinted at getting the techs they lack from GoW. Would this include Electronics and Mot Trans? Surely not, at GS has Commercial Rights on these.

              Justed wanted to clarify ...

              Regards,

              -Cort


              Comment


              • from Panzer : re Amphib



                we get it this turn that I just got in the mail. Will send you 500 gold within the next few turns.


                Comment


                • to Panzer


                  Panzer,

                  Very briefly - We think we need to delay the operation for two turns to get enough Marines ready. Delay the turn a little if you need to discuss it, but do you think you guys can accomodate that?

                  Regards,

                  Cort

                  Comment


                  • follow-up to Panzer



                    Panzer,

                    Sorry to be have been so brief in the previous PM. I just got back online after moving flat, and saw on our forum that that (a) you had the turn and (b) a pressing need for a delay of at least one, but most probably two turns is needed for GS to have an adequate force of Marines and defenders in place. A vote is underway, with the two-turn delay in favour atm.

                    Is that OK from your side? Sorry again to have to bounce this on you like this, and and such short notice, but hopefully it is neither too late nor too impractical from you .

                    Regards,

                    Cort


                    Comment


                    • from Panzer



                      One turn is okay... two turns is a bit stretching it. Add some votes to the one turn option from the GoW

                      Comment


                      • to Panzer



                        Hi Panzer,

                        Thanks for your reply. Our generals are doing all they can to make a plan for your suggested and preferred date (1 turn delay rather than 2), and we'll respond on that soon.

                        Meanwhile, are GoW interested in purchasing Radio?

                        Regards,

                        -Cort


                        Comment


                        • from Panzer:



                          re: radio - sorry we're almost done researching it ourselves.

                          Comment


                          • to Panzer:



                            Lego navy in GS-Lego Ocean

                            - 3 subs
                            - 6 ironclad (expecting one more up North)
                            - 4 DD (expecting 2 more up North, at most)
                            - 7 BS (looks like their defense force)

                            What do they have over your side?


                            Comment


                            • from Panzer:



                              All we can see is 3 ironclads - BUT we haven't been scouting around so as to not cause suspicion.

                              Comment


                              • to Panzer:



                                OK, we sail next turn. D-day is 243

                                Comment

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