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  • #31
    I think the sooner RP have some cities to show on Legoland, the better - and preferably protected by GS borders. ND would know they couldn't knock out RP in a flash. OTOH, is it safe for them to cross the ocean yet?

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    • #32
      from the save:
      - Tempest is not being bothered by the mob bug, it does not give a bonus when it shouldn't.

      - We would need 3 subs to make sure ND (or GoW) has to attack us first, before being able to attack RP in Santa Barbara. With 1 more sub (so 4 total), we could also block entrance to San Diego, so they can't use marines on RP.
      I think this is worth it, for 400 shields and 4 gpt, we are certain they are not going to receive a happiness bonus.

      - This leads to the following (you can make that another question if you like): Are we giong to pre-emptively strike ND, in case we see a fleet of transports leaving Bob?

      - Borcem is at distance 21 like calculated. (0 shields collected)
      - Killdaria is at distance 22. Sabotage cost = 5412 safely. shields collected = 264)

      - other cities with many shields present:
      Sipahiab: cost = 4500. dist= 15, shields = 222
      Sullaban: cost = 3064. dist = 16, shields = 150
      There are other ND cities, with costs < 2000 (~100 shields).
      the only thing which is expensive enough to build in these cities are nuke plants. BBs don't build too well in inland cities. These might be prebuilds, e.g for the internet and SETI
      - GoW cities are all (except Killdaria of course) below 100 shields.

      - GoW is, as far as I can tell, out of mob. I couldn't find a single tile which gave a bonus, however if they would be building civ defenses everywhere, it wouldn't show. My guess is they are out of mob, though.

      DeepO

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      • #33
        RP can transport safely. However they are far from prepared, I guess. We would need to get them a plan on where they can settle... Aeson, ideas? I don't care if they get all the cities, apart from the rubber perhaps. Further, there is no reall need to move them completely off Stormia, if we get Santa Barbara, we can mount our own defense against GoW.

        DeepO

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        • #34
          something else: neither GoW, nor ND have build a single radar tower yet. They don't need the defense against each other.

          DeepO

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          • #35
            - would ND and GoW be building Manhatten's yet?

            - last comment for the moment: we might have some success to, when we know we'll be attacked, disrupt the lux flow to ND. At any rate, it is best that we break the lux deals in our turn, so they can't compensate with the slider. We might even trigger some meltdowns (which would be very cool)

            DeepO

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            • #36
              I think we have to declare war the turn ND puts out to sea with it's Transports. They need 1 turn exposure to land on us. Also if we declare war we are losing 3 luxuries, but can compensate with the luxury slider. Having war declared on us we lose 3 luxuries, get negative war weariness, but have no chance to use the luxury slider.

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              • #37
                How did they get out MoB? If they did a fake war, I thought that was a no no?

                Getting out of MoB sugest they are not planning on joining in a war against us, does it not?

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                • #38
                  12*8 is 96. This is only for current numbers, but if they continue building Transports, Tanks, and Marines the basic premise remains unchanged.

                  ND Forces:

                  3 Settler
                  38 Worker
                  20 Marine (+8)
                  14 Cavalry
                  64 Infantry
                  40 Tank (+2)
                  1 Mech Infantry
                  1 Frigate
                  17 Transports (+3)
                  1 Sub
                  5 Destroyer
                  1 Battleship
                  18 Bomber
                  4 Ansar

                  If they bring 96 units over that leaves them with 44 units on Bob and their 3 Infantry on Lego. 29 cities on Bob means 1-2 defenders per.

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                  • #39
                    Originally posted by vmxa1
                    How did they get out MoB? If they did a fake war, I thought that was a no no?

                    Getting out of MoB sugest they are not planning on joining in a war against us, does it not?
                    DeepO is right, they only have half the shields I thought they did. So they could have used a Civil Defense build as a prebuild for 2 turns and then switched to the UN.

                    They don't have the terrain for 134spt that would be required to get to a 2 turn 264. Max I can put them at with no MoB bug and no corruption would be 112spt. Unless it's the FP they have corruption. So 264/3=88. That puts them on pace for 9 more turns of production. They have 1 turn before we get our next, so effectively 8 turns compared to our 8 turns. Since our turn comes first we could still build the UN.

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                    • #40
                      Here's the screenshot of Candri that I took and forgot to post:



                      3 DD.
                      12 Transports.
                      13 Infantry.

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                      • #41
                        So ND is mobilized, right?

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                        • #42
                          Originally posted by Aeson
                          12*8 is 96.
                          Hum... this is correct. However what do you mean? We have 12 transports, ND has 17. They will need one or two for a chain, but is there anything else?
                          This is only for current numbers, but if they continue building Transports, Tanks, and Marines the basic premise remains unchanged.

                          ND Forces:

                          3 Settler
                          38 Worker
                          20 Marine (+8)
                          14 Cavalry
                          64 Infantry
                          40 Tank (+2)
                          1 Mech Infantry
                          1 Frigate
                          17 Transports (+3)
                          1 Sub
                          5 Destroyer
                          1 Battleship
                          18 Bomber
                          4 Ansar

                          If they bring 96 units over that leaves them with 44 units on Bob and their 3 Infantry on Lego. 29 cities on Bob means 1-2 defenders per.

                          Well, as said, they can transport more units. They've got enough transports to transport nearly everything.

                          Okay, at least 1 transport is currently on the other side of Bob, out of position, as it has dropped of the settlers and infs. But is there something else I'm missing?

                          DeepO

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                          • #43
                            Originally posted by Aeson


                            DeepO is right, they only have half the shields I thought they did. So they could have used a Civil Defense build as a prebuild for 2 turns and then switched to the UN.

                            They don't have the terrain for 134spt that would be required to get to a 2 turn 264. Max I can put them at with no MoB bug and no corruption would be 112spt. Unless it's the FP they have corruption. So 264/3=88. That puts them on pace for 9 more turns of production. They have 1 turn before we get our next, so effectively 8 turns compared to our 8 turns. Since our turn comes first we could still build the UN.
                            Aeson, there are other options. Let's wait a turn, with the sabotage cost we can calculate precisely how much spt they will be making next turn.

                            One of the options would be that they only came out of mob last turn, so had 1 turn with, one turn without mob. Or, the city grew, took other tiles, etc. 115 spt down to 88 just because of corruption seems an awfull lot for a city so closed to their capital

                            DeepO

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                            • #44
                              Originally posted by vmxa1
                              How did they get out MoB? If they did a fake war, I thought that was a no no?
                              No rules have been made, and having to stay in mob because of Lego putting their settlers on a cruise around the world is not the best thing either. But I think they might have warned us.

                              Getting out of MoB sugest they are not planning on joining in a war against us, does it not?
                              Yes and no. It implies they did not want to go straight for us (which they couldn't anyway, we are much stronger than them certainly on our own terrain). They might need the time to start, or build 2 buildings: nuke plants, and research ...things... (forgot the name). And build stuff that was left behind when going to war with Lego, of course.

                              DeepO

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                              • #45
                                Candri: that is some major information, Aeson! That's where your 12 transports come from!

                                Yes, ND is mobilized, no doubt about that.

                                They are running 90% science too... they were going for rocketry, right? This UN might simply be a Manhattan prebuild. We could be facing nukes very soon.

                                DeepO

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