I think the sooner RP have some cities to show on Legoland, the better - and preferably protected by GS borders. ND would know they couldn't knock out RP in a flash. OTOH, is it safe for them to cross the ocean yet?
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The ND threat.
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from the save:
- Tempest is not being bothered by the mob bug, it does not give a bonus when it shouldn't.
- We would need 3 subs to make sure ND (or GoW) has to attack us first, before being able to attack RP in Santa Barbara. With 1 more sub (so 4 total), we could also block entrance to San Diego, so they can't use marines on RP.
I think this is worth it, for 400 shields and 4 gpt, we are certain they are not going to receive a happiness bonus.
- This leads to the following (you can make that another question if you like): Are we giong to pre-emptively strike ND, in case we see a fleet of transports leaving Bob?
- Borcem is at distance 21 like calculated. (0 shields collected)
- Killdaria is at distance 22. Sabotage cost = 5412 safely. shields collected = 264)
- other cities with many shields present:
Sipahiab: cost = 4500. dist= 15, shields = 222
Sullaban: cost = 3064. dist = 16, shields = 150
There are other ND cities, with costs < 2000 (~100 shields).
the only thing which is expensive enough to build in these cities are nuke plants. BBs don't build too well in inland cities. These might be prebuilds, e.g for the internet and SETI
- GoW cities are all (except Killdaria of course) below 100 shields.
- GoW is, as far as I can tell, out of mob. I couldn't find a single tile which gave a bonus, however if they would be building civ defenses everywhere, it wouldn't show. My guess is they are out of mob, though.
DeepO
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RP can transport safely. However they are far from prepared, I guess. We would need to get them a plan on where they can settle... Aeson, ideas? I don't care if they get all the cities, apart from the rubber perhaps. Further, there is no reall need to move them completely off Stormia, if we get Santa Barbara, we can mount our own defense against GoW.
DeepO
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- would ND and GoW be building Manhatten's yet?
- last comment for the moment: we might have some success to, when we know we'll be attacked, disrupt the lux flow to ND. At any rate, it is best that we break the lux deals in our turn, so they can't compensate with the slider. We might even trigger some meltdowns (which would be very cool)
DeepO
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I think we have to declare war the turn ND puts out to sea with it's Transports. They need 1 turn exposure to land on us. Also if we declare war we are losing 3 luxuries, but can compensate with the luxury slider. Having war declared on us we lose 3 luxuries, get negative war weariness, but have no chance to use the luxury slider.
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12*8 is 96. This is only for current numbers, but if they continue building Transports, Tanks, and Marines the basic premise remains unchanged.
ND Forces:
3 Settler
38 Worker
20 Marine (+8)
14 Cavalry
64 Infantry
40 Tank (+2)
1 Mech Infantry
1 Frigate
17 Transports (+3)
1 Sub
5 Destroyer
1 Battleship
18 Bomber
4 Ansar
If they bring 96 units over that leaves them with 44 units on Bob and their 3 Infantry on Lego. 29 cities on Bob means 1-2 defenders per.
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Originally posted by vmxa1
How did they get out MoB? If they did a fake war, I thought that was a no no?
Getting out of MoB sugest they are not planning on joining in a war against us, does it not?
They don't have the terrain for 134spt that would be required to get to a 2 turn 264. Max I can put them at with no MoB bug and no corruption would be 112spt. Unless it's the FP they have corruption. So 264/3=88. That puts them on pace for 9 more turns of production. They have 1 turn before we get our next, so effectively 8 turns compared to our 8 turns. Since our turn comes first we could still build the UN.
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Originally posted by Aeson
12*8 is 96.
This is only for current numbers, but if they continue building Transports, Tanks, and Marines the basic premise remains unchanged.
ND Forces:
3 Settler
38 Worker
20 Marine (+8)
14 Cavalry
64 Infantry
40 Tank (+2)
1 Mech Infantry
1 Frigate
17 Transports (+3)
1 Sub
5 Destroyer
1 Battleship
18 Bomber
4 Ansar
If they bring 96 units over that leaves them with 44 units on Bob and their 3 Infantry on Lego. 29 cities on Bob means 1-2 defenders per.
Well, as said, they can transport more units. They've got enough transports to transport nearly everything.
Okay, at least 1 transport is currently on the other side of Bob, out of position, as it has dropped of the settlers and infs. But is there something else I'm missing?
DeepO
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Originally posted by Aeson
DeepO is right, they only have half the shields I thought they did. So they could have used a Civil Defense build as a prebuild for 2 turns and then switched to the UN.
They don't have the terrain for 134spt that would be required to get to a 2 turn 264. Max I can put them at with no MoB bug and no corruption would be 112spt. Unless it's the FP they have corruption. So 264/3=88. That puts them on pace for 9 more turns of production. They have 1 turn before we get our next, so effectively 8 turns compared to our 8 turns. Since our turn comes first we could still build the UN.
One of the options would be that they only came out of mob last turn, so had 1 turn with, one turn without mob. Or, the city grew, took other tiles, etc. 115 spt down to 88 just because of corruption seems an awfull lot for a city so closed to their capital
DeepO
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Originally posted by vmxa1
How did they get out MoB? If they did a fake war, I thought that was a no no?
Getting out of MoB sugest they are not planning on joining in a war against us, does it not?
DeepO
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Candri: that is some major information, Aeson! That's where your 12 transports come from!
Yes, ND is mobilized, no doubt about that.
They are running 90% science too... they were going for rocketry, right? This UN might simply be a Manhattan prebuild. We could be facing nukes very soon.
DeepO
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