Barbs can pop up and attack anywhere due to rails, so we need to cover every Artillery with a military unit.
Announcement
Collapse
No announcement yet.
Turn 245: 1275 AD
Collapse
X
-
Originally posted by Aeson
Barbs can pop up and attack anywhere due to rails, so we need to cover every Artillery with a military unit.
Look at the barbs this turn: there were 2 of them, and they had ample opportunity to attack workers... they didn't move.
DeepO
Comment
-
I know in SP games they can move the turn the camp is created. I don't know what the targetting is like exactly, but they probably didn't move to attack anything because there wasn't any target within X tiles. I don't know if Artillery will count as a military presence to stop barb camps from spawning. If a camp shows up within 2 tiles of an undefended Artillery I think the Barb will attack it. That's what would happen in SP.
(IIRC barbs in PtW hav a 2 tile "sight" radius and they will attack or move towards any no-defense units in that range even if they don't have LOS with it. It might be 3 tiles though, not sure.)
Comment
-
In that case, we can cover the arties with infs, just to be sure. We should have enough of them, even if we chain 8 back home.
I prefer the arties spread out, as it is another reason for GoW not to attack them. stacked arties are juicy targets.
DeepO
Comment
-
movement continued
- 1/4 DD attacks 2/5 BB Kloreepville. 1/4 DD sinks. Kloreepville 2/5.
- 1/5 DD attacks 2/5 BB Kloreepville. Kloreepville sinks. DD 1/5 (obviously)
- 2/4 DD attacks 1/4 BB Panama. Panama sinks. DD 1/4.
Good!
We still have one 2/4 DD left, which should take a hit before our transport is targetted. We might want to use it to scout for subs, though.
DeepO
Comment
Comment