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Turn 245: 1275 AD

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  • Originally posted by Aeson
    Ok. How about we build the 1 turn DD in WoC and send the other S?
    I would send the other S no matter what happens in WoC. As to the 1 turn DD in WoC... we can build a BB, I think. If we face an invasion, they are at least 3 turns off. That means it's ideal to build a BB, and move it into position. Building a DD would give us more manouvring(sp? ) space... but also take into account Blizzard: a DD will build there in 2 turns. This is also ideal to counter any RP ideas Lego might have.

    DeepO

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    • Originally posted by Aeson
      Ok.

      4. Kill the Lego 2/5 BB and 1/4 DD.
      Yes, these are also give aways. However, I doubt a bit on whether we want to move our 3/4 CV from NI first, and possibly use the fighter to bombard, or not.

      I'll start on the 3 others.

      DeepO

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      • so to be certain this is not missed:
        movement continued
        - sub from WoC moves to Eli 66 (by accident, but it happened nonetheless)

        DeepO

        Comment


        • I was thinking the DD would go out to hunt subs. We can send out 2 Subs 3 tiles apart from each other, with the DD in the middle to kill any spotted Subs.

          I wouldn't take a BB out to do that. Too much cost to put into a lone ship and not as much range.

          Comment


          • movement continued
            - try to plant a spy in ND. 129 g. unsuccesful
            - try to plant a spy in Vox. 102 g. success!

            (it would have been better the other way around, but oh well...)
            Vox troops:
            - 1 settler
            - 15 inf
            - 13 art
            - 4 caravel
            - 1 IR
            - 4 DD
            - 3 BB
            - 3 bomber
            - 1 immortal (elite?)

            DeepO

            Comment


            • The Fighter in NI can bomb from NI. The CV on Hub 2 could move 2 tiles so it's Fighter can bombard. (would require to clear with DD)

              The Fighters have 2 bombard. I think we'd be better better off sending them back home to play air superiority or trying to recon Lego's ships with them.

              Comment


              • Originally posted by Aeson
                I was thinking the DD would go out to hunt subs. We can send out 2 Subs 3 tiles apart from each other, with the DD in the middle to kill any spotted Subs.
                Problem is that one of those subs now is near RP. We could shortrush a sub in Blizzard next turn (cost: 120 g, or a marine)

                I wouldn't take a BB out to do that. Too much cost to put into a lone ship and not as much range.
                cost is correct, a BB on its own is not that good. Even if there is little to fear from Lego on the North. You never know if they get lucky with those 5 subs they've got left. Range I don't get, though. A DD and a BB have the same range, the BB even a bit farther as it can bombard 2 tiles away.

                DeepO

                Comment


                • Originally posted by Aeson
                  The Fighter in NI can bomb from NI. The CV on Hub 2 could move 2 tiles so it's Fighter can bombard. (would require to clear with DD)

                  The Fighters have 2 bombard. I think we'd be better better off sending them back home to play air superiority or trying to recon Lego's ships with them.
                  we could use the figher in NI to recon, to make sure we know where the S group is, and with how many ships they are coming. I agree the bombardment is practically useless.

                  DeepO

                  Comment


                  • It's early. I was thinking DD's have 1 more movement than BB's.

                    Comment


                    • BTW, Vox has a CIA in their capital

                      DeepO

                      Comment


                      • Originally posted by DeepO
                        we could use the figher in NI to recon, to make sure we know where the S group is, and with how many ships they are coming.

                        Comment


                        • movement continued
                          - explorer moves to coal in Vox. There is a inf at 7, so I move him 87. We spot the transports!

                          4 transports sighted at Panama Vox 47.
                          LNT=TR, LNT-ID, LNT-CA(vet), LNT-CG.

                          DeepO

                          Comment


                          • edit - xpost, forget it!

                            - would the fighter see them if they headest east toward ND?

                            Comment


                            • Originally posted by Aeson
                              It's early. I was thinking DD's have 1 more movement than BB's.
                              I know that feeling

                              DeepO

                              Comment



                              • 4 transports sighted at Panama Vox 47.
                                LNT=TR, LNT-ID, LNT-CA(vet), LNT-CG.


                                Correct me if I'm wrong, but you have only posted the names of three transports...
                                You just wasted six ... no, seven ... seconds of your life reading this sentence.

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