If we want to use the 1/4 DD to scout for subs, it has to move 8666. That will end its turn in the middle of the ocean. There is little that can be done about this, even using a full mp DD doesn't help.
So, for the chaining, I propose the following:
1. move a 3 mp, 4/4 TR from NI 12 into NI. load 8 inf.
2. move a TR from NI 88 2.
3. move the loaded TR 8.
4. chain.
5. use the 4 mp 1/4 DD to move 8666
6. use the 2/4 DD to move 88877
7. use the TR at hub 3 to move 8
8. use the TR to move to same position (will be new Hub 3 from now on)
9. chain
10. move 8877 to Hub 2.
11. move 1/5 DD from previous hub 3 to NI (can either be used as scout next turn, or left to heal)
So far, no problems. But than... either we take the risk, and move the DD on Hub 2 22222 to get near the 3 transports, or we don't take risk, and send it to Hub 1. In turn, the DD on Hub 1 can then go to Hurricane.
I don't know. We won't be able to reach the transports this turn, nor the next. I think it might be better to wait until we've got enough ships to deal with them. However, there is a problem: if we don't move the DD from Hub 2 to the S, we can't scout, and so we don't know where they are either.
For the moment, I consider 8 sure infs more important than knowing where those last ships are next turn.
DeepO
So, for the chaining, I propose the following:
1. move a 3 mp, 4/4 TR from NI 12 into NI. load 8 inf.
2. move a TR from NI 88 2.
3. move the loaded TR 8.
4. chain.
5. use the 4 mp 1/4 DD to move 8666
6. use the 2/4 DD to move 88877
7. use the TR at hub 3 to move 8
8. use the TR to move to same position (will be new Hub 3 from now on)
9. chain
10. move 8877 to Hub 2.
11. move 1/5 DD from previous hub 3 to NI (can either be used as scout next turn, or left to heal)
So far, no problems. But than... either we take the risk, and move the DD on Hub 2 22222 to get near the 3 transports, or we don't take risk, and send it to Hub 1. In turn, the DD on Hub 1 can then go to Hurricane.
I don't know. We won't be able to reach the transports this turn, nor the next. I think it might be better to wait until we've got enough ships to deal with them. However, there is a problem: if we don't move the DD from Hub 2 to the S, we can't scout, and so we don't know where they are either.
For the moment, I consider 8 sure infs more important than knowing where those last ships are next turn.
DeepO
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