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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
okay, this is a shortened version of the econ report.
- Tornado: shortrushed to knight, builds DD next turn. 72 g (IIRC)
- Typhoon: shortrushed to knight, builds DD next turn. 104 g (IIRC)
- I'm uncertain if Typhoon can get to 50 spt in WLTKD (I remember there was one wf combination which gave this perfect score, I don't remember which one). I already mined T 78.
- Typhoon takes wheat from Cyclone, instead of coast
- Cyclone takes grass from Tornado
- Tornado takes wheat from Cyclone
- Cyclone set to settler
- Blizzard takes coast instead of desert
- SS takes desert instead of mountain
- WoC 23 forest chop.
- problem: chop went to inchoff, even if WoC was working the tile!
- Inchoff unsure to get 20 spt in WLTKD (I thought it was 18). WoC moves off grass, onto coast (not sure if this gives 100 spt: check this next turn and shortrush if necessary)
- WoC set to BB
- Inchoff shortrushes to tank [edit: 4 shields for 16 g. That's a surplus of 2 or 3]
- Inchoff set to DD
- Elipolis set to civil defense(CD)
- forests on Eli 7 & 8
- mistake: Eli 6 irr. corrected by mining it again
- Monsoon set to CD.
- Hurricane set to DD
- EotS gives river fur to Hurricane. Set to tax man
- Hurricane moves off coast for the fur.
This is not completely legal. now, EotS is not producing 80 spt without the buggy mob bonus anymore. However, we could correct it if we wanted it, but the difference is only 1 fpt, and it involves a lot of changes. Now, next turn all that needs to be changed back for 1-turn bombers is the river furs again.
city builds
- Eli: CD in 2
- Velocity: explorer in 11
- WoC: BB in 2 (shows 3)
- Inchoff: DD in 1
- D-ville: airport in 1
- SA: airport in 2
- Blizzard: DD in 2
- Monsoon: CD in 1
- Arashi: MI in 2
- WW: MI in 2
- Tempest: bomber in 1
- SS: settler in 3 (shows 4)
- OG: CD in 4
- EotS: airport in 1
- Hurricane: DD in 1
- Bolderberg: airport in 1
- Cyclone: settler in 3
- Tornado: DD in 1
- Typhoon: DD in 1
- Sufa: Explorer in 16
- AA: barracks in 40
- NI: barracks in 39
- Abilene: settler in 1
1136 g, -65 gpt, 60%, 571 bpt. Mini in 14.
I think this was it.
Save ready to be sent, I'll check it one last time.
I noticed one last thing: in between the battles, and the upgrading, I forgot to check where ND was in strength opposed to us. After upgrades, we're still strong to everyone
IIRC, I've seen barbs spawn next to a worker, so I guess that would it o be possible with artillery too.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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