The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Battle report part 1
- marine attacks 12/12 inf army in Abilene. Marine dies. Army 9/12.
- marine attacks 9/12 inf army in Abilene. Marine dies. Army promotes to 10/13.
- marine attacks 10/13 inf army in Abilene. Marine dies. Army 9/13.
- marine attacks 9/13 inf army in Abilene. Marine dies. Army 9/13.
- marine attacks 9/13 inf army in Abilene. Marine dies. Army 7/13.
- marine attacks 7/13 inf army in Abilene. Marine dies. Army 5/13.
- marine attacks 5/13 inf army in Abilene. Marine dies. Army 5/13.
- marine attacks 5/13 inf army in Abilene. Marine dies. Army 3/13.
- marine attacks inf in Abilene. Inf killed. Marine 1/4.
- marine attacks inf in Abilene. Marine dies. Inf promotes to 3/5
- marine attacks inf in Abilene. Marine dies. Inf 1/4
- marine attacks inf in Abilene. Marine dies. Inf 1/4
- marine attacks inf in Abilene. Marine dies. Inf 2/4
- marine attacks inf in Abilene. Marine dies. Inf 3/4
- marine attacks inf in Abilene. Inf killed . Marine 2/4.
- marine attacks inf in Abilene. Marine dies. Inf promotes to 3/5
- marine attacks inf in Abilene. Marine dies. Inf 3/4
- marine attacks inf in Abilene. Marine dies. Inf 3/4
- marine attacks inf in Abilene. Marine dies. Inf promotes to 4/5
- marine attacks inf in Abilene. Marine dies. Inf 4/4
- marine attacks inf in Abilene. Marine dies. Inf promotes to 5/5
- marine attacks 5/5 inf in Abilene. Marine dies. Inf 4/5
- marine attacks inf in Abilene. Marine dies. Inf 2/4
- marine attacks inf in Abilene. Marine dies. Inf 2/4
- marine attacks inf in Abilene. Marine dies. Inf 1/4
- marine attacks inf in Abilene. Marine dies. Inf 3/4
- marine attacks inf in Abilene. Marine dies. Inf 4/4
- marine attacks inf in Abilene. Marine dies. Inf promotes to 5/5
- marine attacks 5/5 inf in Abilene. Marine dies. Inf 4/5
- marine attacks inf in Abilene. Marine dies. Inf 3/4
- marine attacks inf in Abilene. Marine dies. Inf 3/4
- marine attacks inf in Abilene. Marine dies. Inf 3/4
- marine attacks inf in Abilene. Marine dies. Inf 3/4
- 1/3 Lego tank has ZoC bombard on a stack of marines passing by. twice. 1 marine goes to 2/4, another to 3/4. Curse the auto-move, there was plenty of room to avoid that lonely tank! Oh well, the tank will pay for it later on.
- Tank attacks 3/4 Inf in Abilene. Tank destroyed. Inf promotes to 2/5.
- Tank attacks 3/4 Inf in Abilene. Inf killed. Tank 2/4.
- Tank attacks 3/4 Inf in Abilene. Inf killed. Tank 2/4.
- Tank attacks 3/4 Inf in Abilene. Inf killed. Tank 1/4.
- Tank attacks 3/4 Inf in Abilene. Inf killed. Tank 1/4.
- Tank attacks 3/4 Inf in Abilene. Tank destroyed. Inf promotes to 2/5.
- Tank attacks 3/4 Inf in Abilene. Tank retreats. Inf 2/4.
- Tank attacks 3/4 Inf in Abilene. Tank retreats. Inf 2/4.
- Tank attacks 3/4 Inf in Abilene. Tank destroyed. Inf promotes to 2/5.
- Tank attacks 3/4 Inf in Abilene. Tank destroyed. Inf promotes to 3/5.
- Tank attacks 3/5 Inf in Abilene. Inf killed. Tank 1/4.
- Tank attacks 3/5 Inf in Abilene. Inf killed. Tank 3/4.
- Tank attacks 3/5 Inf in Abilene. Tank destroyed. Inf 1/5.
- Tank attacks 3/13 army in Abilene. Army killed. Tank 3/4.
- Tank attacks 2/4 Inf in Abilene. Inf killed. Tank promotes to 3/5.
- Tank attacks 2/4 Inf in Abilene. Inf killed. Tank 3/4.
- Tank attacks 2/4 Inf in Abilene. Inf killed. Tank 4/4.
- Tank attacks 2/4 Inf in Abilene. Inf killed. Tank 4/4.
- Tank attacks 2/4 Inf in Abilene. Inf killed. Tank 3/4.
- Tank attacks 2/4 Inf in Abilene. Inf killed. Tank 3/4.
- Tank attacks 2/4 Inf in Abilene. Inf killed. Tank 4/4.
- Tank attacks 2/4 Inf in Abilene. Inf killed. Tank promotes to 3/5.
- Tank attacks 2/4 Inf in Abilene. Inf killed. Tank 2/4.
- Tank attacks 2/5 Inf in Abilene. Tank killed. Inf 1/5.
- Tank attacks 2/5 Inf in Abilene. Inf killed. Tank promotes to 5/5.
- Tank attacks 2/5 Inf in Abilene. Inf killed. Tank 4/4.
- Tank attacks 2/5 Inf in Abilene. Inf killed. Tank 3/4.
- Tank attacks 2/5 Inf in Abilene. Inf killed. Tank 2/4.
- MI attacks 1/4 inf in Abilene. Inf killed. MI 2/4.
- MI attacks 1/4 inf in Abilene. MI killed. Inf promotes to 2/5.
- Tank attacks 2/5 inf in Abilene. Inf killed. Tank 3/4.
- MI attacks 1/4 inf in Abilene. Inf killed. MI 3/4.
- MI attacks 1/4 inf in Abilene. Inf killed. MI promotes to 3/5.
- MI attacks 1/4 inf in Abilene. Inf killed. MI 4/4.
- MI attacks 1/5 inf in Abilene. Inf killed. MI 3/4.
- MI attacks 1/5 inf in Abilene. Inf killed. MI 2/4.
Originally posted by Aeson
Might as well be 100% Taxmen.
of course... I'll get to that later. We might need to rush a harbor here, otherwise we'll need to move some slaves to make a connection to Vox for our lux before anything decent will happen here.
Originally posted by Aeson
So we have 22 4/4 Tanks left?
I count 21 4/4, and the damaged ones next to Stanwix. We used another one for the 2/5 in Abilene in the last stage, perhaps that's where the descrepancy is.
We need to tally the forces we have on Legoland and determine how many we are willing to leave behind to guard our new holdings/resources. We need to withdraw a large portion of those unused tanks back home, I think.
How much to steal the plans of lego? It really doesn't matter at this oint if our spy is exposed, does it?
Originally posted by Aeson
We can't steal plans now... or at least I can't now that Lego has no cities left.
Did you have the exact same results, Aeson? That would be a good. I did move the marines in logical order, but if there is a small shift in results, I won't close this save down before it ends. I doubt it will have a large difference, but out of principle, I'd like to keep this.
I was considering to leave the rest for tomorrow, though. It's 4:25 am, and I'm tired.
I think for right now we can send back 8 Infantry on the chain. I wouldn't feel good about loading any units into Transports and keeping them there for a turn right now. We don't have naval superiority yet.
Didn't get the exact same results DeepO. Close, but I think it was due to my loading all the Marines up at once and moving all the Transports into position and waking transported. Somewhere in that sequence was a RNG event or two I guess.
Actually, it was the ZOC. I didn't get it, so I was off by 3 rolls.
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