keep on putting it out there, vmxa. It's appreciated.
Maybe up until last turn, we could settle for peace with some cities left. But right now, when they are at the brink of losing everything but 1, possibly 3-4 cities? We just can't do that. And I doubt it if they want to. If I would be in Lego at this point, I would call for one giant attack, do the damage we can, and die honorably. They already know from Vox and RP, that staying in the game as a minor power is no fun at all. And they would become the smallest of all.
So I think, that they won't even consider a peace treaty with this carnage. I'm not sure if they can abandon their capital, they can't give it for sure, but in the end, something like is going to happen. While it used to be different, this turn has made it a fight to death for them.
WW: I'm not perfectly sure how it works, but currently, we're not feeling a lot. If we reach peace quickly, we still have to get everything into position again... only moving our transports back is taking 3 turns, and let them get on the other side to check on ND takes another 5 or so. By that time, we would have the troops we need, and are ready to invade.
GoW probably needs a bit less time, even if they so far lost a lot more troops. And they have universal suffrage. The border between these tow nations is so large, that any attack will punch through the first defense. Given the settler blitz, a single attacker is going to cut a path right through the empire, taking out the palace. This is true for both ND and GoW. This is especially true for as long as there are no MIs to defend. There is very little to stop this initial attack. However, it won't be enough to keep any land, and the counterattack will be bloody as well. After doing that 2 times, you end up with devastated land, no offensive troops, and about the same border as at first.
The only possible way to tilt the balance would be a joint attack. So either we will be approached, or we're next.
DeepO
Maybe up until last turn, we could settle for peace with some cities left. But right now, when they are at the brink of losing everything but 1, possibly 3-4 cities? We just can't do that. And I doubt it if they want to. If I would be in Lego at this point, I would call for one giant attack, do the damage we can, and die honorably. They already know from Vox and RP, that staying in the game as a minor power is no fun at all. And they would become the smallest of all.
So I think, that they won't even consider a peace treaty with this carnage. I'm not sure if they can abandon their capital, they can't give it for sure, but in the end, something like is going to happen. While it used to be different, this turn has made it a fight to death for them.
WW: I'm not perfectly sure how it works, but currently, we're not feeling a lot. If we reach peace quickly, we still have to get everything into position again... only moving our transports back is taking 3 turns, and let them get on the other side to check on ND takes another 5 or so. By that time, we would have the troops we need, and are ready to invade.
GoW probably needs a bit less time, even if they so far lost a lot more troops. And they have universal suffrage. The border between these tow nations is so large, that any attack will punch through the first defense. Given the settler blitz, a single attacker is going to cut a path right through the empire, taking out the palace. This is true for both ND and GoW. This is especially true for as long as there are no MIs to defend. There is very little to stop this initial attack. However, it won't be enough to keep any land, and the counterattack will be bloody as well. After doing that 2 times, you end up with devastated land, no offensive troops, and about the same border as at first.
The only possible way to tilt the balance would be a joint attack. So either we will be approached, or we're next.
DeepO
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