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  • #61
    /me thanks jshelr for the invite

    I would be interested in participating (albeit on a limited basis), but only with the following settings:

    1. No Accelerated Production.
    2. All teams start with 2 Settlers.
    3. Small Pangea, 70-80% water.

    AP does make things faster, but to me it's not Civ3, it's Civ3 MP (which is not Civ3), and I dislike Civ3 MP. With two Settlers at the start and and appropriate geography, we can make the game go faster without resorting to AP. Setting the game to Regent would also speed up the game by reducing tech costs.

    Some sort of enforced turn clock might also be a good idea, with a bank of neutral players stepping in and playing a turn (as best they can) if a team defaults on time.

    Non-Agricultural would be nice, to level the playing field.
    And her eyes have all the seeming of a demon's that is dreaming...

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    • #62
      Count me in, but I'm with Dom on the AP issue.
      Solomwi is very wise. - Imran Siddiqui

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      • #63
        Me too, I rather have starter packs than AP any day.



        The thing I like most about SoZ is that I can name units 'Paco Rabiato' and expect people to take it seriously

        Seriously though, how often do people *lose* when they get SoZ by an early leader?
        Don't eat the yellow snow.

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        • #64
          1. No AP still has my strong preference!! I support the motion by Dom
          2. Why not speed up by starting with 3 settlers (or more) 3 workers and 3 warriors? To compensate our wish for normal production towards the guys that want to blow away.
          3. Don't mind on these settings. With more settlers a bit more land might be required (minding 6 civs).

          4. 12 hour timeslots have been discussed before and I support that. There would always be some people of a team available in that slot and long term strategy discussions are independent of wether the save is to be played.
          don't worry about things you have no influence on...

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          • #65
            On the 12 hour slot...

            Teams may want to consider member's playtime/timezones in such a case.

            On private forums:

            They would probably be helpful to teams, but we shouldn't limit membership numbers if we're going to ask for forums IMO. I don't see how having a larger team needs slow down progress of the game. Most things are planned in advance enough. And experience tells me they will boil down to a handfull of active members anyway.

            Large Wars being the most primary exception, but 12 hour slots aren't going to work for any industrial era war...Hell, it took me some 4 hours to play through one turn with MINOR fighting (comparitively) in the PTWDGI.
            They'll need to be adjusted as it goes on.
            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
            You're wierd. - Krill

            An UnOrthOdOx Hobby

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            • #66
              Btw, UnO, if you ever get a Merc/Pirate team into a DG, let me know, and I'll join. I like the idea.
              Solomwi is very wise. - Imran Siddiqui

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              • #67
                There is one here: http://forums.mzocentral.net/index.php?showtopic=1586

                Can't say much about situations due to not having contact with everyone in the game yet, thus would violate rules to share much.

                We are playing as the Vikings (figuring who WOULDN'T want to hire Zerks) on a created map, with a total of 8 teams. It's 875 BC as of last save.
                One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                You're wierd. - Krill

                An UnOrthOdOx Hobby

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                • #68
                  There is alot to be said for AP, although the game is less balanced it does make things go alot quicker. Whether it's worth it I dunno, although without something drastic this game will end up being just like the others and will turn into a quagmire faster than you can say "hey look cIV's out"

                  If not AP then maybe a smaller, denser land mass would be an idea so that you get into the knitty gritty almost immediately, rather than spending 6 months expanding.
                  3 Settlers, 3 Workers and 3 warriors with perhaps only room for 6 cities each?

                  Also as people have been saying, you'd need a rigid time slot with a stand in "playing as best they can" probably being better than "skiparoo" although skiparoo does have a nice ring to it.
                  Last edited by OPD; January 26, 2005, 15:22.
                  Are we having fun yet?

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                  • #69
                    I may be interested, as it appears there is some space left. Let me talk to conmcb25, and I'll post a definite yes/no in the next day or so.

                    Cheers,
                    scaeva
                    First spawn of ..............................

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                    • #70
                      these games work?

                      with all these players?

                      hmm..this i gotta experience!
                      Hi, I'm RAH and I'm a Benaholic.-rah

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                      • #71
                        Hmm... btw scaeva/conmcb, there's at least one team slot still open, as I count anyway... (I don't want to promise - i suck at counting.)

                        Good to see this starting to take off! I was afraid everyone was too busy to play

                        Dominae/McM, I'm going to (right now) set up a 6 settler 3 worker 3 warrior start and see how it progresses. I personally still like AP - it definitely makes it more exciting later on, with less micro and more units/attacking - but if it will still move decently then I'll change my vote. (Perhaps a poll should be started? It IS a Democracy game after all ...)
                        <Reverend> IRC is just multiplayer notepad.
                        I like your SNOOPY POSTER! - While you Wait quote.

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                        • #72
                          Originally posted by Dominae
                          * Dominae thanks jshelr for the invite

                          I would be interested in participating (albeit on a limited basis), but only with the following settings:

                          1. No Accelerated Production.
                          2. All teams start with 2 Settlers.
                          3. Small Pangea, 70-80% water.

                          AP does make things faster, but to me it's not Civ3, it's Civ3 MP (which is not Civ3), and I dislike Civ3 MP. With two Settlers at the start and and appropriate geography, we can make the game go faster without resorting to AP. Setting the game to Regent would also speed up the game by reducing tech costs.
                          I'll look into the No AP possibility. I still worry it's going to slow down too much especially with a smaller land area - that's part of why I want 60% water on a small pangea; larger land area allows larger armies etc., which is part of the intriguing thing for a Demo Game. A Pangea is going to be good for speedy resolution already ...

                          Regent is definitely a good idea; speeds up techs AND reduces corruption.

                          I think more than 2 settlers is actually a good idea - I'm thinking 6 settlers 3 warriors, which means 3 size 3 cities to start with. (Takes a good amount of money to start with of course )

                          Some sort of enforced turn clock might also be a good idea, with a bank of neutral players stepping in and playing a turn (as best they can) if a team defaults on time.
                          Definitely. The growing Admin Team that will soon outweigh any one of the actual teams will do this nicely. I actually think just skipping the turn is better ... you can mess up a lot if you do anything meaningful, and if you don't what's the difference. And there should be some penalty after all ...

                          Non-Agricultural would be nice, to level the playing field.
                          Yep, that's in the Beta Rules.
                          <Reverend> IRC is just multiplayer notepad.
                          I like your SNOOPY POSTER! - While you Wait quote.

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                          • #73
                            I'm in.
                            Join the Civ4 SPDG and save the world one library at a time.
                            Term 1 Minister of Finances in the Civ4 Democracy Game and current Justice in the Civ4 Democracy Game
                            President of the Moderate Progressives of Apolyton in the Civ4 Democracy Game Aedificium edificium est Vires

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                            • #74
                              I edited the first post with Time Zones ... so you can possibly take this into account choosing players. I suggest that teams try to stick roughly to one time period all players can play at - for example although McMeadows and I are 7 hours off, I can play in the A.M. as needed (similar time period to after-work Western European time, as Bongo says) so we work out ok, or for after work for me versus late night for him, etc. Please take this into account when you choose your player - later in the game we will probably have 24hr turn times, but early on it's going to be 12 hours or if possible left.
                              <Reverend> IRC is just multiplayer notepad.
                              I like your SNOOPY POSTER! - While you Wait quote.

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                              • #75
                                joncnunn is in and has joined team Babylon.
                                Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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