I'm wondering if there is any interest in starting a C3CDG. Now that PTWDG1 is wrapping up (well, it's down to 3 major nations anyway), and several (many in fact) of us "newer" players (in the last year) haven't had the chance to be in on the beginning of a DG, I want to gauge the interest of the group in a new DG based on the form of PTWDG1 (and 2, assuming they're similar).
I think we don't want it to take too long though, particularly with Civ4 starting in the not-too-distant future, so I recommend the following:
6 civs (not 8)
Small map
Pangea 60% water
AP ON (remember we need to finish this reasonably quickly!) (edit: this is not definite!)
STRICT 24 hour turn limit (unless something big is happening) enforced by a game master/mistress (someone with not enough time to play but who can hit "spacebar" when needed)
*No Agricultural Civs (Not my idea but i'm sure it's going to be the general consensus)
*Fast start?? (3 settlers/workers; 6 settlers/3 workers; etc.)
# Teams with 1 main player, which can rotate as desired
# Limited diplomacy, as described below
# Battle Reports, similar to PTWDG1 Reports of the Lego/GoW/GS war, for all killed units
Diplomacy:
% No OOG contact until IG contact
% No Map Sharing until Map Making (or discussion of specific directions, ie distances AND compass direction, one or the other is ok w/o mapmaking)
% No OOG military coordination unless IG alliance
% No OOG resource trading embargo unless IG alliance or tech embargo (when available) (Trading embargo OK with Embassy)
% No OOG discussion of specific units, undiscovered techs, or other civs w/o Embassy
What do you think? Is there interest in this sort of thing? Are the rules acceptable (I tried to just lay out standard rules of PBEMs, not Iron Civ or anything too strict)?
I'd like to see at least 24 people interested if we're going to have 6 teams - if less are interested we can have a smaller game and either increase water or decrease map size. This would (probably) be the LAST DG of C3! Get in now!
(For those of you in PTWDG1, this should be a great chance to continue playing - odds are this will get interesting right about when PTWDG1 is essentially over... and for those of you who are already out of PTWDG1 or essentially out - even better!)
Teams can be formed in this thread OR outside and declared in the thread. I announce the formation of Team 1, which will get a name when it gets players.
If we have interest, I'll PM Markos to get us a forum all to ourselves 
edit: Teams::
"Can Play" is in 3 groups: Evening GMT, Night GMT (evening EST), Morning GMT (evening Oz time). IE if we had a turn order of Evening -> Night -> Morning we theoretically get 1 turn/day, or fewer days at least... If i have ?? by your team please state a playing time you all can make, as well as if I made a mistake in guessing your play time!
Totals as of 1/31/05: 36 Players, 4 GMs (WOOOT!!)
Right now the play order would be (starting with my team):
Team Snoopy (late evening GMT)
Team Banana (night GMT)
Team Beta (night GMT)
Team Lung (morning GMT)
Blood Oath Horde (evening GMT)
Team Conquest (eve/late eve GMT)
I think we don't want it to take too long though, particularly with Civ4 starting in the not-too-distant future, so I recommend the following:
6 civs (not 8)
Small map
Pangea 60% water
AP ON (remember we need to finish this reasonably quickly!) (edit: this is not definite!)
STRICT 24 hour turn limit (unless something big is happening) enforced by a game master/mistress (someone with not enough time to play but who can hit "spacebar" when needed)
*No Agricultural Civs (Not my idea but i'm sure it's going to be the general consensus)
*Fast start?? (3 settlers/workers; 6 settlers/3 workers; etc.)
# Teams with 1 main player, which can rotate as desired
# Limited diplomacy, as described below
# Battle Reports, similar to PTWDG1 Reports of the Lego/GoW/GS war, for all killed units
Diplomacy:
% No OOG contact until IG contact
% No Map Sharing until Map Making (or discussion of specific directions, ie distances AND compass direction, one or the other is ok w/o mapmaking)
% No OOG military coordination unless IG alliance
% No OOG resource trading embargo unless IG alliance or tech embargo (when available) (Trading embargo OK with Embassy)
% No OOG discussion of specific units, undiscovered techs, or other civs w/o Embassy
What do you think? Is there interest in this sort of thing? Are the rules acceptable (I tried to just lay out standard rules of PBEMs, not Iron Civ or anything too strict)?
I'd like to see at least 24 people interested if we're going to have 6 teams - if less are interested we can have a smaller game and either increase water or decrease map size. This would (probably) be the LAST DG of C3! Get in now!

(For those of you in PTWDG1, this should be a great chance to continue playing - odds are this will get interesting right about when PTWDG1 is essentially over... and for those of you who are already out of PTWDG1 or essentially out - even better!)
Teams can be formed in this thread OR outside and declared in the thread. I announce the formation of Team 1, which will get a name when it gets players.


edit: Teams::
"Can Play" is in 3 groups: Evening GMT, Night GMT (evening EST), Morning GMT (evening Oz time). IE if we had a turn order of Evening -> Night -> Morning we theoretically get 1 turn/day, or fewer days at least... If i have ?? by your team please state a playing time you all can make, as well as if I made a mistake in guessing your play time!

- Team Euphorica(China?): (Can play evening/late evening GMT)
- snoopy369 (GMT-6)
- McMeadows (GMT+1)
- Andydog (GMT or so)
- Platypus Rex (GMT-8)
- Wittlich (GMT-8)
- Rhothaerill (GMT -8)
- Bloody Oath Horde (Mongols): (Can play evening GMT)
- Paddy the Scot (GMT+11)
- Chrisius Maximus (GMT)
- Ljube (GMT+1)
- Iron Jackson (GMT+1)
- Bongo (GMT+1)
- Rcoutme (GMT)
- Earthworm (GMT -8)
- Team Babylon: (Babylon) (Three) (Can play night GMT)
- Beta (GMT-5)
- Gamecube (GMT -6)
- joncnunn (GMT -6)
- skrobism (GMT -6)
- BFM (GMT+1)
- Micha
- Team Conquest: (Egypt) (Four) (Can play ??)
- Conqueror (GMT+2)
- jshelr (GMT-5)
- Krill (GMT)
- ormuzd (GMT+2)
- Desolation Row: (Persia) (Five) (Can play morning GMT)
- Aqualung (GMT+8)
- Sabrewolf (GMT+1)
- Solomwi (GMT)
- Trip (GMT -7)
- Masuro (GMT+9)
- The Lost Boys (Carthage) (Six)
- 1889 (GMT -7)
- ZargonX (GMT -5)
- LordNuclear ( GMT -8)
- OctavianX (GMT -6)
- Jonny (GMT -6)
- Unclassified:
- GrandpaTroll (GMT-5)
- GF (GMT-6)
- Nimitz (GMT-6)
- Organizers:
- UnOrthOdOx (GMT-7)
- OPD (GMT)
- MWIA (GMT+12)
- Dominae (GMT -5)
Totals as of 1/31/05: 36 Players, 4 GMs (WOOOT!!)
Right now the play order would be (starting with my team):
Team Snoopy (late evening GMT)
Team Banana (night GMT)
Team Beta (night GMT)
Team Lung (morning GMT)
Blood Oath Horde (evening GMT)
Team Conquest (eve/late eve GMT)
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