Ok, sat down to think about it... here's my thoughts on each position (w/o having a clue which incumbents are running... obviously, I'm going to be *highly* affected by the presence of an incumbent in any race
):
In consideration...
Public Works - I'm sort of obsessive with my workers, as I have *never* trusted the AI in original Civ, Civ2, SMAC, or Civ3 to run my settlers/formers/workers on automatic (while that would save me time, I'm anal enough about my workers that I'm perfectly willing to spend my time on getting them to build what I want, where I want, in the order I want it built). In my own games, I generally build more settlers/formers/workers than most players (a good deal more, generally - I routinely hit the unit limit due to settlers in original civ
) and I don't mind micromanaging the dozens of them you get by the industrial and modern age
. In huge map games, I actually spend the good *majority* of my time in the late game managing workers and I don't mind it (isn't that sick?
). So I think I can handle this one.
Imperial Expansion - I'm actually quite interested in this... I had a HUGE reputation among my buddies I played CivNet, Civ2mp, and SMAC with for building more cities/bases and being obsessive with settlers/colonists than any other player
. If given enough room and time to expand peacefully, I generally whipped all their a**es due to my shear size
. My personal "imperial expansion philosophy" (if I can call it that) is to attempt to cover as many tiles as reasonably possible (including sea tiles) - with a good degree of tolerance toward overlapping. I also tend to build more coastal cities than most players (if given two equal city sites, I'll always pick the coastal one). I tend toward high-trade over high-production, but I generally try to strike a balance on a per-city basis (rather than specializing and ending up with cities that have no production - cities which need production most for those improvements).
Vice-President - This might be a good office for me. I'm generally both available for the turnchats (Sunday afternoon is *perfect* for me, a few hours after I come home from Church) and generally even at them right now, even though I currently don't have a role in the government. This would also mean I could continue being something of a back-up for the President, rather than having the general responsiblity of having to be available for every turnchat (which may or may not be possible as we approach Nov 5).
Economy - I like what Reddawg has done with the position - he's great. I think I can do a similar job, but I really like Reddawg where he is now. I'll pull a Joseph Lieberman/Al Gore trick - I'll only consider running if Reddawg isn't on the ballot
.
City Planner - I'm not as obvious for this position as with Public Works or Imperial Expansion. However, the best shot I'd have at this position is that my building strategy is pretty middle-of-the-road (I'm a pretty war-focused "builder"), so I'd be fully comfortable with trying to keep the military up-to-date while generally running an infrastructure upgrade. Keep in mind that if I were CP, I'd probably build more workers than the average CP (especially if I could exercise the idea of turning Uber Isle into a worker factory until we get Astronomy - an idea which was suggested as a way to keep Uber Isle under control w/o luxuries under Republic).
Not in consideration...
Foreign - Togas is too good
- I WOULD, however, be interested in a sub-cabinet position here if I either don't run for something or I lose (though I understand I join a very large fan club in that regard
).
Military - Aggie rocks, what can I say?
President - two reasons: (1) shouldn't be my first office, (2) my time situation isn't rock solid.
Science - I've heard some voices here easily convince me of their arguments on tech priority strategies because we're at emperor level (or is it monarch?). Because I've never played on emperor, I'm unfamiliar with the tech priority strategies and thus likely not the best choice for this job.
---
I'm really sorry for the length of that post, but I'm trying to lay out my thoughts on each office, see what incumbents are running (since I *generally* want to avoid running against them because I think they're doing a pretty good job
), and get any advise I can on what people think I should run for (assuming I even *do* run). I honestly didn't even think about it until the past hour and a half, but now I'm thinking on it (as demonstrated above
).

In consideration...
Public Works - I'm sort of obsessive with my workers, as I have *never* trusted the AI in original Civ, Civ2, SMAC, or Civ3 to run my settlers/formers/workers on automatic (while that would save me time, I'm anal enough about my workers that I'm perfectly willing to spend my time on getting them to build what I want, where I want, in the order I want it built). In my own games, I generally build more settlers/formers/workers than most players (a good deal more, generally - I routinely hit the unit limit due to settlers in original civ



Imperial Expansion - I'm actually quite interested in this... I had a HUGE reputation among my buddies I played CivNet, Civ2mp, and SMAC with for building more cities/bases and being obsessive with settlers/colonists than any other player


Vice-President - This might be a good office for me. I'm generally both available for the turnchats (Sunday afternoon is *perfect* for me, a few hours after I come home from Church) and generally even at them right now, even though I currently don't have a role in the government. This would also mean I could continue being something of a back-up for the President, rather than having the general responsiblity of having to be available for every turnchat (which may or may not be possible as we approach Nov 5).
Economy - I like what Reddawg has done with the position - he's great. I think I can do a similar job, but I really like Reddawg where he is now. I'll pull a Joseph Lieberman/Al Gore trick - I'll only consider running if Reddawg isn't on the ballot

City Planner - I'm not as obvious for this position as with Public Works or Imperial Expansion. However, the best shot I'd have at this position is that my building strategy is pretty middle-of-the-road (I'm a pretty war-focused "builder"), so I'd be fully comfortable with trying to keep the military up-to-date while generally running an infrastructure upgrade. Keep in mind that if I were CP, I'd probably build more workers than the average CP (especially if I could exercise the idea of turning Uber Isle into a worker factory until we get Astronomy - an idea which was suggested as a way to keep Uber Isle under control w/o luxuries under Republic).
Not in consideration...
Foreign - Togas is too good


Military - Aggie rocks, what can I say?
President - two reasons: (1) shouldn't be my first office, (2) my time situation isn't rock solid.
Science - I've heard some voices here easily convince me of their arguments on tech priority strategies because we're at emperor level (or is it monarch?). Because I've never played on emperor, I'm unfamiliar with the tech priority strategies and thus likely not the best choice for this job.
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I'm really sorry for the length of that post, but I'm trying to lay out my thoughts on each office, see what incumbents are running (since I *generally* want to avoid running against them because I think they're doing a pretty good job


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