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$Mini-Game BETA: Trade Thread

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  • Code:
    The Jungle Gazette Estate: 
    Turn #001 
    Holdings: 
    Tile 013, Jungle NE Termina1 
    Tile 012, Jungle NE Termina2 
    Stockpile: 0 food, 0 shield, 1 commerce 
    Cash $100 
    Dept: -$450 
    
    Administered by: GhengisFarb 
    ___ 
    
    Production this turn: 2 food, 1 Commerce (one jungle is next to river) 
    ---- 
    
    Proposed deals: 
    Sell 2 food @ $44 (new D:S = 26/50(48+2) = $57) 
    Sell 2 Commerce @ $45 (new DS = 20/41(39+2)= $49)
    Pay off $100 of debt.
    Last edited by GhengisFarbâ„¢; August 23, 2002, 09:00.

    Comment


    • Originally posted by Jonny
      Genghis, you may want to check your new D:S figures, I believe you have made some errors. (Be sure to look at my post above yours.)
      I know, you posted while I was typing my transaction, went back and fixed it, the numbers in the chain were a little off as some people hadn't carried a number here or there.


      Originally posted by notyoueither
      I've been busy sleeping on the bench. Can someone explain to me what my lands have generated?

      001 Apolyton N (horse, grass, rd).

      Thanks.
      You produce 2 food and 2 commerce a turn.
      Last turn's food rotted, but you have 2 commerce in your stockpile.

      Means you currently have 2 food and 4 commerce to sell.


      Originally posted by Epistax
      Code:
      Epistan Plantation, Turn 2.  Admin: Epistax
      +Update+
      Selling:
           2 Food  @ D:S/ea
           0 Shld  @ N/A/ea
           1 Comm  @ D:S/ea
      D/S Unchanged
      Are we allowed to simply do this?
      I have no idea what that means?

      Comment


      • Sell them at the ending S/D, whatever it might be.

        So if at the end, food is 28/43, it ends up getting sold at $65.

        Comment


        • Originally posted by Epistax
          Sell them at the ending S/D, whatever it might be.

          So if at the end, food is 28/43, it ends up getting sold at $65.
          Okay, quick ruling on this as its come up quite often. You CAN NOW place a sell command to sell "at ending market price" (Sell 2 food at ending market price) but the Banker (currently me) takes out the greater of a $5 or 10% fee PER COMMODITY (That's $10 or 10% of sale price for two food) as a fee. That way those who actively try to guess the ending price have a chance to make a little more.





          ANSWER TO FOLLOWING POST:
          Originally posted by Epistax
          That could really add up. What's to keep someone from siloing up say 5 food, then right before the round closes, selling them all, making everyone elses food too expensive to sell?
          1. By flooding the market they would get less per food.

          2. People with selling "at ending market price" would still sell there product.

          3. If someone did do that it would provide great "history" for the Democracy game. "I ain't voting him in for President, he bottomed the grain market 6 years ago. "

          Clarification: anything sold at ending market price in excess of demand will be stockpiled by the Government. Didn't you wonder where Government Cheese came from?
          Last edited by GhengisFarbâ„¢; August 23, 2002, 00:18.

          Comment


          • That could really add up. What's to keep someone from siloing up say 5 food, then right before the round closes, selling them all, making everyone elses food too expensive to sell?

            Comment


            • What's this D:S blah, blah, blah?
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              (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

              Comment


              • Originally posted by notyoueither
                What's this D:S blah, blah, blah?
                See the first page of this thread, we pretty much all had that same question.

                Comment


                • So the later you sell, the less you get?
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                  Comment


                  • D:S = Demand:Supply
                    It determines the price of a commodity (if D:S= 1, then the price of the commodity is $100).
                    Each time you sell something (say, food), supply gets higher, and the price drops. This price is the market price : if anyone offers an higher price than the market price, he doesn't sell.
                    So, making trades by the end of a turn won't change anything for your income (because anybody must adapt to the same market price), but it brings you more knowledge : you know quite precisely what the market price will be eventually, and you can get maximum money from it, while still not selling too high.
                    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                    "I never had the need to have a boner." -- Dissident
                    "I have never cut off my penis when I was upset over a girl." -- Dis

                    Comment


                    • Code:
                      The Mustang Ranch [001], Turn 2.  notyoueither
                      Stockpile: 0 food, 0 shield, 2 commerce 
                      Cash $0 
                      Dept: -$1000
                      ___ 
                      
                      Production this turn: 2 food, 2 Commerce
                      ---- 
                      Deals:
                      Sell 2 Food  @ lot's 'o cash
                      Have 0 Shld  @ 
                      Sell 4 Comm  @ even more cash
                      Pay off all the debt I can.
                      How much does that work out to?
                      Last edited by notyoueither; August 23, 2002, 05:01.
                      (\__/)
                      (='.'=)
                      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                      Comment


                      • Originally posted by GhengisFarb
                        Okay, quick ruling on this as its come up quite often. You CAN NOW place a sell command to sell "at ending market price" (Sell 2 food at ending market price) but the Banker (currently me) takes out the greater of a $5 or 10% fee PER COMMODITY (That's $10 or 10% of sale price for two food) as a fee. That way those who actively try to guess the ending price have a chance to make a little more.
                        If I understand this correctly (it depends on how you define the ending market price, I assume here default price), the above is not a good solution. Let me give a simple example:
                        Food demand 15
                        Food supply 15
                        Default price $100

                        First guy offers 5 food at $40. Second guy offers 5 food at $30. Third guy offers 5 food at "ending market price". Final default price (=ending market price???): 15/30=$50. So third guy gets $49 as his price???? Quite unfair (unless all of us get this price as I proposed in another post)

                        A solution to this could be "ending market price=lowest price offered - 1$" but be carefull: Some of us (I for one) will offer 1$ if they feel this is in their interest (harming competition).
                        Franses (like Ramses).

                        Comment


                        • Originally posted by Kloreep
                          "Estate" of Kloreep

                          I bid $7 for one laborer to convert a shield to the beginnings of a silo. (New D:S=1:14 = $7)
                          The default and minimum price for labour is $100. If I understand it correctly there is no D:S in this case but you do have to bid more than the default price. Highest bidder wins.
                          Franses (like Ramses).

                          Comment


                          • Originally posted by notyoueither
                            Code:
                            The Mustang Ranch [001], Turn 2.  notyoueither
                            Stockpile: 0 food, 0 shield, 2 commerce 
                            Cash $0 
                            Dept: -$1000
                            ___ 
                            
                            Production this turn: 2 food, 2 Commerce
                            ---- 
                            Deals:
                            Sell 2 Food  @ lot's 'o cash
                            Have 0 Shld  @ 
                            Sell 4 Comm  @ even more cash
                            Pay off all the debt I can.
                            How much does that work out to?
                            You do have to set a price and calculate the new default. If the price is above the final default you will not sell anything. If it is below the final default you will sell against your price unless supply by the nobles is more than demand. In that case lowest prices get priority. Hope this helps.
                            Franses (like Ramses).

                            Comment


                            • Estate of Franses
                              Turn #: 002
                              Holdings: Tile 002, NE Apolyton, Bonus Grassland (mine, rd)
                              Stockpile: 0 food, 0 shields, 0 commerce
                              Cash: $245
                              Debt: -$1100 (10% interest, 14 turns remaining on grace period)
                              Buildings: None

                              Administered by: Franses

                              Production this turn: 2 food, 2 shield, 1 commerce
                              ---
                              Proposed Deals:

                              Sell 2 of 2 food @ $45 each (New D:S=26:52 (50+2) = $50 )
                              Sell 2 of 2 shields @ $58 each (New D:S=18:29 (27+2) = $62 )
                              Sell 1 of 1 commerce @ $40 (New D:S= 18:42 (41+1) = $43 )
                              Franses (like Ramses).

                              Comment


                              • Edit : updated trade orders.

                                Spiffor's Woodworks
                                Turn #: 002
                                Holdings:
                                Tile 003b Apolyton W, Forest, Road.
                                Stockpile: 0 food, 0 shields, 0 commerce
                                Cash: $230
                                Debt: -$1200 (10% interest, 14 turns remaining on grace period)


                                Administered by: Spiffor

                                ---
                                Production this turn: 1food, 2 shield, 1 commerce
                                ---
                                Proposed Deals:

                                Sell 1 of food @ $45 each (Unchanged D:S=26:52= $50 )
                                Sell 2 of 2 shields @ $55 each (Unchanged D:S = 18/29= $62)
                                Sell 1 of 1 commerce @ $40 (Unchanged D:S = 20/42= $48)

                                Use $230 to pay off debt.

                                advice : commerce demand is 20, not 18. This was a mistake in Ghengis' post for the account of the Jungle Gazette.
                                Last edited by Spiffor; August 23, 2002, 07:57.
                                "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                                "I never had the need to have a boner." -- Dissident
                                "I have never cut off my penis when I was upset over a girl." -- Dis

                                Comment

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