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$Mini-Game BETA: Trade Thread

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  • I've done an inquiry on the figures, and here are the updated Supplies :

    Food :
    35 + 1(Spiffor) + 2(jdd2007) + 2(Kramerman) + 2(Epistax) + 2(Kloreep) + 1(Jonny) + 5(Ghengis) + 2(Jungle Gazette) + 2(NYE) + 2(Frances) = 56

    Shields :
    35 + 2(Spiffor) + 2(Kramerman) + 1(Kloreep) + 3(Jonny) + 2 (Frances) = 29

    Commerce :
    23 + 1(Spiffor) + 5(jdd2007) + 3(Kramerman) + 1(Epistax) + 1(Kloreep) + 2(Jonny) + 2(Ghengis) + 2(Jungle Gazette) + 4(NYE) + 1(Frances) = 45


    jdd : how come you can sell commerce ? I don't remind your lands have roads or rivers (as per captain's assessments)
    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
    "I never had the need to have a boner." -- Dissident
    "I have never cut off my penis when I was upset over a girl." -- Dis

    Comment


    • [SIZE=1] Originally posted by Franses

      If I understand this correctly (it depends on how you define the ending market price, I assume here default price), the above is not a good solution. Let me give a simple example:
      Food demand 15
      Food supply 15
      Default price $100

      First guy offers 5 food at $40. Second guy offers 5 food at $30. Third guy offers 5 food at "ending market price". Final default price (=ending market price???): 15/30=$50. So third guy gets $49 as his price???? Quite unfair (unless all of us get this price as I proposed in another post)

      A solution to this could be "ending market price=lowest price offered - 1$" but be carefull: Some of us (I for one) will offer 1$ if they feel this is in their interest (harming competition).
      The price is the "ENDING PRICE" meaning whatever the market price closes at INCLUDING the product "sold at ending price" which for food would probably be in the $40-50 range. Then they get a $5 or 10% fee taken out, that way anyone who actually adjusted their bids throughout the session should make more than those who simply sold at ending price.

      Maybe the fee should be steeper, say $10 or 10% whichever is greater?


      Originally posted by Franses


      The default and minimum price for labour is $100. If I understand it correctly there is no D:S in this case but you do have to bid more than the default price. Highest bidder wins.
      No he did it right, demand is determined by the nobles, the more bidding for labor the higher the rate, when I bid for 3 labor the price jumped to $29 per labor, so he has to up his proposal to $29 for 1 labor or risk not getting any workers. Captain posted an example in one of the first two pages.


      Originally posted by Spiffor
      advice : commerce demand is 20, not 18. This was a mistake in Ghengis' post for the account of the Jungle Gazette.
      Oops, looked at the wrong demand line.
      The rate appears to be correct though.


      Originally posted by Spiffor
      jdd : how come you can sell commerce ? I don't remind your lands have roads or rivers (as per captain's assessments)
      He owns the three jungle tiles along the river, W-NW of Tass. He should also sell ALL of his food, because according to my calculations we only produce 28, the exact amount of demand, so we can sell it all.

      Commerce would appear to be the only thing we have in excess this turn.

      Comment


      • GhengisFarb is it possible to hire you to deal with my estate?
        For your photo needs:
        http://www.canstockphoto.com?r=146

        Sell your photos

        Comment


        • Originally posted by GhengisFarb
          The price is the "ENDING PRICE" meaning whatever the market price closes at INCLUDING the product "sold at ending price" which for food would probably be in the $40-50 range.
          I still do not understand but will wait and see the result. As long as this price (excluding the fee) is lower than everybody elses, I do not mind.


          Captain posted an example in one of the first two pages.
          Indeed he did. It is in rule number 8 of the rules and reads:
          Example: Bubba wants to convert 10 shields into a silo. Alfredo wants to convert 10 shields into warehouse. There are only 15 heads of labourers. Bubba offers to pay $10 more than the default price, Alfredo offers $15 more. So Alfredo gets the ten workers while Bubba is only left with five.

          Now note that both offer more than the Default price. And the default price is $100. What else should he have defined a default price for?
          Franses (like Ramses).

          Comment


          • Well then I am forced to stick with the supply/demand price for my items, because I can't tell what the things are.

            Food demand = Pop * 2, so what are the other demands? Are we going with Spiff's revamped supply quantities or not?

            Comment


            • Originally posted by Captain
              GF, $100 base rate

              if you are the only one hiring, that's 1/13 =6.6%.
              6.6% of 100$ is only 7$ rounded to nearest dollar.
              that's pretty cheap.
              of course, that assumes no one else is hiring.

              i'm sure you can work something out with your fellow nobles.
              Here's the clarification and example on labor.

              Demand(4) (Nobles have attempted to hire 4 labor units) / Supply(14)

              D:S 4/14 = $29 MINIMUM

              If nobles attempt to hire the entire labor supply it would be
              D:S 14/14 = $100 MINIMUM

              If nobles wanted to hire more than supply then a bidding war would ensue and Labor would be allocated to the highest bidders over the minimum. You must pay the minimum final price or higher.
              Last edited by GhengisFarb™; August 23, 2002, 11:20.

              Comment


              • Originally posted by GhengisFarb

                Here's the clarification and example on labor.
                OK, in that case I change my orders to (using Spiffors numbers):

                Estate of Franses
                Turn #: 002
                Holdings: Tile 002, NE Apolyton, Bonus Grassland (mine, rd)
                Stockpile: 0 food, 0 shields, 0 commerce
                Cash: $245
                Debt: -$1100 (10% interest, 14 turns remaining on grace period)
                Buildings: None

                Administered by: Franses

                Production this turn: 2 food, 2 shield, 1 commerce
                ---
                Proposed Deals:

                Sell 2 of 2 food @ $45 each (New D:S=26:56 = $46 )
                Sell 0 of 2 shields (New D:S=18:29 (27-2) = $66 )
                Sell 1 of 1 commerce @ $45 (New D:S= 20:42 (41+1) = $48 )
                Hire 2 labourers for $44 each. (new D:S=6/14=$43)
                Franses (like Ramses).

                Comment


                • Originally posted by Sheik
                  GhengisFarb is it possible to hire you to deal with my estate?
                  Make an offer.

                  Comment


                  • Originally posted by GhengisFarb
                    Code:
                    Estate of GhengisFarb 
                    Turn #: 002 
                    Holdings: 
                    Tile 004 Apolyton NW, Grassland 
                    Tile 015 Termina NE3, Jungle 
                    Tile 026 BHQ N, Mountain 
                    Stockpile: 0 food, 0 shields, 0 commerce 
                    [color=purple]Civman2000 Estate (currently renting)
                    Stockpile: 2 food, 1 shield, 1 commerce[/color]
                    Cash: $200 
                    Debt: -$1000 (10% interest, 15 turns remaining on grace period) 
                    
                    Administered by: GhengisFarb 
                    
                    --- 
                    Production this turn: 3 food, 1 shield, 0 commerce 
                    [color=purple]Civman2000 Estate (currently renting) 
                    Production this turn: 2 food, 1 shield, 1 commerce [/color]
                    --- 
                    Proposed Deals: 
                    
                    Sell 5(of 5) food @ $44 each (New D:S = 26/48 = $58) 
                    Sell 2(of 2) commerce @ $46 (New D:S = 20/39 = $51)
                    Hire 3 labor for Apolyton at $29 each (New D:S = 4/14 = $29)
                    Changing Proposed Deals to:
                    Sell 5(of 5) food @ $44 each (New D:S = 26/48 = $44)
                    Sell 0(of 2) commerce (New D:S = 20/43 = $47)
                    ^^^Now at equilibrium, any more brought on market will mean Nobles are trying to sell MORE commerce than demanded.
                    Hire 3 labor at $44 each (New D:S = 6/14 = $43)

                    Comment


                    • Code:
                      Epistan Plantation, Turn 2.  Admin: Epistax
                      +Update+
                      Selling:
                           2 Food  @ 44/ea
                           0 Shld  @ N/A/ea
                           1 Comm  @ 45/ea
                      D/S Unchanged

                      Comment


                      • FREE MARKET UPDATE
                        by Fineous Fhrogge & Fistaschuer, Commodity Consultants

                        Food Market
                        D:S 28/56(35+21) = $50

                        Not much risk this trading session as Producers generate 28 food and the Market demands 28 food. The only food producers losing money in this market are either too lazy or too greedy" -Filbert Fineous


                        Shield Market
                        D:S 18/27(19+8) = $67

                        "Show me the money! The shield market continues to be the Hundred-aire maker and with new construction starts forcing our lard-butt labor market to actually do something the future looks good." -Leaph Fhrogge


                        Commerce Market
                        D:S 20/43(23+20) = $47

                        "Market has currently stabilized, but supply definitely could exceed demand. Watch out for a possible price war cause somebody's going to be stuck holding on to their commerce for another turn." - Elbert Fistaschuer


                        Labor Market
                        D:S 6/14 = $43

                        "What they thinking, asking us to do work? I done been in this Labor Market since da beginning and dis is the foist time anybudy told me ta do somethin." - Random Labor Worker
                        Last edited by GhengisFarb™; August 23, 2002, 15:21.

                        Comment


                        • Great post GF.

                          At some point in the thread someone altered the food demand from 28 to 26 and it remained that way from then on, I suppose. But you detected it!!

                          I might change my proposals now but I won't. It does not feel good to change so close to the closure time to those who did not notice. But the next time .......
                          Franses (like Ramses).

                          Comment


                          • im now selling 3 food at $40 a pop

                            Comment


                            • Edit: deleted as transaction took place 5 min after the 24-hour mark.

                              UNLESS SOMEONE HAS AN OBJECTION TO THE EXACTLY 24 HOUR RULE THIS SESSION IS OVER.

                              Comment


                              • How did I get 2 commerce?
                                One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                                You're wierd. - Krill

                                An UnOrthOdOx Hobby

                                Comment

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