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  • #31
    Suggestion for beta: at the end of the grace period we open up a new region for bidding and hopefully have all the kinks worked out.

    So basically that would give us 15-16 turns to work out the kinks.

    Off Topic: captain should reach King tonight he's only 8 posts away!

    Comment


    • #32
      Originally posted by Captain
      adaMada, sorry if I sounded harsh. I understand that it's a bit confusing. hope it doesn't detract from your playing experience in the $Mini-game. the only reason jumped on it so quick was in case someone else came along, and posted their offers based on faulty info. it'll all be smoothed out soon. I guess this is why we have our beta, to iron out wrinkles,
      It's really my fault -- I signed up for it, and then the day when I was planning to figure everything out I wound up spending ile setting up some Foreign Ministry stuff (poor excuse, but that's basically what happened ). I've got everything figured out now (or most everything, anyway ), and want to thank you for shouting at me before I did any more damage to the system you've worked so hard to put in place .

      Now I understand most of what's going on, I still have two questions, which I don't see the answers too in either this or the other thread. First is in my previous post -- how do you update your prices? I probably messed up the way I did that in the first place, and I'm guessing everyone'll want to the way they're rushing down...

      Secondly, what's the actual method for building buildings? For instance, if I've got ten shields saved up, and I want to build something that costs fourty shields, can I buy ten units of labor on one turn and do everything then? Does the entire building have to be complete in one turn (as such, requiring either that enough cash be free at the time of the turn, or that you have storage space for all the materials? Or can you do it turn by turn, building what you have when you're ready to have it. Do you have to do it bit by bit?

      The second question doesn't really matter much now, but just trying to plan ahead in my mind, it seems like it'll be important... personally, I suspect that improvements that allow the conversion from food->anything else (but especially money) will be very powerful, since there's way too much food to go around for now.

      Thanks for all your patience and understanding...

      -- adaMada
      Civ 3 Democracy Game:
      PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
      Intersite PTW Game: Member of Apolyton

      Comment


      • #33
        Originally posted by adaMada
        Now I understand most of what's going on, I still have two questions, which I don't see the answers too in either this or the other thread. First is in my previous post -- how do you update your prices? I probably messed up the way I did that in the first place, and I'm guessing everyone'll want to the way they're rushing down...
        to update your offered price, you need to post again. you don't need to post the whole thing, just the Proposed Deals section. To save on effort, just hit reply with quote to quote your first offer, and then underneath, write your new deals. price changes are easy, but if you change the amounts of commodities from your original offers, you need to update the D:S ratio. hope that's clear.

        Secondly, what's the actual method for building buildings? For instance, if I've got ten shields saved up, and I want to build something that costs fourty shields, can I buy ten units of labor on one turn and do everything then? Does the entire building have to be complete in one turn (as such, requiring either that enough cash be free at the time of the turn, or that you have storage space for all the materials? Or can you do it turn by turn, building what you have when you're ready to have it. Do you have to do it bit by bit?
        no. you can do it all at once, but since there's only 13 heads of pop currently, you'd only be able to convert 13 shields in one turn. of course, your fellow players could offer their labour (1 per noble) to help you. of course, if you haven't got the shields, there's no point hiring labour.

        if you've got 10 shield saved for that 40 shield building, and you hire ten labourers in a turn, by the start of next turn, you'd have 10/40 = 25% of your building constructed.

        note that the math formula for D:S ratios means that incremental building is more cost-efficient. rush-building costs more, but hey, time is money! the time saved could be worth it!

        see my response to civman's similar question here http://apolyton.net/forums/showthrea...5&pagenumber=6 in the middle of the page.

        reminder that you can purchase shields from the market too. Currently the D:S is 16:20. If you decide to buy 2 of them, that's 18:20 = $90 x 2 = $180. If you decide to buy 4 of them, that's 20:20 = $100 x 4 = $400. But too bad most of you are cashless now!



        The second question doesn't really matter much now, but just trying to plan ahead in my mind, it seems like it'll be important... personally, I suspect that improvements that allow the conversion from food->anything else (but especially money) will be very powerful, since there's way too much food to go around for now.
        very likely! but even so, food isn't that bad. Even with everyone selling, food probably won't drop below $40. 5 turns at $40 a turn is $200, enough to pay off a jungle tile and have 10 turns to spare. of course, that's assuming you're one of the fortunate 26. And if you have commerce or shields to sell too, I'm sure you can make enough cash to pay off larger government loans well before the grace period is up. I hope. I wasn't trying to make things unduly harsh, but I didn't want it to be too easy either!


        Thanks for all your patience and understanding...
        -- adaMada
        no, thank you! because i know it takes a lot of patience to get through all the info about this game. thanks for taking the time to help playtest this beta.
        Proud Citizen of the Civ 3 Demo Game
        Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
        Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
        Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.

        Comment


        • #34
          Estate of GhengisFarb
          Turn #: 001
          Holdings:
          Tile 004 Apolyton NW, Grassland
          Tile 015 Termina NE3, Jungle
          Tile 022 Tassagrad NW, Jungle
          Stockpile: 0 food, 0 shields, 0 commerce
          Cash: $0
          Debt: -$1000 (10% interest, 15 turns remaining on grace period)


          Administered by: GhengisFarb

          ---
          Production this turn: 4 food, 0 shield, 0 commerce
          ---
          Proposed Deals:

          Sell 4(of 4) food @ $55 each ([New D:S = 26/42+1(43) = $61)


          Side note to fellow nobles: I sold all 4 as I don't think everyone's going to post before the market closes.

          Comment


          • #35
            Originally posted by adaMada
            Proposed Deals:

            Sell 2 (of 2) food @ $65 each
            Sell 1 (of 1) shield @ $84 each
            Sell 1 ( of 1) commerce @ $78 each
            I'm changing my selling prices to:

            Proposed Deals:

            Sell 2 (of 2) food @ $55 each
            Sell 1 (of 1) shield @ $80 each
            Sell 1 ( of 1) commerce @ $70 each
            Civ 3 Democracy Game:
            PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
            Intersite PTW Game: Member of Apolyton

            Comment


            • #36
              I'll post the next Market Assessment based on the new game conditions (350 b.c.) tomorrow morning. Just want to give folks a chance to post some deals in the first thread.
              Proud Citizen of the Civ 3 Demo Game
              Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
              Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
              Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.

              Comment


              • #37
                Originally posted by Captain
                I'll post the next Market Assessment based on the new game conditions (350 b.c.) tomorrow morning. Just want to give folks a chance to post some deals in the first thread.
                Are you going to end the first session tonight or tomorrow morning? Also is there a specific time?

                Comment


                • #38
                  When I post the new assessment, around 8-10 am EST, that will close the first turn and open the next. That was my original plan.

                  Do you think there should be a "down" time to allow for calculating which deals went through, in which new deals cannot be posted? If so, let's say that by 8 am EST (1300GMT?) this turn is closed. At 10 am when I post the next Assessment, you can trade for turn 2.

                  I'll leave it up to you Ghengis, since it'll affect you guys more than me.

                  btw, anyone want to approve of my posible "compensation" package for my duties as Government Agent? I think I only got Spiffor's vote so far.
                  Proud Citizen of the Civ 3 Demo Game
                  Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
                  Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
                  Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.

                  Comment


                  • #39
                    Originally posted by Captain
                    When I post the new assessment, around 8-10 am EST, that will close the first turn and open the next. That was my original plan.

                    Do you think there should be a "down" time to allow for calculating which deals went through, in which new deals cannot be posted? If so, let's say that by 8 am EST (1300GMT?) this turn is closed. At 10 am when I post the next Assessment, you can trade for turn 2.

                    I'll leave it up to you Ghengis, since it'll affect you guys more than me.

                    btw, anyone want to approve of my posible "compensation" package for my duties as Government Agent? I think I only got Spiffor's vote so far.
                    I don't have a problem runnig everything and I don't see any need to worry about abuse as the formulas are pretty cut and dry.

                    If I'm going to run it I think I would like to propose a fee for "Agency" if you authorize the Banker/Assesor (me) to act as your agent, then before the market closes I can sell your product according to any limit you have preset. Thus preventing you from completely missing a turn. Of course all goods I am an authorized agent for will be made public before the market closes so that active players can adjust strategies/prices accordingly.

                    Need to iron out a fair fee or penality for this service.

                    Captain, why don't you post a poll with options for what your compensation should be say, pick out a tile and put that as an option, place a percentage of land sales as an option, etc. Make it multiple vote and any option that gets 50% or more is what you get. I'd set the poll to last a few days so everyone interested can post though.

                    ALTERNATE IDEA FOR AGENCY:
                    I sell all your produced product at 50% of the current market price, 40% is lost, and 10% goes to my pension which I CAN'T use for game purposes until I retire from the post.

                    This doesn't penalize the active players, and doesn't give me an "edge" financially until I turn the position over to someone else. This would also encourage people to rotate in and out of the job.
                    Last edited by GhengisFarbâ„¢; August 21, 2002, 23:31.

                    Comment


                    • #40
                      "Estate" of Kloreep
                      Turn #: 001
                      Holdings: Tile 006, NW11 Apolyton, Bonus Grassland (mine, rd)
                      Stockpile: 0 food, 0 shields, 0 commerce
                      Cash: $0
                      Debt: -$1400 (10% interest, 15 turns remaining on grace period)
                      Buildings: None

                      Administered by: Kloreep

                      Last turn's completed trades:
                      None
                      ---
                      Production this turn: 2 food, 2 shield, 1 commerce
                      ---
                      Proposed Deals:

                      Sell 2 of 2 food @ $50 each (New D:S=26:43+2 = $58 )
                      Sell 2 of 2 shields @ $66 each (New D:S=16:20+2 = $73 )
                      Sell 1 of 1 commerce @ $66 (New D:S= 18:24+1 = $72 )

                      Comment


                      • #41
                        crap. I want to do this, but I got too much homework right now. i got home late... Maybe tomarrow. I hope I dont screw myself over.
                        "I bet Ikarus eats his own spunk..."
                        - BLACKENED from America's Army: Operations
                        Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

                        Comment


                        • #42
                          First I would like to thank Captain and Ghengisfarb for the effort they put in to make this game work. Great work guys.

                          Estate of Franses
                          Turn #: 001
                          Holdings: Tile 002, NE Apolyton, Bonus Grassland (mine, rd)
                          Stockpile: 0 food, 0 shields, 0 commerce
                          Cash: $0
                          Debt: -$1100 (10% interest, 15 turns remaining on grace period)
                          Buildings: None

                          Administered by: Franses

                          Last turn's completed trades:
                          None
                          ---
                          Production this turn: 2 food, 2 shield, 1 commerce
                          ---
                          Proposed Deals:

                          Sell 2 of 2 food @ $50 each (New D:S=26:45+2 = $55 )
                          Sell 2 of 2 shields @ $65 each (New D:S=16:22+2 = $67 )
                          Sell 1 of 1 commerce @ $65 (New D:S= 18:25+1 = $69 )
                          Franses (like Ramses).

                          Comment


                          • #43
                            Originally posted by Captain

                            Proposed deals:
                            Request approval from taxpayers (51%) for Government Agent Compensation (currently zero compensation):

                            1) Salary starting at $200 per turn of activity. Will be paid out of earnings from land sales.

                            OR

                            2) A 6% commission on all land sales conducted for the government (gov't paid, you don't pay anymore). Applied retroactively for most recent auction.

                            OR

                            3) Free available land of choice...

                            OR

                            All of the above. j/k
                            IMO you guys must be rewarded well for the work you are doing. First: You both should get a statue in a city of your choice (not that you earn anything with it, but a statue seems to be appealing for people. )
                            Second, I suggest a fixed salary. This being easy to implement. I support the suggestion that the height of the salary is defined by a poll but around $200 per turn seems reasonable to me. So, why not have a poll with three options $100, $200 and $300.
                            Franses (like Ramses).

                            Comment


                            • #44
                              Edition of previously suggested trades my previous trade post is now obsolete) :

                              Estate of Spiffor
                              Turn #: 001
                              Holdings:
                              Tile 003b Apolyton W, Forest, Road.
                              Stockpile: 0 food, 0 shields, 0 commerce
                              Cash: $0
                              Debt: -$1200 (10% interest, 15 turns remaining on grace period)


                              Administered by: Spiffor

                              ---
                              Production this turn: 1food, 2 shield, 1 commerce
                              ---
                              Proposed Deals:

                              Sell 1 of food @ $50 each (New D:S=26:47+1= $54 )
                              Sell 2 of 2 shields @ $60 each (Unchanged D:S = 16/24= $67)
                              Sell 1 of 1 commerce @ $60 (Unchanged D:S = 18/26= $69)
                              "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                              "I never had the need to have a boner." -- Dissident
                              "I have never cut off my penis when I was upset over a girl." -- Dis

                              Comment


                              • #45
                                Captain, you may want to extend the turn a bit. There are some land owners that may not have seen this. It hasn't even been up for 24 hours...

                                And in any instances where the D/S drops belo my offer, it is automatically changed to the default in case I can't get back on to change them...
                                One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                                You're wierd. - Krill

                                An UnOrthOdOx Hobby

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