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  • Originally posted by Azazel
    The Jewish-Roman conflict was a relatively large one, and judea was a well-known province, for it's rebel spirit, But the civ game demands a civilization or a family of civilizations that existed for thousands of years ( Or is the US ). Just as the times there were a united India, or China were numbered, and just as the babylonian civ actually represents all of the Two-river civilizations, I propose a canaanite civ that would encompass the canaanites, the Hebrews, and the phoenicians, as well as their children, the Carthaginians and the Israelis of the modern age. I propose their strengths to be religious, for the hebrews' advances in theological and thus, phylosophical thinking, and commercial to represent the carthaginians' and their ancestors, the phoenicians' strength in commerce. Their leader could be Hebrew or could be carthaginian, these are all details. But they deserve a place in civ. (as many more civs do, btw. )
    A good compromise, but I really want fiery Yahweh's chosen people in there. Sorry. They've just got so much good drama and bloodshed in their history.
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    • Um OK, Sorry.

      About Israel in the game, what about include minorities in civs?
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      • Originally posted by XarXo
        Um OK, Sorry.

        About Israel in the game, what about include minorities in civs?
        Isn't that what resisting and unhappy people you've conquered are meant to represent?
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        • Actually, I'd rather start with hundreds of different tribes around 10000 BC, and then work my way towards space exploration, merging tribes, city states, etc. along the way.
          urgh.NSFW

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          • No, minorities related with the goodie huts, they never formed part of a civ and have special affinities to some civs.

            I.e.: Incans or Olmecs.
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            • Originally posted by Azazel
              Actually, I'd rather start with hundreds of different tribes around 10000 BC, and then work my way towards space exploration, merging tribes, city states, etc. along the way.
              I agree... that's the only way to make Civ really life like... because, really, are the "Babylonians" any better than the (currently "barbarian") Sumerians? The Sumerians came first... and how different are these people really than the Akkadians, Assyrians, and numerous other groups of the Ancient World Near East? Why single out the Aztecs and not have the Inca or Maya?

              But you'd need a pretty damn fast computer to really make that happen...
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              • I say, it would happen in Civ 5 or so. But they really have to beef up economics, change manufacturing, etc.

                remember, we'd have processors that would handle it easily in about 4 years or so. It's not that much time, actually.
                urgh.NSFW

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                • Originally posted by Azazel

                  I say, it would happen in Civ 5 or so.
                  Good Lord, I hope I'm married or something by that time and NEVER SEE ANOTHER VERSION OF THIS GAME THAT CONSUMES MY LIFE AGAIN!!!
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                  • Civ 3 hardly consumed my life. well, just a little bit .
                    urgh.NSFW

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                    • No discussion of the Jewish-Roman conflict can be complete without including the Samartians.

                      And prior to Rome annexing Isreal, there was a conflict between the Syrian Greeks & Isrealis.

                      America is not the only civ that hasn't been around thousands of years:

                      Ethicly, France was a mixture of the Gauls that were present there and the Germanic Tribe of Franks that moved in, settled down and intermarried with the Gauls roughly around the 8th century AD.

                      England a mixture of the native Celts, tribes of Anglos & Saxons from Scandendia, and Normans, which eventually intermarried roughly around the 11th century AD.

                      Originally posted by Azazel
                      The Jewish-Roman conflict was a relatively large one, and judea was a well-known province, for it's rebel spirit, But the civ game demands a civilization or a family of civilizations that existed for thousands of years ( Or is the US ). Just as the times there were a united India, or China were numbered, and just as the babylonian civ actually represents all of the Two-river civilizations, I propose a canaanite civ that would encompass the canaanites, the Hebrews, and the phoenicians, as well as their children, the Carthaginians and the Israelis of the modern age. I propose their strengths to be religious, for the hebrews' advances in theological and thus, phylosophical thinking, and commercial to represent the carthaginians' and their ancestors, the phoenicians' strength in commerce. Their leader could be Hebrew or could be carthaginian, these are all details. But they deserve a place in civ. (as many more civs do, btw. )
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
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                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                      • Originally posted by joncnunn

                        America is not the only civ that hasn't been around thousands of years:
                        Well put.

                        Look in the Civilopedia itself if anyone disbelieves this statement!!!
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                        • I know that, jon. I've said that my preference would be to have tribes mixing with each other, and falling to pieces, like in real life. Read my post in the 'Ukriainian civ' thread in this forum.
                          urgh.NSFW

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                          • Here, perhaps, is the problem with an Israel Civ, a Scot Civ, a Maya Civ... in my opinion, also with many Civs in PTW, especially the Scandanavians and Celts...

                            These Civs grow - in the game - to be giant, long lasting empires! However, this never happened in real life.

                            It always bothers me, as a "history nerd," to see the Chinese suffering while dominated by the Spanish and Scandanavians, to name but one of very much totally absurd combinations...

                            Someone needs to get the AI right where these Civs either are "happy to be small" (you could add the Swiss this way) or expand so rapidly that it's disastrous to their own Civ.

                            Actually, the Aztecs DO seem to do that a lot, and the Zulus. But the Mongols always seem to make it through to the end, unless the player his/herself takes control and wipes them out. In real life, even though their empire was huge, it lasted an incredibly brief time.

                            I don't know... the AI is pretty impressive, in my opinion, but maybe some more tweaking. What did the Mongols and Scandanavians care about OTHER than battle (and a little looting)? Historically, not much. Should they really be building Shakespeare's Theatre in Civ?
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                            • I think they should. They should start with some basic culture, that would be the stem of their future cultural developement. Under certain circumstances, I think it would be ok that they'd build Shakespear's theatre.

                              I would like the corruption to heavily depend on amount of centralization that you enact, in the way that there is always of maximum efficiency for different types of construction, that would consider the amount of communication technology: at the beginning, max de-centralization is best, but nothing really holds the state/tribe together. After you invent certain communication techs, centralization would become less inefficient in general economy, and would be actually better in terms of national projects and certain products.
                              urgh.NSFW

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                              • Originally posted by Azazel
                                I think they should. They should start with some basic culture, that would be the stem of their future cultural developement. Under certain circumstances, I think it would be ok that they'd build Shakespear's theatre.
                                Well, I do love to see weird cultures become huge and powerful in Civ, as they never did in real life... just not all the time. That the Scandanavians should always have a huge, impressive Civ, really bothers me. (That's what generally seems to happen in my Regent games)

                                I would like the corruption to heavily depend on amount of centralization that you enact, in the way that there is always of maximum efficiency for different types of construction, that would consider the amount of communication technology: at the beginning, max de-centralization is best, but nothing really holds the state/tribe together. After you invent certain communication techs, centralization would become less inefficient in general economy, and would be actually better in terms of national projects and certain products.
                                A fine idea. Why are massive telephone installations neglected in Civ? Furthermore, a great small wonder would be the National Mail Service... think about it... all sorts of potential benefits!

                                The constant struggle between centralizers and de-centralizers, though maybe too abstract to represent in Civ, should at least be considered. It's one of the most important and constant in history! (barons vs. kings, states vs. federal gov't, cities vs. capital cities, popes vs. rogue priests, etc.)
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