Originally posted by Ecowiz Returns
Regarding Wonders and Triggering the Golden Age:
I believe we are starting to have a problem here:
- If Zealot is right and Wonders are not an easy way (at least not as easy as winning a battle with a UU) to start GA then the Portuguese Civilization is bound to become handicaped.
Regarding Wonders and Triggering the Golden Age:
I believe we are starting to have a problem here:
- If Zealot is right and Wonders are not an easy way (at least not as easy as winning a battle with a UU) to start GA then the Portuguese Civilization is bound to become handicaped.
It seems that the "date" of a GA to trigger is also related. For what I read, the Americans have a great difficulty in triggering an early GAwith wonders, since their UU is the late F-15. The same happens with the Germans, or even the French. On the other hand, Civs like the Egiptians or the Greeks usualy have an early GA if they build a wonder with the needed atributes. But it's still far more expensive, slow and difficult to trigger a GA with it in the place of a victorious UU.
Originally posted by Ecowiz Returns
Regarding the Nau (or Nao as it seems to be the prefered name):
Again, this is the opinion of someone who never played CIV III.
However, I see the Nau much like a pretty armless (ie no attack points) big carrier ship (ie, with one or 2 more carry points than the caravel) and maybe quicker than the caravel (I can accept it is not as accurate as the rest).
The problem I have with the Portuguese UU as it is proposed in the main thread is that it is much weaker than the Dutch's in all the aspects, when, to be accurate, it's not that clear that it was. The Portuguese were much tied with the Dutch when accounting all the battles they won against each other.
But as a pro-expansion, non military unit (I know some don't agree with this particular point) I whould prefer a
Nau like this 0:2:5 (5).
Regarding the Nau (or Nao as it seems to be the prefered name):
Again, this is the opinion of someone who never played CIV III.
However, I see the Nau much like a pretty armless (ie no attack points) big carrier ship (ie, with one or 2 more carry points than the caravel) and maybe quicker than the caravel (I can accept it is not as accurate as the rest).
The problem I have with the Portuguese UU as it is proposed in the main thread is that it is much weaker than the Dutch's in all the aspects, when, to be accurate, it's not that clear that it was. The Portuguese were much tied with the Dutch when accounting all the battles they won against each other.
But as a pro-expansion, non military unit (I know some don't agree with this particular point) I whould prefer a
Nau like this 0:2:5 (5).
And forget about the idea of an armless ship. Just forget it.
Now, about those battles against the Dutch, we could do a little research on historic battles, and make a comparison on how is going to be the Dutch UU. And then discuss on how tweeked should the Portuguese UU be.
As for now, I propose that we start thinking on either the Templar, 5/3/2, needs horses and feudalism; or the Nau, 1/2/5 (4), needs navigation, and acts like a Galleon when magnetism is discovered (ie, doesn't get lost when magnetism is discovered). This will make the portuguese to have a unit like the galleon, but before anyone else can, since the others only have caravels. And the Nau should not need an upgrade to the Galleon.
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