Nathan,
Ah, yes, I do see the advantages you point out, but in this particular game, my culture is supreme when compared to my continents' brethren. Of course, I often finish off civs, because of the culture flip possibility, but this time I wanted Persia around so I could extort construction; China was on the island and I didn't have much of a navy (though it wouldn't take much) and settled for extorting all cities but the capital; Rome was on 2 islands...see China . India I could have taken out, but decided to keep them hanging around as I started to think about researching possiblities.
I'm not too concerned about culture flip considering I'm in a democracy and the surrounding small civs are either in a monarchy or a republic and their culture is small by comparison.
I'm in the industrial age now with America and France as the no. 2 & 3 civs. I use my luxuries and resources and once in 20 turns a tech to siphen off excess gpt from France and America who are both polite to me as they love a democratic government.
Russia finally made the industrial age as I sent them 3 techs for furs (they also get techs once every 20 turns), but I could probably go without furs...I just like happy people.
But keeping those worthless civs around seems to have stopped France and America from being able to even come close to sticking with me research wise. I was surprised recently when America got communism and France got steam engine and they haven't swapped yet.
Maybe there are other factors, like I rarely get to go through the etire industrial age at 4 or 5 turns per tech, but we were even till the industrial age and then the Celts just took off. I now have 11 techs while France and America have 4 (3 are the same) and Russia has 1
And having so much excess luxuries, I have been giving them as gifts to the weakened civs which gives them less incentive to join in embargos against me. I find that if you have a 20 turn deal going, the embargo won't happen unless they declare war, in which case, they can be taken out to end an embargo
#2 is interesting, but for this game it's moot as the Celts have focussed on the lazy launch strategy. Our wars are over.
Ah, yes, I do see the advantages you point out, but in this particular game, my culture is supreme when compared to my continents' brethren. Of course, I often finish off civs, because of the culture flip possibility, but this time I wanted Persia around so I could extort construction; China was on the island and I didn't have much of a navy (though it wouldn't take much) and settled for extorting all cities but the capital; Rome was on 2 islands...see China . India I could have taken out, but decided to keep them hanging around as I started to think about researching possiblities.
I'm not too concerned about culture flip considering I'm in a democracy and the surrounding small civs are either in a monarchy or a republic and their culture is small by comparison.
I'm in the industrial age now with America and France as the no. 2 & 3 civs. I use my luxuries and resources and once in 20 turns a tech to siphen off excess gpt from France and America who are both polite to me as they love a democratic government.
Russia finally made the industrial age as I sent them 3 techs for furs (they also get techs once every 20 turns), but I could probably go without furs...I just like happy people.
But keeping those worthless civs around seems to have stopped France and America from being able to even come close to sticking with me research wise. I was surprised recently when America got communism and France got steam engine and they haven't swapped yet.
Maybe there are other factors, like I rarely get to go through the etire industrial age at 4 or 5 turns per tech, but we were even till the industrial age and then the Celts just took off. I now have 11 techs while France and America have 4 (3 are the same) and Russia has 1
And having so much excess luxuries, I have been giving them as gifts to the weakened civs which gives them less incentive to join in embargos against me. I find that if you have a 20 turn deal going, the embargo won't happen unless they declare war, in which case, they can be taken out to end an embargo
#2 is interesting, but for this game it's moot as the Celts have focussed on the lazy launch strategy. Our wars are over.
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