I'm up to 1160 AD now, and I've been through my first (defensive) war. In the process, I made a serious blunder that I hope doesn't hurt me too badly.
Persia decided, for some unknown reason, to go through the territory Rome had previously captured from Russia and declare war on me. Their forces for the initial assault? One immortal and one warrior! I'd recently spent enormous amounts of surplus gold (without Leonardo's!) upgrading units that started life as warriors or archers to guerillas, a couple that had started as spearmen and one as a rifleman to infantry, and ones that had started as horsemen to cavalry, so I wasn't in as bad a shape as I might have been. But even so, my entire military consisted of five cavalry, five infantry, and a whopping eleven guerillas.
My response would have been completely sensible under most circumstances: mobilize and buy alliances with the entire rest of the world. (Only China and Babylon required anything other than obsolete techs as a payoff, and Rome was especially stupid to sign on since they had three cities between Persia and me and were totally outclassed in military technology.) But what I forgot was that not only can you not start non-military city improvements while mobilized, you also can't start non-military wonders. And I had two prebuilds in progress, one for Longevity and one for Theory of Evolution!
As events moved on, I figured out my mistake, but my only way out of the box I'd stuck myself in was to make peace with Persia and break alliances with six other civs. Worse, Persia wasn't inclined to talk peace for a few turns, and I lost hundreds of shields when China beat me to Universal Suffrage. The best I could do was to switch Berlin (which had been working on Universal Suffrage) to the Military Academy, abandoning work on the Military Academy as a prebuild in another city in the process. That set me back to square one as far as building Longevity was concerned.
I did, however, manage to delay my palace prebuild for Theory of Evolution long enough to make peace just as it was about to finish. That put me in a position where I now have a lead of four techs. I just hope none of the civs I've left furious with me makes me regret the move.
After making peace with Persia, I actually signed a ROP with them in the hope that they and China would do some damage to each other. But no such luck. Persia and China just made peace, and England seems to be Persia's current victim of choice - not that they've captured or razed any cities yet. (Come to think of it, I probably ought to build some settlers in case Persia decides to open up some territory for me.) In the meantime, I have my terrain pretty thoroughly improved, so I'm using a "wall of workers" technique to seal off my northern cities against a possible ROP violation (since even with the few units I built during the war, I don't have enough to garrison everything and still have a halfway decent border defense).
Persia and Babylon are both in Communism, and Persia is probably in their golden age. Babylon may be in a GA as well, but their bowmen don't hang around my part of the world. China stayed in Democracy, but they definitely used up their GA long ago (due to wonders if nothing else).
In regard to the wonder race, I'm now six turns from Hoover Dam and seven from Longevity. I just hope I have the production capacity to win the Longevity race. I'm also six turns from officially finding out how hard oil is to come by on this map, but I have some ideas for dealing with the situation.
(1) Research Radio before moving on to the techs that actually use oil for something. That buys time for a previously undiscovered oil deposit to show up if I'm really, really lucky. And it should provide time for me to sell both Corporation and Refining (see below) and get a halfway decent price for them.
(2) Unless it's been fixed, there's a glitch in how the AI values resources: it bases what it charges on what you can use the resource for, so if you have Refining but not Combustion, you can (or at least could) buy oil dirt cheap. I'm researching fast enough that it won't take more than six turns per tech by that point, likely just five and conceivably four, which can provide enough time to build at least a few panzers by the time the deal expires.
(3) If my research goes as planned, I should be early in the modern era by the time my early oil deal expires. Once the panzers started while I have oil available are finished, that could be a great time to switch to Communism. With my GA yet to come, I'll be within striking distance of MAs even operating under a Communist regime. (In effect, the extra gold from the GA will replace the gold lost switching from Republic to Communism.)
(4) Of course with me in a communist government and panzers available, obtaining further oil to build more panzers shouldn't be a problem.
Now I just have to survive long enough to implement my plans.
Nathan
Persia decided, for some unknown reason, to go through the territory Rome had previously captured from Russia and declare war on me. Their forces for the initial assault? One immortal and one warrior! I'd recently spent enormous amounts of surplus gold (without Leonardo's!) upgrading units that started life as warriors or archers to guerillas, a couple that had started as spearmen and one as a rifleman to infantry, and ones that had started as horsemen to cavalry, so I wasn't in as bad a shape as I might have been. But even so, my entire military consisted of five cavalry, five infantry, and a whopping eleven guerillas.
My response would have been completely sensible under most circumstances: mobilize and buy alliances with the entire rest of the world. (Only China and Babylon required anything other than obsolete techs as a payoff, and Rome was especially stupid to sign on since they had three cities between Persia and me and were totally outclassed in military technology.) But what I forgot was that not only can you not start non-military city improvements while mobilized, you also can't start non-military wonders. And I had two prebuilds in progress, one for Longevity and one for Theory of Evolution!
As events moved on, I figured out my mistake, but my only way out of the box I'd stuck myself in was to make peace with Persia and break alliances with six other civs. Worse, Persia wasn't inclined to talk peace for a few turns, and I lost hundreds of shields when China beat me to Universal Suffrage. The best I could do was to switch Berlin (which had been working on Universal Suffrage) to the Military Academy, abandoning work on the Military Academy as a prebuild in another city in the process. That set me back to square one as far as building Longevity was concerned.
I did, however, manage to delay my palace prebuild for Theory of Evolution long enough to make peace just as it was about to finish. That put me in a position where I now have a lead of four techs. I just hope none of the civs I've left furious with me makes me regret the move.
After making peace with Persia, I actually signed a ROP with them in the hope that they and China would do some damage to each other. But no such luck. Persia and China just made peace, and England seems to be Persia's current victim of choice - not that they've captured or razed any cities yet. (Come to think of it, I probably ought to build some settlers in case Persia decides to open up some territory for me.) In the meantime, I have my terrain pretty thoroughly improved, so I'm using a "wall of workers" technique to seal off my northern cities against a possible ROP violation (since even with the few units I built during the war, I don't have enough to garrison everything and still have a halfway decent border defense).
Persia and Babylon are both in Communism, and Persia is probably in their golden age. Babylon may be in a GA as well, but their bowmen don't hang around my part of the world. China stayed in Democracy, but they definitely used up their GA long ago (due to wonders if nothing else).
In regard to the wonder race, I'm now six turns from Hoover Dam and seven from Longevity. I just hope I have the production capacity to win the Longevity race. I'm also six turns from officially finding out how hard oil is to come by on this map, but I have some ideas for dealing with the situation.
(1) Research Radio before moving on to the techs that actually use oil for something. That buys time for a previously undiscovered oil deposit to show up if I'm really, really lucky. And it should provide time for me to sell both Corporation and Refining (see below) and get a halfway decent price for them.
(2) Unless it's been fixed, there's a glitch in how the AI values resources: it bases what it charges on what you can use the resource for, so if you have Refining but not Combustion, you can (or at least could) buy oil dirt cheap. I'm researching fast enough that it won't take more than six turns per tech by that point, likely just five and conceivably four, which can provide enough time to build at least a few panzers by the time the deal expires.
(3) If my research goes as planned, I should be early in the modern era by the time my early oil deal expires. Once the panzers started while I have oil available are finished, that could be a great time to switch to Communism. With my GA yet to come, I'll be within striking distance of MAs even operating under a Communist regime. (In effect, the extra gold from the GA will replace the gold lost switching from Republic to Communism.)
(4) Of course with me in a communist government and panzers available, obtaining further oil to build more panzers shouldn't be a problem.
Now I just have to survive long enough to implement my plans.
Nathan
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