How I won before even going on the offensive.
1. Settler by SW furs
Placement on Liepzig took me 30 or more minutes to decide, but I finally opted for the site next to the lake for the same reasons I would choose a river, but inland instead of coastal - I wanted to be able to block this isthmus with a single border bump, which worked.
2. The Great Library
This one allowed me to upgrade enough knights for 4.
3. Charity
I gave away an insane amount of Techs, Luxuries, and Resources or sold it for ridiculously cheap prices, merely to ensure that England, Azteca and Rome stayed in the game so I wouldn't be the easy target. This worked out well. England died out during the 2nd or 3rd war, but Rome is still around at Replaceable Parts, with 4-6 cities and constantly renewing deals for Iron, luxuries, and buying discount-priced tech.
4. Leo's
This (usually unimportant) Wonder probably is the turning point, allowing my stifled nation to keep up (somewhat) militarily without needing to continue to grow. See 5. The unexpected Golden Age this Wonder triggered allowed me to build my FP at an acceptable speed.
5. My first Sino-German war
This was with Knights and was 100% passive-aggressive. I was afraid Mao was coming into my territory to attack my woefully weak military, so I did the Chokepoint Shuffle for enough turns to build Leo's Workshop and upgrade to Pikes and a dozen or fewer Knights. When England joined me, they lost their two chokepoint towns, leaving me enough uncultured area to sneak a town in between England and China. "Peaceful" expansion was another key for me.
The war also netted me a Leader which became an Army, enabling the Epic and Academy later. Had I not been in a GA, the I'd have rushed the FP instead.
The fact that all 3 of my allies made peace after fewer than 10 turns gave me at least half my GA for infrastructure building instead of knights.
6. "Peaceful" expansion
Adopting a passive-aggressive stance, and joining a longterm MPP/ROP with Xerxes proved to be far more advantageous to me than anyone else. First, in the screenshot below, you can see how strong it can be to have a settler or two handy anytime anyone goes to war nearby. I spent a huge chunk of my treasury in most of those towns rushing Libraries and Barracks, and then Temples, with the occasional Wall rushed if necessary. I really should drop a couple more settlers down on each side of Hastings and rush culture.
7. Smaller, smarter military
I've actually kept my entire "offensive" military in the Brandenburg-Nottingham-New Berlin corridor, building a Fort on the Iron Mountain near Canterbury and placing Cannons with Pikes/Riflemen as a foil against China. While I did keep 2 Cavalry near Stuttgart until Persia razed China's fur settlements up there, as soon as Riflemen became available, the Cavalry were restationed in New Berlin. My entire military has been unbelievably small for the entire game. Currently, at its largest, I have 4 Artillery, 4-8 Infantry, 1 Army(Knight-Knight-Cav) of Elites, 2 Cavalry.
My Artillery/Cannon were positioned in the perfect spot to soften up incomers, and with 2 fortified defenders in a Fort, noone would attack them. Now that I have Rails and have added New Frankfurt to the map, I often have to detach Cannon/Artillery to N.Frankfurt, but they always return to the Fortress.
Canterbury, Nottingham, and Hastings have all changed hands half a dozen times which probably explains why Canterbury has not flipped to me yet. Nottingham flipped some time ago and has not been attacked since.
8. Sino-Persian Wars
These have pushed China, Persia and Russia into a "buyer" position on tech. Only Babylon leads me, and I recently caught up due to...
9. TOE + Hoover
I actually got it. A leader hung around Berlin for over 20 turns to ensure this. The long wait is mostly because I always forget the extra tech between Steam and Scientific Method, so my prebuild Military Academy was off...way off. Regardless, I got TOE, which led to Hoover Dam, which one is probably not that important, but I like to deny it to the AI. This with the Ironworks in Hamburg gives me a Wonder city.
I think I've won without conquering any land...
...my "peaceful" expansion has opened up an easily defended gateway to conquering Tientsin, along with its Ivory and a small chokepoint at Chinan.
...Wonders, Great and Small - Great Library, Leo's Workshop, TOE, Smith's, Ironworks, Shakespeare's(in FP city) and I might get Universal Suffrage, though that won't matter much.
..."seller" position in tech. Currently making 459 gpt from other civs(mostly Babylon).
Knowing that I have to go get oil makes it tougher, and I'm playing as though I don't know of Resource Island, so my first offensive will be against the Chinese to take Ivory at the very least.
1. Settler by SW furs
Placement on Liepzig took me 30 or more minutes to decide, but I finally opted for the site next to the lake for the same reasons I would choose a river, but inland instead of coastal - I wanted to be able to block this isthmus with a single border bump, which worked.
2. The Great Library
This one allowed me to upgrade enough knights for 4.
3. Charity
I gave away an insane amount of Techs, Luxuries, and Resources or sold it for ridiculously cheap prices, merely to ensure that England, Azteca and Rome stayed in the game so I wouldn't be the easy target. This worked out well. England died out during the 2nd or 3rd war, but Rome is still around at Replaceable Parts, with 4-6 cities and constantly renewing deals for Iron, luxuries, and buying discount-priced tech.
4. Leo's
This (usually unimportant) Wonder probably is the turning point, allowing my stifled nation to keep up (somewhat) militarily without needing to continue to grow. See 5. The unexpected Golden Age this Wonder triggered allowed me to build my FP at an acceptable speed.
5. My first Sino-German war
This was with Knights and was 100% passive-aggressive. I was afraid Mao was coming into my territory to attack my woefully weak military, so I did the Chokepoint Shuffle for enough turns to build Leo's Workshop and upgrade to Pikes and a dozen or fewer Knights. When England joined me, they lost their two chokepoint towns, leaving me enough uncultured area to sneak a town in between England and China. "Peaceful" expansion was another key for me.
The war also netted me a Leader which became an Army, enabling the Epic and Academy later. Had I not been in a GA, the I'd have rushed the FP instead.
The fact that all 3 of my allies made peace after fewer than 10 turns gave me at least half my GA for infrastructure building instead of knights.
6. "Peaceful" expansion
Adopting a passive-aggressive stance, and joining a longterm MPP/ROP with Xerxes proved to be far more advantageous to me than anyone else. First, in the screenshot below, you can see how strong it can be to have a settler or two handy anytime anyone goes to war nearby. I spent a huge chunk of my treasury in most of those towns rushing Libraries and Barracks, and then Temples, with the occasional Wall rushed if necessary. I really should drop a couple more settlers down on each side of Hastings and rush culture.
7. Smaller, smarter military
I've actually kept my entire "offensive" military in the Brandenburg-Nottingham-New Berlin corridor, building a Fort on the Iron Mountain near Canterbury and placing Cannons with Pikes/Riflemen as a foil against China. While I did keep 2 Cavalry near Stuttgart until Persia razed China's fur settlements up there, as soon as Riflemen became available, the Cavalry were restationed in New Berlin. My entire military has been unbelievably small for the entire game. Currently, at its largest, I have 4 Artillery, 4-8 Infantry, 1 Army(Knight-Knight-Cav) of Elites, 2 Cavalry.
My Artillery/Cannon were positioned in the perfect spot to soften up incomers, and with 2 fortified defenders in a Fort, noone would attack them. Now that I have Rails and have added New Frankfurt to the map, I often have to detach Cannon/Artillery to N.Frankfurt, but they always return to the Fortress.
Canterbury, Nottingham, and Hastings have all changed hands half a dozen times which probably explains why Canterbury has not flipped to me yet. Nottingham flipped some time ago and has not been attacked since.
8. Sino-Persian Wars
These have pushed China, Persia and Russia into a "buyer" position on tech. Only Babylon leads me, and I recently caught up due to...
9. TOE + Hoover
I actually got it. A leader hung around Berlin for over 20 turns to ensure this. The long wait is mostly because I always forget the extra tech between Steam and Scientific Method, so my prebuild Military Academy was off...way off. Regardless, I got TOE, which led to Hoover Dam, which one is probably not that important, but I like to deny it to the AI. This with the Ironworks in Hamburg gives me a Wonder city.
I think I've won without conquering any land...
...my "peaceful" expansion has opened up an easily defended gateway to conquering Tientsin, along with its Ivory and a small chokepoint at Chinan.
...Wonders, Great and Small - Great Library, Leo's Workshop, TOE, Smith's, Ironworks, Shakespeare's(in FP city) and I might get Universal Suffrage, though that won't matter much.
..."seller" position in tech. Currently making 459 gpt from other civs(mostly Babylon).
Knowing that I have to go get oil makes it tougher, and I'm playing as though I don't know of Resource Island, so my first offensive will be against the Chinese to take Ivory at the very least.
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