Originally posted by nbarclay
Again, you're ignoring the law of averages as it pertains to mobilization. Sometimes there is no difference at all, but sometimes a single shield can make the difference between (for example) three and four turns to build a MA. It tends to average out. (Edit: Of course if all your core cities are about the same size and production capacity, that may make the law of averages largely irrelevant, but many games involve a mixture of city sizes and production capacities.)
Again, you're ignoring the law of averages as it pertains to mobilization. Sometimes there is no difference at all, but sometimes a single shield can make the difference between (for example) three and four turns to build a MA. It tends to average out. (Edit: Of course if all your core cities are about the same size and production capacity, that may make the law of averages largely irrelevant, but many games involve a mixture of city sizes and production capacities.)
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