The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
IIRC FW is an upgrade disc and not a full game - look in your Civ2 folder and see if there is a file called something like Civorig.exe which I believe is the original civ2 renamed by the upgrade.
It is however more than likely that this is something like civ2 v 1.3 (this seems the most common variant in the UK at least) which will then itself need patching to v2.42 - that patch is here in the ACS Directory
If you want to continue with FW your best bet now is to make a clone of your Civ 2.42 directory and upgrade the clone - keeping your nice clean 2.42 for games like this...
I hope things are sorted out okay for you, because 2.42 is the way to go when playing these comparison games. As a newcomer, and considering the handicaps you encountered in the first game, I think we can cut you a little slack, and allow a second attempt.
all combatants,
I am wondering a bit if some of you got the wrong idea. It is not a requirement to subdue the AI before building a spaceship!
Seriously, all that I knew about the start was that it had a good SSC site, which only took me a few turns of play to find out. Before the Mongols can be buttered up with tech gifts to keep them happy, it's touch and go, because it takes a while to get a good tech lead. While waiting, I gifted whatever tech they demanded when they made contact, which was two ro three times before I discovered Republic. As most vet OCC players know, appeasement works because it keeps buying additional turns of peace.
Once I got Republic and a few quick techs afterwards, I was able to trade it to the Mongols, share maps, and watched them switch to this government and remain peaceful after that.
Even though the Mongols did not declare war on me early, I think I escaped the possibility of a sneak attack by them by the slimmest of margins. I was really wishing that another AI had been nearby, since the Mongol aggressiveness would have resulted in a war that would have distracted them.
As with the Mongols, there's no point in refusing AI tech demands, since that is usually what I aim to do when they are contacted. However, it's a good policy to have less than 50 gold on hand when initiating contact, so that they won't ask for your money, instead.
La Fayette,
Size 21 by 500 AD is a nice job, and you have a good shot to reach Automobile by 1000 AD. I am finding that trade is working very well after freights are available, since the SSC has a wine wildcard and also is producing dye. Although they were a threat early, I'm very happy to have two Mongol cities with good trade and in good position to be getting me that rail bonus for trade routes now. With an excellent SSC site, this is enough to sustain 1 turn advances in spite of the lack of starting techs.
Interesting things get started when I dont visit the Forum for a week! Thanks, LaFayette, for pointing out on CFC that Solo had started this game!
I'm still struggling through the CFC Game Of The Month, which also started as "CA_B4000.SAV" (CAtherine of Russians, rather than CAesar of Romans!), so when I started the ELCG I overwrote several waypoint saves! I've been trying to use some of the EL strategies for the GOTM (early Shakes, helper cities, trading colonies, wonder bread...) with some success at boosting research speed; the game is Bloodlust so I may punt reaching for MobWar/Robotics...
The start is interesting, and I found the Mongols first and gifted them to Receptive. One question: did I gather that Restarts are On, so wiping them out will cause another Purple civ to spawn somewhere else? I kind of want to keep them around, both for the RD/RR trade bonus and for KeyCiv gifting, but I dont know if I can handle their restiveness. I've penned them into their peninsula, but...
Now you guys have me thinking blood-thirsty! Oh well, I got going, things seem OK, I'm going to have to lay it aside for a week to finish GOTM, then I'll see what I can do.
We may want to think about setting a standard for which other civs we start with, and whether Restarts is on. Seems the nearby Mongols is bringing out the worst in us!
solo
Automobile by 1000AD? This is for you
I am currently researching it ... and it is 1500AD
500AD = 27 techs and SSC size 21
1000AD = 36 techs and SSC size 24
1500AD = 52 techs and SSC size 24
I made several HUGE mistakes, such as being satisfied with shorter overseas deliveries much too long (and I don't master your new trading techniques at all ).
Still, the map is fun and that kind of game is a real change from my usual warmongering bad habits
Originally posted by La Fayette
I made several HUGE mistakes, such as being satisfied with shorter overseas deliveries much too long (and I don't master your new trading techniques at all ).
I made that mistake as well, partly because several of my helper cities were turned into fortresses for a while. Only once managed to trade maps before i had knocked the knees out from under the mongols, and even then, they hadn't made contact with anyone. Throw in a restart greek and the barbs keeping china at 1 city till the 1800's, I wasn't getting any help whatsoever from the AI, and not exploring much doomed me in this game (losing an undefended trading colony to barbs because i was trying to stay below 50 gold didn't help either )
I only had 4 more techs than you in 500 AD, so it must be missed trading opportunites that slowed you down, since I got to Automobile before 1000 AD. Resupply of the SSC commodities is vital as are quick deliveries via ship chains. Most of my AI trade was between Rome and the Aztecs. Three good colonies provided a lot of gold from their trades, too.
I have launched a ship, but it will not arrive before Dr. Spike's reported landing of 1240 AD!
SCG,
I had a barb attack against my SSC very early, but was surprised that my warrior held off an archer. Must be that capital defensive bonus. Later some went after a colony, but I had enough time to build a diplomat to meet them and bribe them into submission. No leaders for me this game, nor any AI alliances, but it did not matter as I made more gold than I needed from trades.
Speaking of bribes, I tried something new in this game by using a diplomat to bribe Iswandlhara away from the Zulus for 488 gold. A nice (and instant) size three colony that came with a harbor, trireme, warrior, catapult and two elephants, plus 72 gold back in tribute! The only downside was that I had to acquire Horseback Riding as plunder, too, earlier than I wanted the tech, but hey, this was not a bad deal, and I think inciting revolts will become my preferred method for getting one or more colonies established, rather than using home grown setttlers. I slap myself on the forehead for not thinking of doing this in earlier games, since the advantages of bribing are obvious. Next game I will hang around tempting AI outposts with diplomats, waiting for these cities to revolt, allowing a savings of 50%.
Resupply of the SSC commodities is vital as are quick deliveries via ship chains. Most of my AI trade was between Rome and the Aztecs. Three good colonies provided a lot of gold from their trades, too.
.
Quick delivery: I master that, but I started trading with the Aztecs much later than I should have done.
Resupply of the SSC commodities (and other 'modern' trading methods) : I don't master that at all (and was ready to use rehoming to solve the problem, but when rehoming is forbidden I stay stuck with small cities able to trade and a strong SSC stacking food caravans ).
I haven't really made use of your colonies yet. Just forgot because I'm not accustomed .
Dr Spike
I bet solo managed to land not very long after your record landing in 1240AD
I am only now starting this game, having been delayed by some MUST reading. (The new Robt Jordan book, vol 10 of the Wheel of Time series is quite satisfying.) I haven't played enough to know for sure, but this start seems way harder than anything Solo has offered up before, especially the no starting techs wrinkle. I hope folk are not put off by the level of difficulty. But having played it ourselves, we will, I predict, be in drop-jawed surprise at Solo's log...and then the learning curve will take over.
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