Solo,
It is my hope that you are planning to discuss the various aspects of Trade in your "White Paper" on Early Landing. The previous posts dealing with Wonder Bread, unblocking of slots are very helpful, especially the examples. The three recent threads you and Samson collaborated to create had so much vital intelligence, but they are also somewhat hard to follow. And the math parts stump me completely.
What is a Remainder??, for instance. Using the wildcard formula for example, I don't get anything like the 0-16 result the table suggests. Perhaps an example using the SSC coord's of this game (18,12) would help. That is, if you have the time.
The reason I think this info belongs in an Early Landing discussion is placement of colonies, since there are so few of them. If one could determine which tiles would give the best supply back to the SSC, it could make a huge difference in the final outcome.
Hope you don't mind my 2cents being floated about.
Monk
It is my hope that you are planning to discuss the various aspects of Trade in your "White Paper" on Early Landing. The previous posts dealing with Wonder Bread, unblocking of slots are very helpful, especially the examples. The three recent threads you and Samson collaborated to create had so much vital intelligence, but they are also somewhat hard to follow. And the math parts stump me completely.
What is a Remainder??, for instance. Using the wildcard formula for example, I don't get anything like the 0-16 result the table suggests. Perhaps an example using the SSC coord's of this game (18,12) would help. That is, if you have the time.
The reason I think this info belongs in an Early Landing discussion is placement of colonies, since there are so few of them. If one could determine which tiles would give the best supply back to the SSC, it could make a huge difference in the final outcome.
Hope you don't mind my 2cents being floated about.
Monk
Comment