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  • #91
    finding objectives

    Originally posted by SlowThinker
    Thank you, La Fayette
    x2 or x3 : is this multiplying? What is multiplied?
    The base value of an objective is 1. Some objectives, considered more important by the author of the scenario, might have a value of 2 (written x2 in the pop up) or 3 (written x3).
    For example, in the 'Alexandre' scenario, there are nine objectives value 1 + seven objectives value 3, for a total of 7*3 + 9 = 30.
    Then 4 levels are given:
    Decisive victory: 25
    Marginal victory: 20
    Marginal defeat: 15
    Decisive defeat: 10
    (those numbers are given as examples; I don't remember the real ones just now).

    This system allows to avoid boring endgames (when you know perfectly that you have won, but there are 2 or 10 enemy cities left, hidden somewhere in the black, and you need hours and hours to find them).

    (LaFayette, micromanaging a scenario with neither vet spies nor Magellan, and with a dozen of cities hidden on remote islands)
    Aux bords mystérieux du monde occidental

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    • #92
      Multiple objective cities count that multiple toward the total. For instance, Rome is a 2x objective, Pisae a 1x objective, giving the Romans 3 objectives toward the total of 20.

      If an objective city is destroyed, it simply is eliminated from the total objectives. Your score can't be the maximum for the scenario, but it still counts as conquest for this thread!

      I see that La Fayette has just posted a response ahead of mine. Hmmm... I'll continue typing. I've played Rome enough to have the objectives memorized. They are:

      Gades
      La Tene
      Milan
      Pisae
      Rome (2x)
      Syracuse
      Pella
      Athens
      Delphi
      Antioch
      Seleucia (2x, 3x if C's Observatory is built)
      Raphia
      Alexandria (2x, 3x if Lighthouse is built)
      Memphis
      Carthage (2x if Lighthouse is built)

      One of the cities in Greece is 2x, IIRC.
      The first President of the first Apolyton Democracy Game (CivII, that is)

      The gift of speech is given to many,
      intelligence to few.

      Comment


      • #93
        Thank to both.

        Is trade allowed in this scenario?
        Trade advisor/supply and demand don't work...

        Edit:
        I am stupid. I don't have the trade yet...
        Last edited by SlowThinker; August 4, 2001, 12:45.
        Civ2 "Great Library Index": direct download, Apolyton attachment

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        • #94
          Before you do anything, trade techs! Each civ has something the others do not.
          The first President of the first Apolyton Democracy Game (CivII, that is)

          The gift of speech is given to many,
          intelligence to few.

          Comment


          • #95
            Marquis,
            I see. But I don't want to increase the advances cost (although I suppose I will be able to research just Engineering (I think it is useless) and one other tech)

            I won't trade astronomy.
            I don't know if I should to trade philosophy: I have to choose the tech after Engineering: crusaders or caravels or invention?

            Edit typo:
            caravels instead of caravans
            Last edited by SlowThinker; August 4, 2001, 17:41.
            Civ2 "Great Library Index": direct download, Apolyton attachment

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            • #96
              Originally posted by Marquis de Sodaq
              Here's a genius idea to eliminate the need for two Halls of Fame. Start the scenario as the Celts. Before moving, save the game as a new scenario and toggle the goody box option.
              If you save it as scenario then your productions boxes will be filled by one turn production and you will get an advantage.
              I saved it regularly: it works too and with empty boxes.
              Civ2 "Great Library Index": direct download, Apolyton attachment

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              • #97
                english or american or what?

                Originally posted by Marquis de Sodaq
                Each civ has something the others do not.
                Slow Thinker, I remember that you asked people to correct you since your english was so poor.
                Be careful! Don't ask this guy, Marquis, he's from Minnesota!
                English, the kind we learn at school, is 'each civ has something the others have not'.
                Doncha agreeeeee, Marqueeeee?

                (La Fayette, trying to improve his english on this forum)
                Aux bords mystérieux du monde occidental

                Comment


                • #98
                  Originally posted by SlowThinker
                  I have to choose the tech after Engineering: crusaders or caravans or invention?
                  I suppose that a vast majority (including me) would be willing to answer 'Trade'.
                  But the more I play this game and the more I read new posts on this forum, the more I am convinced that perhaps someone comes next week and explains why it is much more profitable to play otherwise.
                  Do what pleases you, ST!

                  (La Fayette, his head turned towards the Beatles, singing 'all you need is fun, fun is all you need').
                  Aux bords mystérieux du monde occidental

                  Comment


                  • #99
                    Originally posted by La Fayette
                    I suppose that a vast majority (including me) would be willing to answer 'Trade'.
                    I am sorry, there was a typo, i wanted to say "caravels".

                    I can trade the trade easily via diplomacy...
                    Civ2 "Great Library Index": direct download, Apolyton attachment

                    Comment


                    • Originally posted by SlowThinker
                      If you save it as scenario then your productions boxes will be filled by one turn production and you will get an advantage.
                      I saved it regularly: it works too and with empty boxes.
                      No, it works in this case. At least it did for me. The scenario opens with the Celts moving units. They are the purple civ, all cities on the map have already had their turn. Only the Celtic units remain. If you (as the Celts) don't move anybody, the only difference is the absence of goodie huts.
                      The first President of the first Apolyton Democracy Game (CivII, that is)

                      The gift of speech is given to many,
                      intelligence to few.

                      Comment


                      • Re: english or american or what?

                        Originally posted by La Fayette
                        Be careful! Don't ask this guy, Marquis, he's from Minnesota!
                        English, the kind we learn at school, is 'each civ has something the others have not'.
                        Doncha agreeeeee, Marqueeeee?

                        (La Fayette, trying to improve his english on this forum)
                        Aha, I live in Minnesota, but I ain't from 'roun here. Actually, a Minnesotan would say "Doncha tink?", not "Doncha agreeeeee." I could mail you a real book, "How to talk Minnesotan." It's very funny to people who know the dialect.

                        ST, trading can net you five or more techs. Judge for yourself if it's worth it. With a time frame of fewer than 100 turns, it might behoove you to trade, despite reservations.


                        (ST pondering whether or not to trade techs, and le Marquis encouraging him to do so)
                        The first President of the first Apolyton Democracy Game (CivII, that is)

                        The gift of speech is given to many,
                        intelligence to few.

                        Comment


                        • Originally posted by Marquis de Sodaq
                          No, it works in this case. At least it did for me. The scenario opens with the Celts moving units.
                          I play Romans...

                          Edit:
                          I should say I am preparing to play: I examine the map and examine the map...
                          Last edited by SlowThinker; August 5, 2001, 07:03.
                          Civ2 "Great Library Index": direct download, Apolyton attachment

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                          • Is "unsinkable trireme" (omitting the third move) considered as cheat?
                            Civ2 "Great Library Index": direct download, Apolyton attachment

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                            • ST: "I am preparing to play the Rome scenario, and because I am the SlowThinker, I examine the starting map position second day. I made a table of supply a demand, but I found out it changed after reloading!!"

                              It appears your posts were entered into the wrong threads!

                              I'd not noticed that supply and demand change at the game's begin. Perhaps because the only caravans at the start are hides, and these hides are always on their way to Rhodes (biggest payoff). Leave it to you to notice these details. Did all cities change?

                              I wonder if it is just a quirk that the game begins at a moment when supply and demand would have changed if it had been a regular game instead of a scenario.
                              The first President of the first Apolyton Democracy Game (CivII, that is)

                              The gift of speech is given to many,
                              intelligence to few.

                              Comment


                              • Originally posted by Marquis de Sodaq
                                It appears your posts were entered into the wrong threads!
                                No, I thought it is more a general problem than a problem related to this scenario.

                                Did all cities change?
                                No, only demands of Rhodes, Athens, and maybe one or two more cities.
                                After next reloading (I stress I mean the reloading of the Civ program, not the .sav file), old values were back. It looks there are two sets of supply and demand (?).
                                Civ2 "Great Library Index": direct download, Apolyton attachment

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