finding objectives
The base value of an objective is 1. Some objectives, considered more important by the author of the scenario, might have a value of 2 (written x2 in the pop up) or 3 (written x3).
For example, in the 'Alexandre' scenario, there are nine objectives value 1 + seven objectives value 3, for a total of 7*3 + 9 = 30.
Then 4 levels are given:
Decisive victory: 25
Marginal victory: 20
Marginal defeat: 15
Decisive defeat: 10
(those numbers are given as examples; I don't remember the real ones just now).
This system allows to avoid boring endgames (when you know perfectly that you have won, but there are 2 or 10 enemy cities left, hidden somewhere in the black, and you need hours and hours to find them).
(LaFayette, micromanaging a scenario with neither vet spies nor Magellan, and with a dozen of cities hidden on remote islands)
Originally posted by SlowThinker
Thank you, La Fayette
x2 or x3 : is this multiplying? What is multiplied?
Thank you, La Fayette
x2 or x3 : is this multiplying? What is multiplied?
For example, in the 'Alexandre' scenario, there are nine objectives value 1 + seven objectives value 3, for a total of 7*3 + 9 = 30.
Then 4 levels are given:
Decisive victory: 25
Marginal victory: 20
Marginal defeat: 15
Decisive defeat: 10
(those numbers are given as examples; I don't remember the real ones just now).
This system allows to avoid boring endgames (when you know perfectly that you have won, but there are 2 or 10 enemy cities left, hidden somewhere in the black, and you need hours and hours to find them).
(LaFayette, micromanaging a scenario with neither vet spies nor Magellan, and with a dozen of cities hidden on remote islands)
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