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  • #61
    I have attempted to summarise the comparisons thus far in a web page here. I hope that it will be found helpful. If I have made any errors or ommissions please let me know ...
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

    Comment


    • #62
      A most excellent comparison chart! If you wish to add another column, here are my mileposts through b300.
      3900 carthage
      3750 utica
      3700 alphabet
      3300 code of laws
      2850 malaca
      2800 pottery
      2600 caralis
      2300 monarchy
      2200 panormus
      1250 trade
      1100 leptis parva
      925 cartena , writing, complete hanging-gardens
      750 literacy
      625 rusicade
      550 philosophy,map-making
      475 complete GL
      425 seafaring from GL
      400 wheel from gl
      350 iron working from GL
      300 mathematics
      --------------------------------------------------------------------
      My pattern is similar to davev's, except that the cities are next to each other, but with minimal overlap. I try to get the first four cities started asap.
      after this, I did not keep a log, but got caught up in the game and made sporatic saves.

      Comment


      • #63
        great chart! but one lil note, I'm on MGE, not 2.42








        The monkeys wonder what the meaning of SG is but was too timid to ask until now.

        Comment


        • #64
          Well - there is a small admission we have to make - we got so enthralled with the game that we forgot to take turn by turn saves ... However, gentlemen, our log ...

          975 - Mathematics
          800 - Cartenna
          775 - Map Making; Colossus (Carthage)
          750 - Carthage's 4th special - isn't - grassland mined to forest (not silk!)
          700 - Rusicade (3 special - maybe 4?) - techs every 6 turns
          625 - Astronomy

          Debate:
          What do we research? Again!? choices are: Construction, Polytheism, Seafaring, The Wheel & Writing.
          SG2 votes for Construction - assuming we get Marco's on the move; SG1 is sorely tempted by Seafaring & The Lighthouse on the move -- In the spirit of compromise - we decide to go for Construction & The Lighthouse!

          600 - The Lighthouse (Carthage)
          550 - Beads from Carthage to Caralis 40g
          500 - Construction and the sad realization that we have forgotten to save each turn! Hides: Panormus - Carthage: 40g
          450 - Gades
          400 - Rusucurru
          375 - Girba
          350 - Writing
          275 - Library (Carthage); Leptis Magna
          250 - Carthago Nova
          225 - Seriously tetchy Russian Legion lands on our patch - costs us Construction, Mathematics & Mysticism for peace; Seafaring; Hides: Rusicade-Carthage: 56g
          200 - forced to buy Russian Legion for 136g
          175 - Marco Polo's Embassy (Carthage) - maps from Vikings, Aztecs(Alliance) & Americans Bridge Building from Vikings & Iron Working from Aztecs
          150 - Dye (U): Carthage-Tenochtitlan: 164g
          50 - Coal: Leptis Parva-Carthage: 30g
          25 - The Wheel - damn just on the turn that the Vikings discovered it!!!!

          1AD - summary: 13 cities pop 600,000; GNP 31 M$; Prod 61 Mtonnes

          Prognosis - the Sioux and the Russians are for the chop in the next session - after that - who knows?
          The Rabid Rodents feel a conquest coming - where are the vet Crusaders and Super Ironclads?

          and the saves that we made after realizing what wallies we had been ...

          ___________________________
          Seriously red SGs - tired and making too many mistakes
          Attached Files
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

          Comment


          • #65
            and...
            ____________________
            The SGs well past their bed-time!
            Attached Files
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

            Comment


            • #66
              I gave it a try. Here is a few dates:
              2250B monarchy, in monarchy
              1500B republic
              1250B philos/curency
              1A 10cities sizes: 8 7 3*6 2*5 4 2*3 wonders HG collossus mikes
              120A Democracy

              Comment


              • #67
                I'm afraid i haven't done a very good job of detailing my game.I don't think much will learned from me.Go ahead and save some space by erasing me.I only have saves every 500 years and not much detail.

                Having said that...after 1 ad I finished off Shake's in 100AD.Luxuries were set to quell unrest but the rate was enough to keep Carthage celebrating.So,I disbanded a dip and rushed a sewer for 120ad.

                The next goals were not so clear due to tech choices.I wanted Gravity but took the path towards Democracy first which was established in 300AD.That same year Leos was added in anticipation of Explosives and Magnetism.However,the state of defenses demanded an update via Gunpowder ASAP.A few visits by the Russians were only repulsed by diplomats....barely.In 500 I am building Sir Isaac and I feel behind schedule now.Things will really pickup after Magnetism...I hope
                Attached Files
                The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                Comment


                • #68
                  I just launch my space ship in 1756, estimated arrival 1771.
                  Other key date:
                  fusion power 1752
                  Isaac newton 660

                  Sorry for not posting too many details but I did not bother to take notes.
                  I have attach a few saves.
                  Attached Files

                  Comment


                  • #69
                    As expected,things took right off after Magnetism.Trade is the main focus of my effort at this time and its paying huge dividends.I've been a bad boy re-supporting some caravans/freights....shoot me..I'm not trying to set records here

                    Sir Isaac was built in 580ad.It seemed late but..what can ya do?
                    Magellans was seen as a great benefit for trade and was built in 720ad(iirc).It was off to the races then.Darwin's was built(bought) in 940ad.

                    The Russians continue to be an annoying factor.They show up with bad intentions every 200 years or so.Fortunately,their window of opportunity is gone now.Leo's has made pitiful warriors into cutting edge defenders.A few dragoons and dips with RR is all that is needed to keep the homeland secure.

                    Currently working to RR the right squares for trade route bonus.Mainly internal routes as new foreign routes will not replace those with Carthage..which is ok and normal.Carthage has 3 foreign routes right now.I may fatten up a city and improve the trade routes that way.Lot better than waiting around for the ai to add superhighways and what not.We'll see.It may be over by then.Looks like I am going for a SS.
                    Attached Files
                    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                    Comment


                    • #70
                      4th Millenium

                      925: Carthage builds HG, Panormus builds settler.
                      875: Malaca builds Caravan
                      850: Caraven added to Caralis (Marco), Cartenna founded.
                      825: Writing, researching Literacy.
                      800: Malaca builds Caravan
                      775: Caravan added to Caralis
                      750: Utica builds Settler, Carthage builds Temple, Starts Colossus.
                      725: Aztecs builds Pyramid. Aztec project switched to Colossus. Malaca builds Caravan, Cartenna builds warrior.
                      650: Americans switch from Great Library to Colossus.. looks like a race.
                      625: Caralis builds Marco, Caravan added to Carthage.
                      575: Malaca builds Caravan
                      500: Caralis builds Caravan
                      450: Philosophy, Iron Working , republic wasn't available , now researching republic. Panormus builds Caravan, caravan added to Carthage. Traded Americans for Map making, Republic. Traded Aztecs for Polytheism, Masonry.
                      425: Leptis Parva builds Temple, Government changed to Republic.
                      400: Researching Monotheism, Cartenna builds Trireme.
                      375: Carthage builds Colossus.
                      350: Caralis - Carthage Silver 74gp
                      325: Monotheism, researching Construction. Caralis builds caravan, starting Mike's Chapel, 2 caravans added to Caralis. The Wheel from Sioux, paid Aztecs 50 gold, Construction, Seafaring from Aztecs.
                      300: Researching Medicine, Malaca builds caravan.
                      275: Unrest in Malaca. (oops!) Caravan added to Caralis. Temple bought in Cartenna. Luxury rate changed to celebrate.
                      250: Oop, moved my trireme a bit too far out by accident but ended up finding land because of it, lol Land ho!
                      225: Carthage builds Caravan.
                      125: Luxury rate set to 2.4.4, Rusicade Founded.
                      75: Panormus, Malaca builds caravans, Utica builds Settlers.
                      50: Cartenna builds Settlers, 2 caravans added to Caralis.
                      1AD: Carthage builds Library.

                      5 turns from finishing Mike's, then will probably restart celebration to get Carthage to 12 and the rest to 8 if possible.
                      Attached Files

                      Comment


                      • #71
                        Excellent idea, SGs!!

                        Can I come over and play? Perhaps tonight I'll give it a shot. As a different tack at this, how would it do to have a set number of people (as in a a succession game) play to a certain point, say 1000 BC, and pause for all the logs to be posted and disected? Just a thought.
                        Frodo lives!

                        Comment


                        • #72
                          have a look

                          The post I just posted on my thread named '2 strategies compared'.
                          I should probably have posted it here.
                          Aux bords mystérieux du monde occidental

                          Comment


                          • #73
                            I tried my size 5 strat. Got Monarchy on 2600B (revolution to Monarchy 2450B), set up first size 5 on 2300B(?). Now at 1400B, 6 cities 5-5-2-2-2-1. 1 caravan+ 2 in production. No wonder yet. 12 Techs total, researching Republic, 4 turns per tech. Seems that I sacreficed production for tech.

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                            • #74
                              Geeeeee!
                              Xin Yu is having a try!
                              Thank you again, Gits.

                              (La Fayette, now waiting for SlowThinker to join us)
                              Aux bords mystérieux du monde occidental

                              Comment


                              • #75
                                I'm at 1500ad now.I built SETI in 1300.Space Flight 1400.Apollo 1420.
                                I'm 3 turns from launching a 25-5-5-1-1-1 with or without Fusion Power.So my ETA will be 1540 or 1543AD.
                                Attached Files
                                The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                                Comment

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