The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Sorry, Hydey. So let's get this straight. Carlton will finish bottom for the first time ever. Glad we've got that straight.
So who do you owe the money? Anyone we know?
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
Originally posted by War4ever
I have played many people over the ages...... but what is everyones position on slow play? Personally its the one part of the game that drives me bonkers....
should slow players get a break if their skills are great..or should the game move along at the quickest pace possible?
If one is good at something, it usually ends up taking less time for them to do what they're good at doing.
So these alleged "great skills" players should be steaming along.
MOVE ONLY!
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
"Hating America is something best left to Mobius. He is an expert Yank hater.
He also hates Texans and Australians, he does diversify." ~ Braindead
Slow play sucks all the fun out of the game. I don't mind the occasional long turn when one civ decides to take 7 or 8 enemy cities on the same turn. BUT when you're playing a 4 person game and one person is taking longer than the other 3 put together. And no attacking is going on.
Then someone gets disconnected and you have to restart and you see they have fewer units then cities. What the heck takes so long. I can understand a bad connection, but when it takes 5 minutes to move 5 units, something is drastically wrong.
I will try to avoid playing with a person that has demonstrated this in multiple games. (i'll give them the benifit of the doubt the first one or two times)
RAH
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
I think you guys are being unfair to slow players. There are many decisions which need to be carefully weighed and considered when you are leading a great nation.
Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..
Originally posted by Alexander's Horse
Sometimes when you have fewer units you have to think about how to deploy them more
This was at the start of last session... As he admited he needed more then 10 minutes to move here! Give me a break no one can be this SLOW. This game he can't use the excuses "I am moving a ton of units" "I got lag" etc etc etc
Attached Files
Join the army, travel to foreign countries, meet exotic people -
and kill them!
Actually I moved just about all units depending on each turn's prediction of who and where the next attack will be. So I moved defenders to the West or South when I knew Dang or Raz would attack; then back to the East when Markus troops looked imminent.
In the 4 turns I moved my unit numbers up to 30/40 units btw; when Markus lost 30 or so
Markus, can't you just admit that the strats involved here are interesting and quite not what you expected? You thought you'd set a trap to kill all my subs but that wasn't so
I'm pausing and doing a tiny bit of thinking on my turns under these extraordinary circumstances of fighting three civs. But otherwise all I'm doing is moving units.
You can't run down Raz and Dang's attacks because I'm not sure what their forces are. How can you be so sure? Dang has Sun Tzu. Raz has Dragoons. If a civ attacks I assume they have forces to back it....
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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